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Transport Ship and Suitable ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Transport Ship and Suitable ID (/showthread.php?tid=20519) |
Transport Ship and Suitable ID - neil@actionexhaustcentre.co.uk - 05-15-2009 Greetings to all my fellow pilots out there. Now I have several pilots that all take turns in space and for the most I have sorted their id's out quite happily but can someone please advise me on the best course of action for my transport ship 5000 cargo. It is currently using a trader id which I know is wrong but I haven't flown it since the new changes started to come into effect. It is quietly docked for a paint job at the moment. Thought about some go faster stripes but have you seen the cost! Anyway. What do I need as far as new ID goes and where do I get it from. I am told alsorts of things about using a large transport such as I have to be loyal to one particular group ie bretonia. Anyway, my freeport beer is getting warm and the engineer is waving a huge bill at me for the repairs. See you all soon Harpoon Virus101 Transport Ship and Suitable ID - Bauer - 05-15-2009 I believe most corporate ID's allow you to fly ships with 5000 cargo (e.g. Universal, Bowex etc etc). It does mean you have to be loyal to a particular group, like Universal or whatever. The choice of ID you get means there will be restrictions on trading, ie a Bretonia trader can't go into Kusari and vice versa. I suggest taking a look at the ID list here. Transport Ship and Suitable ID - blckvec - 05-15-2009 Get a Advanced Train. It has No IFF. Grab one and the fly it to Malta. Get a Outcast bribe and do a few missions and become an outcast and BAM! 5000k Smuggler. I will be waiting for my slaves. |