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[Equipment] Engines sound bug on "Pachyderme" Gallic Advanced Train - Printable Version

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+----- Thread: [Equipment] Engines sound bug on "Pachyderme" Gallic Advanced Train (/showthread.php?tid=198457)



[Equipment] Engines sound bug on "Pachyderme" Gallic Advanced Train - DragonRider - 08-29-2023

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Type: Equipment
Bug: On specific engines and ship combination, cruise charge up sound cuts off at around 70%.
====================

Applies specifically to the ship "Pachyderme" Gallic Advanced Train, when used with the following engines:
CNO-U
CNO-R
CNO-X

When you start charging cruise, initially the charging engine sound starts playing as usual. At around 70% charge, the engine sound stops, sounding as if it has finished charging. Once 100% is reached, the usual cruise sound starts playing as expected.

Some other engines that fit on this ship are also affected, but I haven't tested them all. The default engines that come with the ship (CNO-S) do not have this bug.




RE: [Equipment] Engines sound bug on "Pachyderme" Gallic Advanced Train - DragonRider - 08-29-2023

Possible cause and solution. Found in engine_equip.ini.

CNO-S (default engine that works fine) is "nickname = dsy_super_gallic_train_engine" and uses "cruise_start_sound = engine_cr_cruise_start" as cruise start sound.

CNO-R (one of the engines that has the bug) is "nickname = ga_n_engine_htrans_add" and instead uses "cruise_start_sound = engine_br_cruise_start" as cruise start sound. Here, when I replaced "engine_br_cruise_start" with "engine_cr_cruise_start", it works as it should.

Hope this helps.
Also I only used the edited file for testing in singeplayer, not on the server.


RE: [Equipment] Engines sound bug on "Pachyderme" Gallic Advanced Train - Groshyr - 09-03-2023

Applied fix provided by the OP. We thank you for the contribution.