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v5.0 Patch notes by Fab - Printable Version

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v5.0 Patch notes by Fab - Fab - 10-06-2023

Patch 5.0
biased and opiniated patch notes by yours truly, with information of dubious quality!

Misc
  • Armors removed
  • CMs limited and nerfed
  • Cruise disruptors given more variety and weakness/strengths
  • Cloaking now consumes batteries according to your speed
    - getting very close to an enemy or letting an enemy get close to you will uncloak you
    - beep sound only audible to grouped members
    - if you move fast or cruise, you'll eat lots of batteries
    - crawling or moving at low speed makes your cloak last for a long time
  • Jumpdrive reworked, do /help to learn how to use it
  • lots of epic POB change
  • Missiles:
    - Much more ammo
    - Turn slower and have limited seeker arcs
    - Much faster at longer ranges, use them at max range
    - Balance pass, big threats
    - Made very efficient
    - Can now be avoided using evasive maneuvers
  • New mining mechanics
  • New docking mechanics:
    - Docking is now persistent
    - this means that if you dock a ship in a carrier and log off, you can re-log and you'll be docked within the carrier and spawn next to it
    - docking in a carrier then dying will make you spawn in the carrier. carriers are true mobile bases now
    - Docking is now risk/reward
    - automatic allow dock for ships grouped with you
    - both ships must be at 0 speed and not move
    - 3-5 seconds docking time - which is a lot, be very careful when docking mid battle to not get instakilled. snub shield also goes down during this time.
    - player docking now REPAIRS AND REARMS with no PVP death, making carriers extremely useful to snubs in battle

Snubs
  • General:
    - Instakill snub loadouts removed
  • Fighters:
    - All can equip 2 heavy weapons (eg razor) or 2 missiles
    - Fighters can now carry many more missiles
    - lots of weapons had damage/dps changes
  • Bombers:
    - SNAC is now antishield
    - Bombs nerfed
    - Nova torpedos deal more damage
    - Corona beam replaced with railgun

Transports, Frigates, Liners
  • General:
    - Health increased to ships that can mount cau6

Capitals
  • General:
    - Armor removed. they're now built-in on the price of the ship.
    - Engine Kill for capitals heavier than gunboats removed. what will happen is you'll come to a dead stop very fast
    - Ships turn and accelerate slower and have slower reaction to movement inputs
    - heavier slots turn much slower, changing targets quickly and tracking fast targets will be very difficult with the main weapons
    - use lighter weapons or fast tracking heavies like solarises or tachyons to engage smaller, faster targets. mortaring or impacting snubs is no longer viable.
    - Very important change: firing all guns is no longer efficient, pick the best gun for the situation and use it
    - ships have lower energy regeneration and more core
    - fewer turrets for most ships, but individual guns are much more powerful. a battlecruiser sec turret deals 4x-5x more DPS than a single battlecruiser sec turret on old patch
  • Gunboats reworked:
    - have powerful mine launchers and forward gun
    - are very strong in swarms against any capital ship
  • Cruisers:
    - They can thrust for longer. Cruiser weapons reworked and rebalanced
    - They should engage other cruisers in close range and larger ships at longer range with missiles and mortars
  • Battlecruisers reworked:
    - Have 5 main weapons: One gigacannon in the middle that can fire backwards and to the sides, 4 cruiser heavies
    - the BC main cannon is very efficient and deals lots of damage. avoid having this gun pointed at you, keep yours pointed at the enemy.
    - Have thrusters similar to cruisers', but can be destroyed
    - Have 3 weakspots. damaging these weakspots deal critical hit damage that can quickly erase the health of a battlecruiser
    - Engines
    - having engines destroyed will lower your maximum speed via thruster
    - Shield
    - Having shield destroyed = no more shield for you
    - Fire control / The Bridge / The Front
    - losing the fire control will lower your core recharge significantly, making recharging your weapons a pain in the ass
    - To kill a battlecruiser, go for weakspots
    - They also now have a very op EMP flak that scatters missiles, instantly deshields snubs and drains their core, also a good short range pulse
    - only work at a certain "sweet spot" range
  • Battleships bandaid'd:
    - Heavy weapons made to fire faster, lower damage, about the same or less TTK in relation to old patch
    - they got some new short range weapons. Some weapons had a class change
    - max range of weapons is now 3.5k instead of 5k
    - they have less health than battlecruisers
    - but they have no weakspots, which means they effectively have more health than battlecruisers
    - Best DPS out of any class



RE: v5.0 Patch notes by Fab - Aingar - 10-06-2023

Big leak


RE: v5.0 Patch notes by Fab - Toaster - 10-06-2023

Bless this man.


RE: v5.0 Patch notes by Fab - Chenzo- - 10-06-2023

Are we being refunded for these amrours? I bought a CAU8 literally two days ago..


RE: v5.0 Patch notes by Fab - Toaster - 10-06-2023

Yes, armors are being refunded.


RE: v5.0 Patch notes by Fab - Traxit - 10-06-2023

I am expecting a thread about story, at least a primer of sorts.


RE: v5.0 Patch notes by Fab - Penthrite - 10-06-2023

I will assume these notes are 100% accurate and hold the development team and administration accountable


RE: v5.0 Patch notes by Fab - Chenzo- - 10-06-2023

(10-06-2023, 08:55 PM)Toaster Wrote: Yes, armors are being refunded.

how/when?


RE: v5.0 Patch notes by Fab - Groshyr - 10-06-2023

I expect feedback on my systems/visuals/arts work in Discord PM.


RE: v5.0 Patch notes by Fab - Sally - 10-06-2023

So the SNAC is now an ASURAS and the Corona is a hullbuster SNAC?