Players/Severload vs NPC Respawns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Players/Severload vs NPC Respawns (/showthread.php?tid=19814) |
Players/Severload vs NPC Respawns - Unseelie - 04-27-2009 I was wondering if anyone could provide a down to the number of players online detailed map of when the npc spawns were turned down and off. I've a couple RPs that rather depend on abundant npcs, as there simply aren't enough players, even at peak times, to populate the systems.... Players/Severload vs NPC Respawns - Guest - 04-27-2009 The patrol route maps on the vanilla systems help me a lot tho. Players/Severload vs NPC Respawns - Linkus - 04-27-2009 As far as I know, it's a universal turning down. If it's not, please do tell us where we can find some NPCs at peak or so times. I know I could do with some to make a video I want. Though that said, anyone who wants to take part can just give me a shout instead. Players/Severload vs NPC Respawns - tazuras - 04-27-2009 It may be universal but I know for a fact that some spawn points go first. I have experienced this, and it was almost very bad for me. Players/Severload vs NPC Respawns - Unseelie - 04-28-2009 Its a universal turning down. As serverload increases, npc spawns decrease, and some places do go first. But there's a system, its coded into FL hook. I'd like to know that system, in relation to how the number of online players affects serverload, so I can better predict when there'll be npcs around for a pair of specific npc oriented PvE behaviors which I enjoy. |