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[EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Printable Version

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+---- Thread: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) (/showthread.php?tid=205015)



[EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024

Type: Effects
Bug: Flaks don't have effect

Reproduction Steps:
  • Upgrade to 5.2 Mod Version :v
  • Login a Capital Ship
  • Put a Flak Turret in them
  • Show how the effects worked on 5.1 don't work in 5.2
  • Make a poker face :v cause they touch something isn't even modified in any way -_-

Additional Information: I barely can't understand why something work earlier, specially the effects don't work anyway after the update ... probably someone isn't making the right calls ¬¬ ...


Do not repeat this template for unrelated bugs, each needs their own thread.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Fab - 10-07-2024

unable to reproduce in 5.2.1, I tested all generic flaks.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024

It is reproducible, all flaks don't have explosion effect, the small ball launches, but no effect is done like it has been always on all our flaks in game, those pull-off small explotions are not in there.

Tested on Carrier, Battleships, BC and Crusier Classes.