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[Veracruz guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-14-2022

Everything about RP in Discovery Freelancer
Full guide

This guide is aimed at newcomers to RP in Discovery Freelancer and outlines absolutely every aspect - from simple interaction in space to entire political negotiations. If you're just starting out in this mod and don't want to look like a fool in other people's eyes, it's a good time to check out this guide.

This guide is divided into several parts at once: go from top to bottom, so that your familiarization will be systematic and not confusing.


Part I - How to start?
Part II - A little bit about tools and monitoring information on the forums.
Part III - Character's biography and development. Work with the forums.
Part IV - Everything about Discovery Freelancer politics.
The nuances of interaction (can be read immediately)



RE: [Verona guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-14-2022

RP guide - "How to start?"
Where your story can begin

This guide was designed not so much to try to introduce the Discovery community to our standards, but rather to explain the basics of RP to our squadron members and other Discovery Freelancer players in my own, understandable and accessible (in my opinion) language.

Part I - Basics

You need to understand: there is no such thing as easy or difficult RP in Discovery. Any claims about the difficulty of RP in a particular faction are false and subjective. The real difficulty is wagering is individual and depends on how familiar you are with the faction in which you want to start. It also combines with exactly what you want to do: the RP aspect can be combined with trading, exploring, or battles. Let's break this down point by point:

  1. Choosing our desires: roughly speaking, what you want to do. Let's say I like PvP and I want to fight.
  2. Choice of faction for your tastes and desires: not everywhere interesting to do PvP - some groups repel us, and we do not want to play there. There's nothing wrong with that, just choose what's interesting (or seems interesting) to you. I'll be simple and choose... Outcasts! This choice works for me: there are enough experienced players in Omicrons, and their number will be perfect for me to fight in difficult conditions (I personally like it).
  3. Get all information about faction you want to play in: I chose outcasts, so I should read something about them. The ideal is Discovery Wiki (no matter what anyone says about it being "old" - it's still as relevant as ever). If I have any controversial questions, I will reach out to the players in this section. Based on the information I get, I can roughly make up my character for future RP interactions.
  4. After studying all the necessary information, start playing: I created a fighter with Outcast ID, studied in detail the very essence of the faction where I play. It's time to go on a space adventure!

Relying on such simple points, you can achieve a good game. The choice of faction and your desires is entirely up to you, but try to learn as much as you can about where you play. A gross mistake is ignorance, which can distort the RP. The more you know and ask, the better! Feel free to do so!
Part II - Interaction

Interacting with other players is easier than it might seem at first glance. For starters, I'll outline the types of chats.

Local chat (/l <Text> or just blue messages) are all messages that are said within a local radius, which depends on the scanner you have installed to your ship (the farther you see, the more you hear). Can be used for ooRP-messages (no more than 1-2 lines in real space).

System chat (/s <Text> or light blue messages) are messages that are visible to the entire system. If you are not alone in the system and write something into this chat, you are effectively starting an RP interaction with other players in that system. Any ooRP-messages is prohibited here!

Group chat (/g <Text> or pink messages) are messages that are visible specifically to your group. Group chat is rarely used for RP, but it's a very real practice. ooRP messages are allowed here and, as I said, are rarely restricted.

Personal chat (/t <Text> - when you click on the target; /r <Text> - the message will be sent to whoever has written to you in private before) - green messages that are only visible to you and the player you are writing to. Like the group chat, more used for ooRP than for RP (though the latter is not excluded).

Faction chat (/fm <Faction Tag> <Text>) - yellow messages that only members of that tag can see. For example, if I write /fm Romeo Hi!, then the word "Hi!" will be seen by all players who have "Romeo" as part of their name (in my case it would be Romeo-1, Romeo-2, and so on). Faction chat is not used in RP play (at least, I haven't seen such cases).

There is also a CONSOLE chat, but this chat is needed more for the Server Administration than for ordinary players. Ignore it because you will never use it.

Any interaction is based on the following sequence:
  1. You found player in space (or he found you).
  2. You starting RPing with him (or he will do this first).
  3. You're getting the outcome of this RP.

As a general rule, it all depends on what you're there for. If you just want to talk about something, this "RPing" can go on for an hour (about how long I discussed Liberty Fleet with one of the LN officers near Fort Bush not too long ago). If there is a battle, you just send 2 lines:

Line 1 - "I have located the target."
Line 2 - "I am attacking the target."

