Patch When? #8 - Dev Diary - PvE Encounters - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Patch When? #8 - Dev Diary - PvE Encounters (/showthread.php?tid=198834) |
Patch When? #8 - Dev Diary - PvE Encounters - Titan* - 09-28-2023 New Encounters Short Overview
You got bored? You want to earn cash by killing NPCs, but missions are boring and too basic for you? You want to fight NPCs that aren't dumb? You don't want to sit in a battlezone and wait for NPC spawns? You hate trading? You want to fly around, explore and find yourself in dangerous situation? Well, you're in the right place, my friend! We've solved all these issues and more.There are multiple new types of mission-like encounters coming in the new patch. These encounters are challenging; they require some knowledge and multiple people to clear. Hold up, you wanna be a one man army? Don't worry bud, we've got you covered; we will have challenging encounters for solo players too! However, these may not come immediately; their addition is pending review on the test server. Encounters
As a trial, we have added these types of brand-new encounters:
Select Hostile option on political map and it will show you where the zone is. Encounters are found in places people don't generally visit, even for extended RP purposes. We've got a lot of empty spaces in Discovery, so we're trying out adding interesting PvE stuff to some of these Locations to encourage and reward exploration. Encounter AI
Let's talk about new AI. Freelancer is a pretty old game with very limited AI so I tried my best improving the AI for encounters. These NPCs are much more smarter than what we had before, and each class has its own sort of AI controller. However, their main strength still comes from specialized loadouts.
We also managed to find a way to make npcs force attack certain ship classes. Currently we got 2 job for AI.
NPC Loadout is the most important thing: you need to know which NPCs are the highest priority. They are now more specialized. There are close range damage dealers, artillery, defence, high survivability/tank ships... NPC Equipment has been improved to make them challenging, don't forget they can have stronger weapons than player weapons but they are not super intelligent so they have a hard time using this equipment intelligently. However, if ignored, then they become a big issue. Check which NPC has the most troublesome loadout, because taking out important NPCs plays a big role in encounters. Check their weapons by checking wireframe/turrets; scanning cargo doesn't reveal most of their weaponary. Fighter and Bomber NPCs get a new type of shields. They have increased resistance against capital weapons but are weaker against gunboat and fighter weapons. How To Beat Encounters?
This is the part where I'll just say "skill issue" if you fail the encounter. Now, I don't like to give spoilers, and I want to you to figure out how to beat them and share the info with others, but for now I'll give a bit of info about one of the encounters found in Magellan. Mechanics
Mechanics is the hardest part to understand.NPC Mechanics Mechanics have been changed to make encounters better. We increased NPCs' persist ranges from 2500m to 4000m; this will help us to create larger NPC encounters (big thanks to @Haste ). We also made AI target certain player ship classes; vanilla freelancer is not built for capital ships so NPCs weres acting weird if players flew capital ships or gunboats. This should no longer be an issue (thanks to @Aingar). Encounter Spawn Mechanics We decided to put a 30 minute cooldown timer to encounters after an encounter is destroyed. The main reason is that this will prevent another encounter spawning instantly, which can kill players with already-damaged ships quickly. Of course, encounter timers only work if the player or players are still in the area: docking/undocking/relogging/changing systems resets the timer so this means you can have another encounter without waiting half an hour. Encounters respawn every 2 minute, 4 minute for LPI Encounter in Manhattan Atmosphere, Outcast&GN in Tau-23 Encounter Rewards Encounter rewards are done via bounty plugin income + military salvage drops. Future Plans
If everything works as intended, I plan to expand encounters even more. This is where I need your help! To make this more exciting, fun, and challenging, I need your ideas/suggestions. Difficulties can be increased, more interesting NPCs can be added, and rewards can be spicier (within reason of course). Stay tuned for more news! RE: Patch When? #8 - Dev Diary - PvE Encounters - tommygun209 - 09-28-2023 That's cool. The game is now even more like EvE Online, but with RP and without permadeath RE: Patch When? #8 - Dev Diary - PvE Encounters - Nepotu - 09-28-2023 Awesome stuff <3 RE: Patch When? #8 - Dev Diary - PvE Encounters - Tenshi - 09-28-2023 As someone who has been blessed with getting to test some of these, I can say they're pretty damn fun and @Titan*'s doing the entire community a favor by working on the PVE aspect of the game to make it both engaging and rewarding enough. I hope that the rewards these zones will yield compared to the time it takes to beat them will be enough to at the very least come equal or close to equal with the rewards you'd get over the same time via trading. It will be very nice to finally have a good alternative to trading that doesn't involve around logging a battleship and AFK right clicking NPCs in some battle-zone until you're bored. Good work Team. RE: Patch When? #8 - Dev Diary - PvE Encounters - Fab - 09-28-2023 I got kited by a cruiser. stuff of nightmares. RE: Patch When? #8 - Dev Diary - PvE Encounters - Leo - 09-28-2023 What is Mil Salvage used for? I saw a bit of a hint somewhere related to it but was hoping to get more info here. Will this info come in another Dev Diary? A later patch? Or will we have to find out on release? All in all, pretty cool stuff. RE: Patch When? #8 - Dev Diary - PvE Encounters - Lusitano - 09-28-2023 before i come to this mod i was on another that had some systems with something like that, some strong enemies, in a very specific part of the map far away from any base or route, that were hostile to all and they drop some stuff that could not be bought. that looks good . RE: Patch When? #8 - Dev Diary - PvE Encounters - Serpentis - 09-28-2023 This sounds great! As a person that severely lacks PvP skills, I look forward to trying this out! RE: Patch When? #8 - Dev Diary - PvE Encounters - Redcroft - 09-28-2023 Is there gonna be some nomad random spawns in house space also? RE: Patch When? #8 - Dev Diary - PvE Encounters - BobMacaroni - 09-28-2023 awesome, between this and the new hazards being implemented, it's nice to see PVE encounters being fleshed out a lot more. as someone who cant get on as much during peak hours, this is definitely a welcome change, to be able to have more solo activities |