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[EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) (/showthread.php?tid=205015) Pages:
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[EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024 Type: Effects Bug: Flaks don't have effect Reproduction Steps:
Additional Information: I barely can't understand why something work earlier, specially the effects don't work anyway after the update ... probably someone isn't making the right calls ¬¬ ... Do not repeat this template for unrelated bugs, each needs their own thread. RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Fab - 10-07-2024 unable to reproduce in 5.2.1, I tested all generic flaks. RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024 It is reproducible, all flaks don't have explosion effect, the small ball launches, but no effect is done like it has been always on all our flaks in game, those pull-off small explotions are not in there. Tested on Carrier, Battleships, BC and Crusier Classes. RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Seapanda - 10-07-2024 Seems to be working just fine on BS and BC. Likely already fixed. RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Kauket - 10-07-2024 You have likely modified your install to overwrite your texture files, or it has incorrectly installed. This hasn't been a problem on my end either. (Or you're playing on low quality mode?) RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Aingar - 10-07-2024 Please produce a video of the issue, as well as doing /pos while you're at it. RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024 @Aingar Leave you with a playlist xD Playlist 8 Videos showing different ship types and so ... @Kauket No installation modification, download right after mod install, it is a fresh windows 11 pro installation ... ¬¬ And no "Low Quality mode" xD actually, even it i am getting weird lag even if using dGPU, but that only happen on planet docking or something ... but not seen that issue in space ... it is weird RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Tenshi Kuonji - 10-07-2024 Requested to Re-Install so will and report back with an edit of this post RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Kauket - 10-08-2024 Also please note which flak? Can you post flspew from appdata/local/freelancer after firing flak And just incase, update your drivers RE: [EFFECTS] Effects on Capital Weaponry after 5.2 Update (Antiproyectile Weaponry) - Aingar - 10-08-2024 Clientside issue, I could see his flaks just fine. Hoping that reinstall fixes the problem. |