The outcome of the conversation depends on what you want: if RPing, then you both can just fly off on your own, saying goodbye, if PvP, then... "Knight's duel" in which "will win the strongest". During wagering rely on the following rules:


  1. Be literate: your sentences begin with a Capital Letter. Your knowledge of English is not as bad as if you approached the question of wagering with complete disregard for grammar.
  2. Be true to your role: if you're a coward, be a coward, if you're a brave warrior, be a warrior! It's very simple, don't try to contradict yourselves, for the "linearity" of your character is what will make the interaction really interesting, because your pilot or captain gets "his own truth", which he believes to the end, without adjusting to other people's opinions.
  3. Try to be more realistic in your role. A game or movie is defined in realism not because of its graphics, but because of how lively the characters and their actions are there. In fact, you are a "character" in that movie, and you need to immerse yourself in your role. To make it easier - ask yourself, "What would I do if I'll be my pilot's character in this situation?" The answer seems very simple, but it all depends on your imagination, believe me.

Of course, you may encounter cases where players engage in "non-linear" RP, against the idea of the faction they belong to. It's also possible, but so far we're talking about the basics, beyond which you shouldn't look. Well, at least not until you've read the following parts of this tutorial.



RE: [Verona guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-15-2022

RP guide - "A little bit about tools and monitoring information on the forums"
Get to know yourself and the world around you!

The main problem of the newcomer is not only the aspect of interaction with other players, but also the banal lack of knowledge. The Discovery forums are a treasure trove of RP stories, interactions of entire factions, personalities and their biographies, and much more! So why not use them for their intended purpose?
Part I - Instruments

Given its RP focus and the size of the mod itself, it would be a sin not to take advantage of the tools offered by the community. Here I will list all the things that can help you in the future game. Note that you don't have to use every one of these tools, but if you follow them, it will make your life a lot easier.
  • DeepL: Analogous to Translate-Google, but with a better approach to the text. If you have any problems with your English, you can turn to this site.
  • Google Translate: Translator that probably every one of us has used. It differs from the previous one in that it covers more languages, but does not have the same quality of translation.
  • Discovery Wiki: A treasure trove of information about Discovery. Despite its age - this thing is still very useful.
  • Players online: A table with the players who are on the server, their playing time and location in Sirius. If you're thinking about getting into the game and doing RP or PvP, you can always look here first.
  • Discovery navmap: The navigation map of the mod, synchronized with the game files and displaying all objects, thereby facilitating your path in Sirius.

These tools are useful if you want more convenience in RP (in my opinion). Here are all the things you should use "by default" in one situation or another. There are other tools, but they depend a lot on the situation and are not often in demand.
Part II - Monitoring information on the forums

Knowledge is an ultimative force that cannot be argued with. The more you know, the more you can feel "involved" in the events of this game. These are usually sections of the forums that cover recent events in Sirius, both locally and globally.

So why is all this awareness important? Fresh information allows you to change your character's behavior depending on the situation. For example, you don't use the forums and don't know that there may be an interesting event tomorrow that all players are involved in. As a result - you miss what you came here for.
  • Official and unofficial factions: Message dumps, policy information, communications, and more. Generally, unofficial and official factions use the Discovery Freelancer lore to describe themselves and their interactions with the outside world. If you see fresh posts in these two sections, try to see what's inside. It won't take long, but it will keep you up-to-date on what's going on pretty much all over Sirius. It is not necessary to check the information about those you are not interested in. For example, I don't care what happens in the trading corporations, I'd rather read 46th Fleet reports about another battle with the Insurgency.
  • Communication channel: In fact, the connection between factions and characters in the world of Discovery. From this connection you can learn about the "plans" of other players in Sirius, even guess what will happen in the near future. Fresh information was always good to have, and in this case it represents the current layout of events in Sirius.
  • Stories and biographies: Stories of the characters and their interactions with each other at the level of the text forum RP. As a rule, you won't check every story (and you shouldn't have to) - it's more an opportunity to "spot-check" the events of a particular faction and the people in it. Like, for example, here or here.
  • Server events: Interesting events in which you can learn new information about the factions that interest you and even the further development of their plot! In some of them you can take part and even influence something! In fact, you can take part wherever you find it interesting: you don't have to be a plug in every hole.
  • Patch notes: Major changes in the world of Discovery created by the development team. Among them are very frequent plot twists, so keep an eye out for that first. I didn't post this first item because a new patch doesn't happen as often as a new event between player factions, for example.
  • Devs-news and player-news: Global RP news, occurring both on behalf of ordinary players and on behalf of Discovery's developers. Like patches-they can serve as either a big change in history or just an interesting new event for all of Sirius to look forward to.
It all seems complicated at first glance, but, in fact, the rate of updates to each section is not that high, so you can stay up to date without even getting burned out by it. Keep your eye on the table on the right for the most recent posts or changes. It's a lot easier than studying each section separately and wasting your time (you don't have to do that, these are just the sections you need to pay attention to).




