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the NPC AI - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: the NPC AI (/showthread.php?tid=1959) |
the NPC AI - evilben - 12-04-2006 Ok first off i'd just like to say how much i love this mod and appreciate all the effort you guys put in to help keep this wonderful game alive! I wish microsoft would pay you for this stuff cos it truly is gold. Now, to the point, I love this mod so much but there is one thing i really cant stand and that is the NPC enemies using shield bots and nanobots. During the slow grinding missions at the start of the game this is just so annoying and takes soo much time to kill the enemies. You think you killed one then it comes back with close to full health and shields. Now I know many of you would like this but for those that don't want this (like me) is there any way i can disable it? any line of code to edit or something?? Thanks a lot for the mod again guys Ben. the NPC AI - DBoy1612 - 12-04-2006 I couldn't care if it takes long, I'm going to blow them up anyway. But it would be better if the NPC's were harder to kill :D the NPC AI - Kane - 12-04-2006 Best thing you can do is to find one of the civilian pulse weapons. Byond that... Not much, I'm afraid. the NPC AI - evilben - 12-04-2006 Kane,Dec 4 2006, 10:00 PM Wrote:Best thing you can do is to find one of the civilian pulse weapons. Byond that... Not much, I'm afraid. yea but im not talking endgame im talking about doing the game from the beginning and some of the missions are real difficult especially ones with time limits because it takes twice as long to kill things the NPC AI - Kane - 12-04-2006 Even in the beginning, there should be a pulse cannon you can pick up from Pittsburg. the NPC AI - evilben - 12-04-2006 Kane,Dec 4 2006, 10:11 PM Wrote:Even in the beginning, there should be a pulse cannon you can pick up from Pittsburg. im in pittsburgh now, is it in the equipment dealer or in the space around pittsburgh? the NPC AI - Kane - 12-04-2006 I would have thought there was one at the equipment dealer. the NPC AI - evilben - 12-04-2006 Kane,Dec 4 2006, 10:24 PM Wrote:I would have thought there was one at the equipment dealer. unfortuneatlely not haha just starbeams sucks because i really like the look of this mod but its going to be soo difficult and time consuming to complete the missions with the new endurance of the ships so i'll have to find another thanks for your help anyway guys the NPC AI - Dab - 12-04-2006 Here is what you do. You finish the first, then second mission. After that, get enough money to purchase the Defender from Battleship Missouri. Go to Pittsburgh and buy the stunpulse turret. The farther on you get in the game, the higher level pulse guns come available. You might not be able to get turrets only, as some ships don't have them. You'll have to sacrifice a gun slot for one, but its worth it. the NPC AI - BestFlyerHere - 12-04-2006 I know it sucks that NPCs are hard to kill in the beginning, but they get really easy once you get established in the game. If you see an HF character in-game, we might be able to give you a start-up gift. (i.e. 2 mil or more) Then get a trader, which is really the fastest way to make money. HF could always use some good fighters. HF chars look like [HF]-Whatever Your Name Is. It will be a lot easier to kill NPCs, and other players, once you get a good fighter and start making money. Cheers |