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[Systems] Omicron Delta CTD - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Systems] Omicron Delta CTD (/showthread.php?tid=199149) |
[Systems] Omicron Delta CTD - Darius - 10-08-2023 ==================== Type: Systems Bug: O-Delta CTD ==================== Reproduction Steps:
Nothing else. It Just Crashes TM. Ship name is Core|WV-Invictus. RE: [Systems] Omicron Delta CTD - Groshyr - 10-08-2023 To add a detail - mission was against Order Gunboat NPCs and crashed seconds after they started firing. Might be related to their gun effects. RE: [Systems] Omicron Delta CTD - Alex. - 10-08-2023 FLSpew and crash offset information might be helpful to troubleshoot this RE: [Systems] Omicron Delta CTD - Groshyr - 10-08-2023 Faulting application name: Freelancer.exe, version: 5.0.0.0, time stamp: 0x00534d69 Faulting module name: Freelancer.exe, version: 5.0.0.0, time stamp: 0x00534d69 Exception code: 0xc0000005 Fault offset: 0x0013f4d7 Faulting process id: 0x0x3658 Faulting application start time: 0x0x1D9F9F5A1B6F789 Faulting application path: D:\Freelancer\Discovery_Freelancer\EXE\Freelancer.exe Faulting module path: D:\Freelancer\Discovery_Freelancer\EXE\Freelancer.exe Report Id: 2997a3ed-76be-45f7-b0d3-da376dc229fa Faulting package full name: Faulting package-relative application ID: RE: [Systems] Omicron Delta CTD - Nika - 10-08-2023 Related to this, perhaps? RE: [Systems] Omicron Delta CTD - Groshyr - 10-08-2023
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'D:\Freelancer\DFL-Dev\EXE\' C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group. C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\ReadFile.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\x86math.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\EngBase.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\system.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\RP8.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\SoundStreamer.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\SoundManager.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Deformable2.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Thorn.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Shading.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\RendComp.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\alchemy.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\ximage.dll' [1.11.173] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\flmaterials.dll' [1.0.11] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\hudshift.dll' [2.1.2] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\directplay8.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\multiCruise.dll' [0.2.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\dsace.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\ShieldOffline.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\mp3codec.dll' [1.1.2] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\mprep.dll' [1.0.1] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\moors.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\chklootvol.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\console.dll' [1.2.4] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\shipfilter.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\delaydisplay.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\shipclass.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\healing.dll' [2.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\engclass.dll' [2.0.2] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Zone.dll' [1.1.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\MultiUniverse.dll' [1.1.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Territory.dll' [1.0.2] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\Limiter.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\numeric.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\NoNavMap.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\FalloffMissile.dll' [0.9.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\WheelScroll.dll' [1.1.1] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\MuzzleCone.dll' [1.0.1] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\CapitalClassFixes.dll' [0.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\FixedMounts.dll' [1.0.2] C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'D:\Freelancer\DFL-Dev\EXE\storyfactions.dll' [1.0.0] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and DISABLED with 0 HW buffers available. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and DISABLED with 0 3D HW buffers available. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED. C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24. C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia Compatible (probably newer) GeForce/Quadro card C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia Compatible (probably newer) GeForce/Quadro card E:\FL\Scratch\Source\Common\BaseData.cpp(234) : *** ERROR: Cannot open base .ini file ../data\universe\systems\rh05\bases\rh05_01_base.ini E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(378) : *** WARNING: Redefining sound '0x980c76c9'. E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(457) : *** WARNING: sound "audio\sounds\engines\rumble_ci_h_fighter.wav" has attenuation out of valid range (0, -96) E:\FL\Scratch\Source\Client\Space\EffectTypes.cpp(76) : WARNING:General:EffectTypes: unknown type E:\FL\Scratch\Source\Client\cmn\EffectArch.cpp(58) : ERROR:General:unknown effect type E:\FL\Scratch\Source\Client\cmn\EffectArch.cpp(58) : ERROR:General:unknown effect type E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x9e469dc3' E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x9e469dc3' E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(360) : *** WARNING: unknown Sound archetype '0x9e469dc3' E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful. E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game. E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_02 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_02 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_02 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(0) failed E:\FL\Scratch\Source\Client\Gf\ObjectProp.cpp(105) : *** ERROR: No valid archetype for prop $terrain_dyna_01 E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xab3ad980) missing hardpoint (HpHeadlight01) for item (0x870945cd) E:\FL\Scratch\Source\Client\space\Cockpit.cpp(862) : *** WARNING: cockpit aspect (1.777778) is not PC-compatible? E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1 E:\FL\Scratch\Source\Common\ExclusionZoneMgr.cpp(368) : *** ERROR: DATA ERROR: edge fraction must be added to exclusion zone 2676659781 inorder for transitions to work E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink E:\FL\Scratch\Source\Client\space\FlashLight.cpp(141) : *** WARNING: CliEquipLight: real light sources so no longer blink C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0 C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0 C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0 C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 0 E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references ******* E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references ******* E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references ******* E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references ******* RE: [Systems] Omicron Delta CTD - Wildkins - 10-08-2023 Fixed for next patch. |