RE: [Verona guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-17-2022

RP guide - "Character's biography and development. Work with the forums"
Develop along with your character!

So, we've learned the basics about RP, as well as what tools to have and what information to use to stay up-to-date. Our character is in a whirlpool, and he has to react to it all somehow, interacting both with himself and with others. Forums are an integral and very important part of this process. This part of the guide is the biggest and most challenging, because now we take a brush and paint on this huge canvas.
Part I - Basics and instruments

This guide will be considered in terms of phases: we will follow it from top to bottom so as not to get confused in each section and to reveal it completely. First, the table of contents:

Now let's talk about the instrument. The design of your bio and everything inherent to it is not unimportant. As a rule, the Discovery forums are bb-codes, the right work with which can give you a good result. Compare this and this. The second option seems prettier than the first, since I'm not as professional as a guy named @Reeves. You don't have to be a pro or an expert at this - just understand the basics, which you can read here:
  • BBCode Repository: A list of BB codes and information about them. All possible settings for your future text are located here.
  • Forum styles: Another interesting guide to BB codes and the styles you can do with them.

You won't get the perfect design right away. Learn the basics - it's not hard. Then start working in that direction, and you'll be fine!
Part II - Character's biography and development

Describing your character is not the most key part of playing Discovery. In fact, you can do without it, but since we're here for the deep development of our game, you'll have to work with your head. A character bio should include three things: a beginning, a peak, and an ending. For example, the beginning can be a childhood, the peak can be a turning point that led the character to the end, which is his current state.

There are 3 ways to describe our character:
  • Biography: Everything is very simple and trivial. We create a section here and just make a detailed biography of our character. The volume and detail depends on you and your wishes: you can detail your character completely, down to the moles on each limb, or write a biography "in general terms" and add more details later on. A good example of a character bio would be this.
  • Recruiting thread: Here we kill two birds with one stone - we can join the faction we like and at the same time already make an idea of our character, immediately subjecting it to interaction with other players both in the faction and outside it. An example of the recruiting section is this thread. You can check upcoming applications and roughly understand how it's working.
  • Gradual character development: I don't think it's that difficult, but it's quite laborious in terms of the amount of work. The idea is to gradually reveal the character you want over the course of some ongoing story. For several characters at once, I did this story. In fact, you will need a story already made up (at least in your head), the realization of which you can make similar to my image. Character diaries are one way of gradually unfolding.

As you may already understand, the character's story must be competently crafted according to where you are playing and what the end state of your character should be. For example, you have a pirate character. What was he before that? How did he come to be a pirate? These are the kinds of questions you'll have to answer when writing your biography. There can be many more of these issues, usually - they affect the level of detail. The more you ask yourself, the more you get. There are also rules for writing such biographies:

  1. Keep it logical: Dramas in movies or TV shows only in movies and TV. Sometimes voice of logic is absent there. That doesn't mean you shouldn't think about what your character would do in a particular situation. Compare yourself to him and don't be afraid to do things that are just plain logical and reasonable. You need to be cold-blooded in this regard.
  2. Match your chosen faction: As in the very first part of this guide, the same principle applies here. Gallic officer cannot sympathize with the people of Liberty. A Liberty Rogue cannot become Robin Hood. There are some restrictions that prevent you from going overboard before your time. A character's biography should lead to how he became part of that faction, and his actions should be consistent with its concept. It is a gross mistake for players to try to leave a faction immediately after joining it for some personal gain. Although this trend is not much observed these days - I used to know of at least one player who liked to change factions like a gloves.
  3. Be literate: Don't let grammatical errors make your work look bad! You have all the available tools in your hands, so check your story twice, three times, or four times for various errors. The visual component is also important. It will be difficult at first, but in time you will feel the ease of doing it.
  4. Be realistic: Your characters are just humans. They have their pluses, minuses, and vices, which can completely override worthy qualities. Being able to understand your characters' problems and justify all their pluses is also a necessary skill that will develop in you over time. At this point, just pay attention to this note.

Strange as it may seem, but the "final" state of the character mentioned above is his "beginning" for you. The reason for this is that you start (!) the game with him from this very state and begin further development. This is where the break occurs and further development of the character to a new "final" state.

For example, you've created Liberty officer, who was living happily ever after, when suddenly his family was killed by Rogues! He decides to go to the police to get back at them. You start from this point when he is in the Police, and in the course of the game you may discover corruption within Liberty, which is futile to fight against: the character again experiences a "kink" that can lead him anywhere. For example, he will leave the Police and become a Freelancer or even a member of the Hellfire Legion.

