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[Veracruz guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-14-2022 Everything about RP in Discovery Freelancer Full guide This guide is aimed at newcomers to RP in Discovery Freelancer and outlines absolutely every aspect - from simple interaction in space to entire political negotiations. If you're just starting out in this mod and don't want to look like a fool in other people's eyes, it's a good time to check out this guide. This guide is divided into several parts at once: go from top to bottom, so that your familiarization will be systematic and not confusing. ▶ Part I - How to start? ▶ Part II - A little bit about tools and monitoring information on the forums. ▶ Part III - Character's biography and development. Work with the forums. ▶ Part IV - Everything about Discovery Freelancer politics. ▶ The nuances of interaction (can be read immediately) RE: [Verona guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-14-2022 RP guide - "How to start?" Where your story can begin This guide was designed not so much to try to introduce the Discovery community to our standards, but rather to explain the basics of RP to our squadron members and other Discovery Freelancer players in my own, understandable and accessible (in my opinion) language. Part I - Basics
You need to understand: there is no such thing as easy or difficult RP in Discovery. Any claims about the difficulty of RP in a particular faction are false and subjective. The real difficulty is wagering is individual and depends on how familiar you are with the faction in which you want to start. It also combines with exactly what you want to do: the RP aspect can be combined with trading, exploring, or battles. Let's break this down point by point:
Relying on such simple points, you can achieve a good game. The choice of faction and your desires is entirely up to you, but try to learn as much as you can about where you play. A gross mistake is ignorance, which can distort the RP. The more you know and ask, the better! Feel free to do so! Part II - Interaction
Interacting with other players is easier than it might seem at first glance. For starters, I'll outline the types of chats. ▶ Local chat (/l <Text> or just blue messages) are all messages that are said within a local radius, which depends on the scanner you have installed to your ship (the farther you see, the more you hear). Can be used for ooRP-messages (no more than 1-2 lines in real space). ▶ System chat (/s <Text> or light blue messages) are messages that are visible to the entire system. If you are not alone in the system and write something into this chat, you are effectively starting an RP interaction with other players in that system. Any ooRP-messages is prohibited here! ▶ Group chat (/g <Text> or pink messages) are messages that are visible specifically to your group. Group chat is rarely used for RP, but it's a very real practice. ooRP messages are allowed here and, as I said, are rarely restricted. ▶ Personal chat (/t <Text> - when you click on the target; /r <Text> - the message will be sent to whoever has written to you in private before) - green messages that are only visible to you and the player you are writing to. Like the group chat, more used for ooRP than for RP (though the latter is not excluded). ▶ Faction chat (/fm <Faction Tag> <Text>) - yellow messages that only members of that tag can see. For example, if I write /fm Romeo Hi!, then the word "Hi!" will be seen by all players who have "Romeo" as part of their name (in my case it would be Romeo-1, Romeo-2, and so on). Faction chat is not used in RP play (at least, I haven't seen such cases). There is also a CONSOLE chat, but this chat is needed more for the Server Administration than for ordinary players. Ignore it because you will never use it. Any interaction is based on the following sequence:
As a general rule, it all depends on what you're there for. If you just want to talk about something, this "RPing" can go on for an hour (about how long I discussed Liberty Fleet with one of the LN officers near Fort Bush not too long ago). If there is a battle, you just send 2 lines: Line 1 - "I have located the target." Line 2 - "I am attacking the target." The outcome of the conversation depends on what you want: if RPing, then you both can just fly off on your own, saying goodbye, if PvP, then... "Knight's duel" in which "will win the strongest". During wagering rely on the following rules:
Of course, you may encounter cases where players engage in "non-linear" RP, against the idea of the faction they belong to. It's also possible, but so far we're talking about the basics, beyond which you shouldn't look. Well, at least not until you've read the following parts of this tutorial. RE: [Verona guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-15-2022 RP guide - "A little bit about tools and monitoring information on the forums" Get to know yourself and the world around you! The main problem of the newcomer is not only the aspect of interaction with other players, but also the banal lack of knowledge. The Discovery forums are a treasure trove of RP stories, interactions of entire factions, personalities and their biographies, and much more! So why not use them for their intended purpose? Part I - Instruments
Given its RP focus and the size of the mod itself, it would be a sin not to take advantage of the tools offered by the community. Here I will list all the things that can help you in the future game. Note that you don't have to use every one of these tools, but if you follow them, it will make your life a lot easier.
These tools are useful if you want more convenience in RP (in my opinion). Here are all the things you should use "by default" in one situation or another. There are other tools, but they depend a lot on the situation and are not often in demand. Part II - Monitoring information on the forums
Knowledge is an ultimative force that cannot be argued with. The more you know, the more you can feel "involved" in the events of this game. These are usually sections of the forums that cover recent events in Sirius, both locally and globally. So why is all this awareness important? Fresh information allows you to change your character's behavior depending on the situation. For example, you don't use the forums and don't know that there may be an interesting event tomorrow that all players are involved in. As a result - you miss what you came here for.
