VLS..SSM/SAM Launcher - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: VLS..SSM/SAM Launcher (/showthread.php?tid=20554) |
VLS..SSM/SAM Launcher - X-Lancer - 05-16-2009 give class 6 turret as VLS launcher class..each ship has different ammount of VLS launcher SSM launch from VLS starts tracking 5 second after launch...5K+range..slow acceleration....super slow turn rate SAM launch from VLS starts tracking 2~3 seconds after launcher 2~5K...fast acceleration..slow-medium turn rate (depending on short range SAM or long range SAM) VLS launcher refire rate 30 seconds...low energy consumption for each tube..(it should be balance because its refire rate.. CM should work because FWD field of view is 180..VLS wont work if it's not 180.. VLS..SSM/SAM Launcher - darthbeck - 05-16-2009 intresting idea, but you should not use the acronymes that you are using, due to those being verticle launch system,surface to surface missile, and surface to air missile, which are not FL at all. VLS..SSM/SAM Launcher - X-Lancer - 05-16-2009 ' Wrote:intresting idea, but you should not use the acronymes that you are using, due to those being verticle launch system,surface to surface missile, and surface to air missile, which are not FL at all. SSM= Space Space Missile? instead of Surface Surface Missile? or PPM Platform Platform Missile? VLS..SSM/SAM Launcher - Shaka - 05-18-2009 you mean like this? |