Capital weapon projectile speed is too low - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Capital weapon projectile speed is too low (/showthread.php?tid=200979) |
Capital weapon projectile speed is too low - R.P.Curator - 12-06-2023 Type: Balance Bug: Projectile speed for Capital ships is too low Reproduction Steps:
RE: [Balance] Capital weapon projectile speed is too low - Saronsen - 12-06-2023 pretty sure cap weapons are faster than last version and caps are slower than ever i hate to say it but, literally skill issue RE: [Balance] Capital weapon projectile speed is too low - LuckyOne - 12-06-2023 If you can't aim, use missiles, they're decent. Pulses are still decently fast so combo of pulses + missiles is as cookie cutter as you can get. RE: [Balance] Capital weapon projectile speed is too low - Karst - 12-06-2023 Do you know what the word "bug" means? Stop posting bug reports that are balance or general mod development topics. RE: Capital weapon projectile speed is too low - R.P.Curator - 12-06-2023 (12-06-2023, 12:07 PM)Karst Wrote: Do you know what the word "bug" means?Yes, I am quite aware what "bug" means. Yes I am also aware that when it comes to "Balance" you can either open a topic that gets answered who knows when or submit a bug, which if is valid, is indeed a bug. If you consider 7 seconds travel time for a projectile "fine, balanced or whatever", our conversation ends here. Either way, it does. Cheers. Do you know what polite or professionalism mean? They seem foreign to your posts. RE: Capital weapon projectile speed is too low - tommygun209 - 12-06-2023 I don't see an issue here. Capship weapons are meant to be slow, so snubs won't get mortar'd left and right. I checked other games - and Disco is not even the biggest offender here. X3: Farnham's Legacy has a capital ship weapon with projectile lifetime of 20(!) seconds and 25 seconds reload time. Yeah, good luck hitting with that, given that capship mobility there is way higher then in Disco thanks to unlimited strafes. It's only somewhat leveraged by autofire and PvE environment, but still, to unlock weapons's full power, you have to fire manually. So yeah, in the end, skill issue. The difference between veterans and newbies in terms of PvP is what made me thinking about organizing pvp tournaments here in Disco, so ppl would have a motivation to learn, but devs has not encouraged that and I scrapped the idea |