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Players/Severload vs NPC Respawns - Printable Version

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Players/Severload vs NPC Respawns - Unseelie - 04-27-2009

I was wondering if anyone could provide a down to the number of players online detailed map of when the npc spawns were turned down and off.

I've a couple RPs that rather depend on abundant npcs, as there simply aren't enough players, even at peak times, to populate the systems....


Players/Severload vs NPC Respawns - Guest - 04-27-2009

The patrol route maps on the vanilla systems help me a lot tho.


Players/Severload vs NPC Respawns - Linkus - 04-27-2009

As far as I know, it's a universal turning down.

If it's not, please do tell us where we can find some NPCs at peak or so times.
I know I could do with some to make a video I want.
Though that said, anyone who wants to take part can just give me a shout instead.


Players/Severload vs NPC Respawns - tazuras - 04-27-2009

It may be universal but I know for a fact that some spawn points go first. I have experienced this, and it was almost very bad for me.


Players/Severload vs NPC Respawns - Unseelie - 04-28-2009

Its a universal turning down. As serverload increases, npc spawns decrease, and some places do go first. But there's a system, its coded into FL hook. I'd like to know that system, in relation to how the number of online players affects serverload, so I can better predict when there'll be npcs around for a pair of specific npc oriented PvE behaviors which I enjoy.