Remember what I was talking about: you can't go beyond the given limits. Such "changes" are those occasions when you can finally allow yourself to change the current course of history. A "kink" doesn't necessarily mean something bad: rather, it's just some abrupt change in a character's life. Maybe your LPI-officer just left the police force and decided to become a Freelancer. For example, he got tired of serving in the police and wanted a new experience, or he just thought that his duty to the Republic had been fully repaid. You and your character are free men, and you are free to do as you see fit. The main thing is that it corresponds to the character itself (after these words, find the error I made in the logic of my narrative).

To be as brief as possible, your character's story (in case you want to develop it) will consist of several parts, each of which will repeat the aforementioned cycle: beginning, change, end. The end will be the new beginning of a new part of the story etc.
Part III - Communication channels and message dumps

Communication channels and message dumps are probably one of the key places where characters and factions interact with each other. If you are a faction leader or just a member, believe me, you will encounter this very often.

The message dump is the so-called "reporting center" and serves as an indicator of your RP activity in that faction. The scheme is simple: you flew out into space -> you experienced some event that makes sense to report to the message dump -> you do it and you get a pat on the head for the work you've done. The latter may be in the form of getting a new rank, a medal, etc. The context of the message depends on the faction you are a member of. As a rule, this can always be discussed with the faction leader.

It would seem that a message dump is a fairly simple thing. Oddly enough, it is. A communication channel is similar to a message dump in that you also use communications for interactions. But this time it's on an individual basis, sometimes in person with the person you're sending the message to. You can see examples of how this is done here. Some message dumps threads can be a communication channel at the same time. For example, here is a place for both reports and conversations between characters.

Back to our Liberty officer. He's hears more and more often that something wrong is going on in the Republic and decides to see for himself. He establishes a channel of communication with one of the Legion representatives, who offers to meet him in person. It's time for new story!
Part IV - RP between characters on the forums - stories and biographies

The story is usually something that is discussed individually between the two players. Other people may also participate, again - this can be arranged in advance by discussing all the rules of wagering. So, we have agreed with the Legionnaire player that we will start the story. What should we do?

  1. Come up with a location. If it has been discussed in the communication channel, you already have something to build off of. If not, you can mention it in passing at the beginning of the story.
  2. Start the story. The beginning of the story can be everything: Let's say your character has already reached his destination. You can describe how tired he is, how concerned he is about what's going on, and how he hopes the Legionnaire will shed some light on everything. This concludes the introductory post-now it's the Legionnaire's turn to write something. You've probably read the books, so you can remember the beginning and see what I mean.
  3. Observe the literary style of narration. This is usually the basic style of presentation. The visual component should be exposed to some sort of pattern that you can come up with in advance (like - for example - here). Literary style is what you see in books, literally.
  4. Continue RPing as if it were happening in space: your character has already met the Legionnaire, you've exchanged greetings, and now... Just carry on the conversation until you come to a conclusion. It could end up being anything.

Sometimes it is a practice that you can discuss in advance all the actions of the characters with the player. This can happen in Discord. What I mean here is that everything can be discussed, right down to the phrases uttered by both sides, and afterwards, it can be posted on the forums in finished form. There's nothing wrong with that-it's one way to have these kinds of discussions, which in the end is simply more convenient for all parties.

All of the above is just one possible wagering plot. My goal was to describe the very essence of the process, so that it would not seem so complicated to the new player.
Part V - Sirius news

As previously outlined - Sirius News is a collection of interesting information about what is happening in the world of Discovery "here and now. As a rule, there has never been anything complicated here: the news may represent some kind of analysis around a particular situation, breaking news, and so on. In general, if you have read newspapers with screaming headlines or watched plain news on television-the idea of news will be clear to you, for it is not much different from reality.

But how do you write the news yourself? Rely on the following principles:

  1. Write in the third person: Absolutely all news, with incredibly few exceptions, is news created on behalf of the Discovery factions. There is news from specific characters, but such posts must be in the communication channel. You can see examples of news stories. The ideal for this would be this.
  2. Refrain from spamming: No need to write some news every day. Come up with a specific topic and cover it as much as you can. If the topic is insignificant, and it is impossible to disclose it - refrain from doing so.
  3. Grammar: Work on your text to make it look beautiful. The visual part also matters.

As a rule, the ability to create news does not characterize you as an extremely experienced player. However, if you understand the situation in Sirius and know what you want to achieve with this or that news, you are well versed in RP. This section won't become important to you right away, but after a while you'll make your first post there one way or another. Or perhaps you'll help someone else do it.