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Version 5.1 - Aftershock. Things I LIKED - Printable Version

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Version 5.1 - Aftershock. Things I LIKED - Dark Chocolate - 09-16-2024

Despite the many negatives and the fact that I lost interest for a few months and have considerably reduced playing this game, There are lot of things I really liked about this patch.
I welcome all to post things that you enjoyed as well, Things that are awesome in this update and may be things that are in the right direction but might need some improvement/fine tuning. I will try my best to keep this post as wholesome as possible just like I did the last time

-Firstly, Thanks to all the dev team. It is amazing to see that this game gets so much love after all these years. The team has worked really hard for this massive update, for that you have my utmost respect. They deserve all the appreciation everyone can give

-Thanks for listening and fixing the absolutely OP missiles that came the last patch. They are much more tolerable with the current changes. Moreover I like the mechanic of doubling the ammo count of cap missiles if you have 2 missile launchers and tripling for 3 and so on. Ammo-Stacking? is that what its called? Not sure but I like that. Also, It would be great if we get Silo missiles like Nightmares back.

:::Visual and Sound Changes:::
-I love the new Main menu screens. They are beautiful.
-I love the Omega 58 system. The one with the Pulsar. I like how travelling there is extremely hazardous although I don’t fully understand it.
-Systems like Dublin look great
-I like most of the Projectile and visual effects changes except may be I preferred the Old Mortars, heavy mortars and Gales.
And if would be great if Battleship Cerberus can get it’s old sound effect back. It gave weird satisfaction when firing.
-The death fuses are awesome and the new ship explosion and I still love them. Please never remove again. Can Hessian ships have red explosions tho instead of the current green ones?

:::Missions:::
Thanks a ton for increasing the pay for the missions. As you require multiple people to do those high level missions anyways.
The AI functions well. It doesn’t shoot constantly with it’s infinite powercore and that’s good.
Sometimes the ships just kite out of the mission boundries tho and won’t even come back a lot of times. But I think the devs are already working on fixing that.

::: PVE Encounters:::
As last time they are great. In the last patch I noticed that the Simga-15 Corsair encounter would sometimes spawn a Corsair Legate with full Sledges and Nightmare torpedoes loadout. I always wondered if we would get such boss enemies or there would be more emphasis on them in the next patch. And It feels great that you awesome folks worked on it. These rare-times the Boss enemy and it’s much more dangerous fleet spawns and drops a codegun. This just feels awesome.

Although I want to say one thing. You guys have worked a lot on the NPCs and they certainly play better now. I still think there’s a need for the old battlezones to co-exist along with these encounters.

I understand there are certain areas that spawn Capital ship patrols, but the NPC battlecruisers just cruises away without fighting most of the time. And they are no where close to the old Battlezones.

The old battezones had something magical about them. The ones where two to three NPC fleets would keep endlessly spawning and just fighting each other. It would attract players for some reason. And people would just sit there farming NPCs and have dumb fun. I think there’s nothing wrong with that. I would usually come home and sit there dumbfiring at NPCs and talk to friends after a busy day at work, It was relaxing for some reason. There would always be people farming a Battlezones all the time on the server.

The PVE Encounters and Patrols are great. But I think The Battlezones should also co-exist in other areas.

:::Cruise Speed and System changes:::
- The 500 cruise speed feels so much better. Especially when navigating through Lawful systems while playing as unlawfuls. Flying Frigates through Omicrons makes much more sense now. While 5kers can be used mostly in house systems with lanes and everything. Overall a very good change.
I might have some mixed feelings in how the smaller systems like Omicron Delta were stretched due to this. It makes them feel a bit more emptier than before.
Also, Not sure if it is becoz of this, but the Cruise Disruptors have lost some of their effectiveness. Maybe they need a buff to their projectile speed or damage radius.

:::Ships and Guns Changes:::
-The Dragon Battlecruiser is great.
- Asteroid Miner and It’s 10k Cargo is awesome. I like how it is available to all factions. Also I like the fact that It isn’t super expensive like the bustard Civilian Carrier.
- Cruiser Flaks are good. Although I am not entirely sure how to use them.
- Little things like sledges don’t fire like machine guns anymore. I’m thankful.
-The Agincourt is beautiful. Although It’s Crecy 2.0, The textures, the colour, the overall design of the ship and it’s special guns and basically everything about it looks great. It’s still kinda broken tho.
- Thanks for actually introducing new Code Name weapons instead of just reworking the old ones. Lot of codeguns such as the plasma mortar have very beautiful projectiles.

:::Bombers:::
I like the changes to Nova Torpedo and the really good looking Rage Torpedo. They deal good punch when hit, have decent range and only 20 ammo. They work great in fleet battles with a ship, especially a Battleship to fall back to and restock.
I like the Twin Thrusters Bombers have now. It looks pretty and I love it.
I was wondering. Since we have special death fuses for snubs, which don’t allow them tho get insta-killed,. Regens can be used to avoid Insta kills right? So can you please revert the SNAC changes then? I still want the Old SNAC Back.

::: Conclusion :::
Thank you for the efforts taken on the game. I appreciate the hard work.
Thank you for listening to me