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Guide: Codename Locations (5.1) - Printable Version

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Guide: Codename Locations (5.1) - Karmotrine Dream - 08-23-2024

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CODENAME WEAPON LOCATIONS

Last updated for 5.1, 23-08-2024
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Wrecks are refreshed at server restart. You may find a wreck with full healthbar that drops nothing. It's because wrecks slowly regenerate their health and someone else looted it before you.

You can loot each wreck only one time per character. If you try to loot it for the second time, it won't drop anything and nobody will be able to loot it until server restart. Make a new character and use that one instead.

Looting wrecks with hazards listed under their note is generally not safe to attempt on the starter ship.





Update Status

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Class
Weapon System // Sector Wreck Name
. . . .
2
ACROBATIC ?? // ?? ??
3
AHRIMAN New London // C3 Unmarked Fighter next to Object Unknown, within the Hazard Buoy ring
3
ARCHANGEL Kepler -- Uncharted 05 // A1 -- S of planet Newton, 10-15k away Shotoku (lots of HP) -- Jaguar
4
ASURAS Omicron Major // F6 -- C3 Overwatch-8 -- Delta-3
3
BEOWULF Uncharted 05 -- Uncharted 06 // -99439, -2924, -15311 -- ?? Caracal -- wreck located around a cracked planet
1
BLOODSTONE Hamburg // between B2+B3 Schwien
3
BLUE BLAZE Omicron Zeta // between E3+F3 Zadkiel
3
CERBERUS Thuringia // F7 (Suhl Murder Maze) Karl Speer
3
CLAYMORE Hamburg // between D2+E2 Bundschuh
3
DARK BLOSSOM Zurich // E2 Arlequin 7
3
DEFILER Thuringia // E7 (Suhl Murder Maze) Baldur
3
DELUSION Alaska // D3 (inside staion) Omega
3
DIAMONDBACK Sigma-13 -- Ontario // E5 (explosive gas pockets) -- C5 Old Imperial Navy Fighter -- Black Bart
3
DULZIAN Tau-37 // between D2+E2 Griffin
2
ENTROPY ?? // ?? ??
3
EXCALIBUR Baffin // between B7+B8 Torbay
1
FEUERBALL ?? // ?? ??
3
FROSTBITE ?? // ?? ??
3
GARNET Copernicus -- Omega-58 // A1, 88k above plane -- B5 Cloudpiercer -- Glocke
3
GOLDEN BLADE Newcastle // F3 Bretonian Fighter
2
GUARDIAN Edinburgh // B3 Hurricane
1
HAMMERFALL Copernicus // between F1+F2 Object Unknown
3
HEIMDALL Omega-55 // between F1+F2, slightly off map Spectral Falcon 1
3
HELLION Omega-55 // 7A (strong radiation) Zacari Benitez
3
IRON HAMMER Cologne // B2 Derelict Depot
2
JADE Thuringia -- Tau-31 // E7 -- D4 Fafnir -- Kusari Heavy Fighter
3
KINTANO Leeds // D3 Volans
3
LAMIA ?? // ?? ??
3
LAZURITE Omicron Iota // between E5+F5 Mururoa
3
MALACHITE Omicron Pi // below B8, next to untargetable planet; 177.5k away from sun Lost Voyager
3
MEDUSA Picardy // between F3+F4 Gallic Heavy Fighter
5
MELES ?? // ?? ??
1
ONYX Omega-55 // C1 Hoarding Bride
3
PHOENIX Tau-61 // between E5+E6 Spectral Falcon 1
3
PROMETHEUS Ile-De-France // between C1+C2 Superbe
3
QUASAR ?? // ?? ??
3
RAGNAROK Tau-61 // between E7+F7 Hoarding Bride
4
ROSETHORN ?? // ?? ??
3
SILVER FIRE Copernicus // G7 (rightmost empty pocket) Livingstone
3
SOLARIS Texas // C6 Dallas Storage Container
2
STORMBREAKER ?? // ?? ??
2
SURIEL Omega-58 // D5 (pulsar system; avoid instant death by staying very close to rock path) Loreley
3
TANZANITE Omicron Alpha // D7 Viking
3
TARANIS Omega-11 // A1 Hessian Fighter
3
TDGWM5K ?? // ?? ??
1
THOR'S HAMMER Omicron Gamma // F2 Corsair Fighter
3
THUNDERWAVE ?? // ?? ??
2
TREMOR ?? // ?? ??
3
TRIPLETTE ?? // ?? ??
3
TWILIGHT Omicron Psi // C6 Piazza Armerina
CD
YELLOWJACKET Stuttgart // G6 Tiger's Solidarity
1
WILD FIRE Omicron Pi // H8 (inside of the planetoid; find an opening) Voyager 4



RE: Guide: Codename Locations (5.1) - Karmotrine Dream - 08-23-2024

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ENCOUNTER CODENAME WEAPON LOCATIONS

Last updated for 5.1, 23-08-2024
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Encounter Codenames are dropped from a specific ship in any given Encounter, typically one that's more dangerous than the others.
The specific ship has a low spawn rate, and once it is taken down a set amount of time must pass before it may spawn again.
The numbers between brackets indicate the spawn rate of the ship dropping the Codename.

