![]() |
[Systems] Freelancer Pirate Train NPCs with unknown names - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +---- Thread: [Systems] Freelancer Pirate Train NPCs with unknown names (/showthread.php?tid=203274) |
[Systems] Freelancer Pirate Train NPCs with unknown names - pillow - 06-02-2024 Type: Infocards (?) / Systems / NPCs Bug: NPC Pirate train with "Object Unknown" name Reproduction Steps:
RE: [Systems] NPCs with unknown names - Alex. - 06-02-2024 DATA/MISSIONS/faction_prop.ini FactionProps for fc_freelancer lists firstname_male = 226608, 226741 firstname_female = 226808, 226952 lastname = 227008, 227307 rank_desig = 197107, 197108, 197109, 10, 14 formation_desig = 197808, 197820 Compare that to say fc_g_grp (Gaians): firstname_male = 227308, 227410 firstname_female = 227508, 227575 lastname = 227708, 228007 rank_desig = 197107, 197108, 197109, 7, 9 formation_desig = 197821, 197828 large_ship_desig = 200386 large_ship_names = 200331, 200385 So, I suspect this has to do with us not setting large_ship_names for fc_freelancer in the FactionProps section. RE: [Systems] Freelancer Pirate Train NPCs with unknown names - Skorak - 06-02-2024 Correct. Xenos are also missing them since they got gunboats now. Preferably add a large ship designator too. |