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[EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Printable Version

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+----- Thread: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) (/showthread.php?tid=205015)

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[EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024

Type: Effects
Bug: Flaks don't have effect

Reproduction Steps:
  • Upgrade to 5.2 Mod Version :v
  • Login a Capital Ship
  • Put a Flak Turret in them
  • Show how the effects worked on 5.1 don't work in 5.2
  • Make a poker face :v cause they touch something isn't even modified in any way -_-

Additional Information: I barely can't understand why something work earlier, specially the effects don't work anyway after the update ... probably someone isn't making the right calls ¬¬ ...


Do not repeat this template for unrelated bugs, each needs their own thread.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Fab - 10-07-2024

unable to reproduce in 5.2.1, I tested all generic flaks.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024

It is reproducible, all flaks don't have explosion effect, the small ball launches, but no effect is done like it has been always on all our flaks in game, those pull-off small explotions are not in there.

Tested on Carrier, Battleships, BC and Crusier Classes.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Seapanda - 10-07-2024

Seems to be working just fine on BS and BC. Likely already fixed.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Kauket - 10-07-2024

You have likely modified your install to overwrite your texture files, or it has incorrectly installed. This hasn't been a problem on my end either.

(Or you're playing on low quality mode?)


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Aingar - 10-07-2024

Please produce a video of the issue, as well as doing /pos while you're at it.


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024

@Aingar
Leave you with a playlist xD

Playlist

8 Videos showing different ship types and so ...

@Kauket
No installation modification, download right after mod install, it is a fresh windows 11 pro installation ... ¬¬
And no "Low Quality mode" xD actually, even it i am getting weird lag even if using dGPU, but that only happen on planet docking or something ... but not seen that issue in space ... it is weird


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024

Requested to Re-Install so will and report back with an edit of this post


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Kauket - 10-08-2024

Also please note which flak? Can you post flspew from appdata/local/freelancer after firing flak

And just incase, update your drivers


RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Aingar - 10-08-2024

Clientside issue, I could see his flaks just fine. Hoping that reinstall fixes the problem.