To find the Encounter area on your map, click the second tab (Political Map) and search for small, perfectly round circles; if none appear, check for them among friendlies and hostiles tabs. You'll know you're in the right place when you start hearing Danger music.





Update Status
  • Missing Encounter locations and enemy spawn rates provided by @Hope.
  • Layout provided by @TheKusari.


.
Class
Weapon System // Sector Encounter Enemy
. . . .
3
GEKOKUJOU Pennsylvania -- Manhattan Atmosphere // F5 -- C5, 13.5k above Xenos VHF (2/27) -- LPI VHF (2/29)
3
SUPERSONIC Pennsylvania // F3 LR Destroyer (2/34)
3
ENVY Cologne // between F4+G4 RM VHF (2/26)
3
LARIAT Tau-23 // between B5+B6 GN VHF (2/25)
1
MOONLIGHT Tau-23 // between D7+D8 Outcast VHF (2/23)
B
Rage Torpedo Magellan // F2 LR Bomber (2/24)
PRI
STALACTITE GB Turret Galileo // between F6+F7 LN Gunboat (2/36)
HVY
VOIDBLAST GB Turret Omega-3 // between E7+F7 RHA Gunboat (1/26)
PRI
CR Heavy Pulse Omicron Theta // D7 Corsair Cruiser (2/29)
PRI
CR Auto Pulse Hokkaido // between E2+E3 BD Cruiser (2/36)
HVY
CR Hybrid Mortar Magellan // E2 LR Destroyer (2/29)
HVY
CR Battlerazor Cambridge // C6 BAF Destroyer (2/27)
HVY
CR Wraith Turret Omicron Zeta // C5 Core Destroyer (2/27)
PRI
BC Melter Turret Burgundy // between E2+F2 GN Battlecruiser (2/27; CURRENTLY NOT OBTAINABLE)
PRI
BC Pulse Repeater Frankfurt // G5 RM Battlecruiser (2/25)
HVY
BC Moonfire Turret Tau-23 // G5 KNF Battlecruiser (1/24)
HVY
BC Novaspear Turret Omicron Theta // F2 Outcast Battlecruiser (2/34)
HVY
BB Plasma Mortar Dresden -- Sigma-15 // between E2+F2 -- B6 RHA Battleship (2/29) -- RM Carrier (2/23)
HVY
BB Corruptor Turret Tohoku // D6 KNF Battleship (1/18)
HVY
BB Zulfikar Cortez -- Omega-3 // C7 -- C7 LN Dreadnought (2/36) -- BAF Station (2/23)
HVY
BB Rocket Battery Sigma-15 // G1 Corsair Dreadnought (2/29)



RE: Guide: Codename Locations (5.1) - TheKusari - 08-23-2024

Very nice!


RE: Guide: Codename Locations (5.1) - Seapanda - 08-23-2024

Thank you very much for this list! I shall use it to its full extent!


RE: Guide: Codename Locations (5.1) - Owea - 08-23-2024

Amazing threat. Thank you so much for the effort and post!


RE: Guide: Codename Locations (5.1) - Chronicron - 08-23-2024

That's a much appreciated effort. Can we have this pinned, please?


RE: Guide: Codename Locations (5.1) - Zyliath - 12-22-2024

I just tested the Burgundy encounter for the BC Melter Turret in singleplayer: it is now possible to drop it.


RE: Guide: Codename Locations (5.1) - Eternal.Journey - 12-22-2024

There has also been a change to one encounter, and the addition of another encounter. Oh, I should also add that the drop rates for all codes have been changed from "chance of variant spawned" to "chance of actual drop. I can forward you the updated document i have later if you like in discord?


RE: Guide: Codename Locations (5.1) - Zyliath - 12-22-2024

(1 hour ago)Eternal.Journey Wrote: There has also been a change to one encounter, and the addition of another encounter. Oh, I should also add that the drop rates for all codes have been changed from "chance of variant spawned" to "chance of actual drop. I can forward you the updated document i have later if you like in discord?

If you want to, sure.