RE: [Verona guides] Everything about RP in Discovery - Battlegroup Veracruz - 03-17-2022 RP guide - "Character's biography and development. Work with the forums" Develop along with your character! So, we've learned the basics about RP, as well as what tools to have and what information to use to stay up-to-date. Our character is in a whirlpool, and he has to react to it all somehow, interacting both with himself and with others. Forums are an integral and very important part of this process. This part of the guide is the biggest and most challenging, because now we take a brush and paint on this huge canvas. Part I - Basics and instruments
This guide will be considered in terms of phases: we will follow it from top to bottom so as not to get confused in each section and to reveal it completely. First, the table of contents: Now let's talk about the instrument. The design of your bio and everything inherent to it is not unimportant. As a rule, the Discovery forums are bb-codes, the right work with which can give you a good result. Compare this and this. The second option seems prettier than the first, since I'm not as professional as a guy named @Reeves. You don't have to be a pro or an expert at this - just understand the basics, which you can read here:
You won't get the perfect design right away. Learn the basics - it's not hard. Then start working in that direction, and you'll be fine! Part II - Character's biography and development
Describing your character is not the most key part of playing Discovery. In fact, you can do without it, but since we're here for the deep development of our game, you'll have to work with your head. A character bio should include three things: a beginning, a peak, and an ending. For example, the beginning can be a childhood, the peak can be a turning point that led the character to the end, which is his current state. There are 3 ways to describe our character:
As you may already understand, the character's story must be competently crafted according to where you are playing and what the end state of your character should be. For example, you have a pirate character. What was he before that? How did he come to be a pirate? These are the kinds of questions you'll have to answer when writing your biography. There can be many more of these issues, usually - they affect the level of detail. The more you ask yourself, the more you get. There are also rules for writing such biographies:
Strange as it may seem, but the "final" state of the character mentioned above is his "beginning" for you. The reason for this is that you start (!) the game with him from this very state and begin further development. This is where the break occurs and further development of the character to a new "final" state. For example, you've created Liberty officer, who was living happily ever after, when suddenly his family was killed by Rogues! He decides to go to the police to get back at them. You start from this point when he is in the Police, and in the course of the game you may discover corruption within Liberty, which is futile to fight against: the character again experiences a "kink" that can lead him anywhere. For example, he will leave the Police and become a Freelancer or even a member of the Hellfire Legion. Remember what I was talking about: you can't go beyond the given limits. Such "changes" are those occasions when you can finally allow yourself to change the current course of history. A "kink" doesn't necessarily mean something bad: rather, it's just some abrupt change in a character's life. Maybe your LPI-officer just left the police force and decided to become a Freelancer. For example, he got tired of serving in the police and wanted a new experience, or he just thought that his duty to the Republic had been fully repaid. You and your character are free men, and you are free to do as you see fit. The main thing is that it corresponds to the character itself (after these words, find the error I made in the logic of my narrative). To be as brief as possible, your character's story (in case you want to develop it) will consist of several parts, each of which will repeat the aforementioned cycle: beginning, change, end. The end will be the new beginning of a new part of the story etc. Part III - Communication channels and message dumps
Communication channels and message dumps are probably one of the key places where characters and factions interact with each other. If you are a faction leader or just a member, believe me, you will encounter this very often. The message dump is the so-called "reporting center" and serves as an indicator of your RP activity in that faction. The scheme is simple: you flew out into space -> you experienced some event that makes sense to report to the message dump -> you do it and you get a pat on the head for the work you've done. The latter may be in the form of getting a new rank, a medal, etc. The context of the message depends on the faction you are a member of. As a rule, this can always be discussed with the faction leader. It would seem that a message dump is a fairly simple thing. Oddly enough, it is. A communication channel is similar to a message dump in that you also use communications for interactions. But this time it's on an individual basis, sometimes in person with the person you're sending the message to. You can see examples of how this is done here. Some message dumps threads can be a communication channel at the same time. For example, here is a place for both reports and conversations between characters. Back to our Liberty officer. He's hears more and more often that something wrong is going on in the Republic and decides to see for himself. He establishes a channel of communication with one of the Legion representatives, who offers to meet him in person. It's time for new story! Part IV - RP between characters on the forums - stories and biographies
The story is usually something that is discussed individually between the two players. Other people may also participate, again - this can be arranged in advance by discussing all the rules of wagering. So, we have agreed with the Legionnaire player that we will start the story. What should we do?
Sometimes it is a practice that you can discuss in advance all the actions of the characters with the player. This can happen in Discord. What I mean here is that everything can be discussed, right down to the phrases uttered by both sides, and afterwards, it can be posted on the forums in finished form. There's nothing wrong with that-it's one way to have these kinds of discussions, which in the end is simply more convenient for all parties. All of the above is just one possible wagering plot. My goal was to describe the very essence of the process, so that it would not seem so complicated to the new player. Part V - Sirius news
As previously outlined - Sirius News is a collection of interesting information about what is happening in the world of Discovery "here and now. As a rule, there has never been anything complicated here: the news may represent some kind of analysis around a particular situation, breaking news, and so on. In general, if you have read newspapers with screaming headlines or watched plain news on television-the idea of news will be clear to you, for it is not much different from reality. But how do you write the news yourself? Rely on the following principles:
As a rule, the ability to create news does not characterize you as an extremely experienced player. However, if you understand the situation in Sirius and know what you want to achieve with this or that news, you are well versed in RP. This section won't become important to you right away, but after a while you'll make your first post there one way or another. Or perhaps you'll help someone else do it. |