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Discovery Freelancer: Aftershock Release Date Announcement - Printable Version

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+--- Thread: Discovery Freelancer: Aftershock Release Date Announcement (/showthread.php?tid=203163)



Discovery Freelancer: Aftershock Release Date Announcement - Haste - 05-25-2024

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The Discovery Development team is excited to announce that we are nearing the release of our next major update: Aftershock. The last few weeks have been spent on thorough polishing. Given our track record with previous announcements, we've made sure that this time we'll hit the mark.

Discovery Freelancer: Aftershock will release on June 1st.

As a small teaser of things to come, and to give everyone a head start on digesting the upcoming changes, we've posted the balance portion of the patch notes here.



RE: Discovery Freelancer: Aftershock Release Date Announcement - Chronicron - 05-25-2024



Come on, Omega 58. It's been a while.


RE: Discovery Freelancer: Aftershock Release Date Announcement - diamond1 - 05-25-2024

IT'S ABOUT GODDAMN TIME


RE: Discovery Freelancer: Aftershock Release Date Announcement - Couden - 05-25-2024

I just bought all ships in the game, can't you not add 101010 new ships?


RE: Discovery Freelancer: Aftershock Release Date Announcement - Geno - 05-25-2024

I'm very stoked for what's to come. A massive thanks to the dev team and the testers for all the efforts you've put into this new update. I can't even imagine the amount of hours it cost you to code FLHook plugins and adding in new models and effects, not to mention revising and restructuring YEARS of lore just to make it clear for the rest of us. [Image: G35hubB.png]


RE: Discovery Freelancer: Aftershock Release Date Announcement - TheKusari - 05-25-2024

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RE: Discovery Freelancer: Aftershock Release Date Announcement - JadeTornado - 05-26-2024

Quote:Vandal and Silencer Missiles have been reworked. Both can now track fighter craft.
Does it mean they can track heavier classes as well?


RE: Discovery Freelancer: Aftershock Release Date Announcement - Aingar - 05-27-2024

One thing slipped from the notes:
Next/Previous sub-target keybind will only go through collision groups if there are any, otherwise it'll go through equipment like usual. Clicking the equipment on wireframe also works as it always did.