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5.2 "Escalation" - Printable Version

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5.2 "Escalation" - Haste - 10-05-2024

Discovery Freelancer 5.2 "Escalation" update patch notes

[Image: Dpr8Xsl.png]



Art
Balance
Coding
Economy
Systems

CREDITS

Developers:
@Aingar' - Coding
@Alex. - Keeping It All Running
@Antonio - Systems, NPCs
@Chxlls - Infocards.
@CuteyCAI - Art
@Erremnart - Infocards
@Haste - Art, Balance, Economy
@HonourWolf - Balance
@jammi - Art, Economy, Infocards, Systems, NPCs
@Kauket - Art
@pillow - Balance, NPCs
@Sombs - Systems, Infocards, Art
@Titan* - Art, Encounters, NPCs
@Wildkins - Systems, Art: Liberty "Longhorn" Heavy Frigate model
@Jaypate - Art: Finalizing Liberty "Longhorn" Heavy Frigate model; Battlecruiser Main Battery turret base models

Community:
@Skorak - Infocards, Systems, Art: Bristol-Kress "Bulwark" Heavy Explorer model
@Fab - Art: Corsair "Consul" Command Battlecruiser model(s); Corsair Battlecruiser Primary Turret model; Nightmare Torpedo model; Gunboat "VLS" Missile Launcher model; new Cruiser Silo Missile Launcher model
@Goddess Astra - Art: Technocracy "Nightjar" Very Heavy Fighter model
@firesilver - Infocards
@Petitioner - Infocards, Economy
@Tenshi - VFX
@Weapon - VFX


RE: 5.2 "Escalation" - Goddess Astra - 10-05-2024

NIGHT
JAR
NIGHT
JAR
NIGHT
JAR

NIGHT
JAR



RE: 5.2 "Escalation" - Fab - 10-05-2024

It's time to T-pose.


RE: 5.2 "Escalation" - Haste - 10-05-2024

No it isn't, you have to build it first Fab.


RE: 5.2 "Escalation" - Nika - 10-05-2024

(10-05-2024, 03:04 PM)Goddess Astra Wrote: NIGHT
JAR
NIGHT
JAR
NIGHT
JAR

NIGHT
JAR

Not sure if I should be happy or upset to think it's a poor choice.


RE: 5.2 "Escalation" - Geno - 10-05-2024

Patch when?

Jokes aside, great work as always. Thank you for once again spending several hours out of your days for our amusement.


RE: 5.2 "Escalation" - rwx - 10-05-2024

Quote:This means Red Hessians mining Gold Ore will produce Blue Diamonds

Now I know, why people ask weird questions in discord.


RE: 5.2 "Escalation" - Akhetaten - 10-05-2024

YALL ADDED AN NPC THAT LITERALLY STREAMS MUSIC IN SPACE IM DYINGGGGGGGGGGGG


RE: 5.2 "Escalation" - The_Godslayer - 10-05-2024

I need a synth jingle trap remix on my desk PRONTO, PARKER


RE: 5.2 "Escalation" - Antonio - 10-05-2024

While Haste & co are fixing the update release here's a piece of patch notes missing from the original post. These are changes implemented by me personally for 5.2, apologies for any notes already mentioned.

Balance:
Added: Rage Torpedo ammo sellpoints.

Infocards:
Fixed: Gaians IFF now lists BMM as enemies.
Fixed: Irra infocard typo.
Fixed: All cases of the adjective "Kusari" wrongly referenced as "Kusarian".
Fixed: Asco Torpedo ammo infocard.
Fixed: Gallic engine infocard typos.
Fixed: Dresden wreck infocard typo.
Fixed: Stuttgart wreck font misalingment.
Fixed: Dresden Rheinland GBs missing an infocard.
Fixed: Omicron Theta jumphole infocards.
Fixed: Languedoc minefield lane exclusion zone extended.

PvE:
Fixed: Sigma-15 encounter now spawns properly.
Fixed: Cologne encounter not spawning.

Systems:

Highlights:
  • Radiation Damage Rework: Percentage max health radiation, logarithmic scaling, damage scalability relative to the distance from source of radiation zone, and more. Many radiation zones reworked to fit the new model, specifically all the custom-tailored instakills which will now feel more fair. Virtually all zone-based instakills, which were necessary evil up until this point due to the disparity in hull between capital ships and snubs, have been replaced with % based damage. Explore ahead!
  • Coronado layout reworked.
  • Tau-23 layout reworked.
  • Tau-44 layout softly reworked.
  • Tau-31 flavor added.
  • Tohoku flavor added.
  • Omicron Zeta visually reworked.

Added: Shilleagh Destroyer ship dealer.
Added: Omega-48 - Dublin Unstable Jumphole.
Changed: Wiretap scanner cargo expenditure 25 -> 20.
Changed: Sigma-13 Helium-3 gas pockets' damage adjusted to be energy-only.
Changed: Planet Dover moved slightly below plane due to Kensington's proximity to the planet.
Changed: New Haven Snub -> New Haven Capital connection jumphole tunnel duration reduced to 1 second, for easier Conn transfers.
Changed: Hessian Cruiser wreck in Thuringia re-positioned.
Changed: Baffin nav map location slightly adjusted.
Fixed: Cologne north asteroid field aesthetics' issues.
Fixed: San Diego voiceline.
Fixed: Thuringia-Earhart jumphole de-stabilized. Barge trading via Earhart exits is no longer possible.
Fixed: Destroyer Insidious sellpoints.
Fixed: Fort Sommerda undock issues.
Fixed: Tsukishima now correctly sells the Interspace ID instead of the Samura ID.
Fixed: Tritonis entry name error.
Fixed: Champagne NPCs getting stuck.
Fixed: Several NPC zones not spawning correctly.
Fixed: Battleship Delos undock issues.
Fixed: Sigma-13 Gas Miner NPC Zone now shoots properly.
Fixed: Kyushu middle tradelane orientation.
Fixed: Dresden NPC patrol paths flying through mines.
Fixed: Manchester -> Newcastle gate NPC spawns.
Fixed: New London BIS NPCs.
Fixed: Omicron Pi AI Minefield Scan Interference Issue.
Fixed: Xenos Hideout on Pittsburgh now has a Mining Array for sale.
Fixed: Royalist GB equipment added to Battleship Resurgent.
Fixed: Sci data anomaly spawns in certain locations.
Fixed: New Haven snub undock issue.
Removed: Menacing Molly Bullmastiff patrols in Dublin.
Removed: Out-of-place asteroid band from the west Tau-37 field.
Removed: Olympia wreck. She has finally vaporized in the sun's corona.

Outside contributors:
Groshyr (Omicron Zeta initial visuals)