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Discovery 4.82 beta 3 Release - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.82 beta 3 Release (/showthread.php?tid=1941) |
Discovery 4.82 beta 3 Release - Igiss - 11-29-2006 Discovery 4.82 beta 3 Release Third beta of Discovery Freelancer 4.82 is released. This beta has all features that I'm planning for 4.82, so nothing will be added in next betas (if they will be required). There still might be bugs, but not many. New features of beta 3 should be quite impressive. First of all, I've incorporated Open SP and many new serverside and clientside options into the mod, making it easier to customize both for administrators and players. Next, many new systems have objects inside, including wrecks with codenames that were missing in second beta. Also there are three new bases. Official thread for reporting bugs and posting suggestions: http://discoverygc.com/forums/showthread.php?tid=1919 Use same thread to post your general impressions and thoughts about the new version. Download links http://discoverygc.com/files/Discovery482beta3.zip.flmod Precise file size: 33931955 bytes If you have Freelancer Mod Manager 1.4 beta 4, you may download 7zip version: http://discoverygc.com/files/Discovery482beta3.7z.flmod I don't recommend everyone to use this file, since new mod manager is still in beta stage. But if you do have the new FLMM, why not try. Precise file size: 22250531 bytes New in Discovery 4.82: (beta 3 features highlighted) - New ships: Behemoth Red Hessian Cruiser Rheinland Pirate Cruiser Spatial - Open Singleplayer integrated into Discovery - Open Singleplayer options available: players can choose starting location, starting credits and reputation. - New serverside setup options: server administrators can choose starting credits and player reputation. - New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible. - Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems. - 3 new stations: Battleship Macduff (Tau-31), Prison Station Fairbanks (Alaska), Fortaleza Base (Humboldt). - Wrecks and other objects can now be found in previously empty systems. - 16 new high-level fighter weapons available, many more weapons rebalanced. - All capital ship turrets became more powerful, gunboat turrets in particular. - Capital ship forward gun slots no longer allow exchanging weapons; forward guns added for sale again. - Frigates now have two slots for equipping battleship turrets. - Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates. - Gunboat turrets are no longer mountable on most transports. - Fighter anti-shield (pulse) weapons, nomad weapons and some codename weapons deal less damage than before. - Newly added very heavy fighters rebalanced (changed maneuverability and weapon slots). - House advanced light fighters have less hit points now. - Titan and Werewolf have better power supplies now (for newly bought ships). - Level of missions available on new bases increased. - Police and Navy scan for different pirate pilots and will demand them if found. - Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40. - Reputation requirements for purchasing certain IDs (Civilian ID, Zoner ID and some others) became lower. - Liberty Security Force (LSF) and Phantom IDs added. - Mod performance and stability improved, both for multiplayer and singleplayer. - Many bugs and infocard errors fixed. Discovery System Map ![]() Complete changelog available from readme.txt file: http://discoverygc.com/files/Readme.txt |