Modular Shipyard Information - A Magpie - 11-08-2024
@Gabriel Angelos has asked and so I have delivered.
All components require 200 Crew and 100 Scientists.
The module is restricted to Core 3+ bases, and on Core 3, can only produce the Systems and not the ships themselves. At Core 4, ships can be produced.
Ships are restricted by IFF.
Item | Materials | IFF Bonus (if applicable) |
Modular Shipyard | - 7800 Nanocapacitors
- 7200 Hull Panels
- 3000 Prototype Components
- 10000 Robotics
- 10000 Energy Field Equipment
- 10000 Optronics
- 10000 Construction Machinery
| none |
Avionics Systems | - 100 Optronics
- 100 Platinum
- 100 Superconductors
- 100 Quantum Multiplexors OR Bio-Neural Processors
| @75% discount- Kishiro
- Lane Hackers
- Samura
- Blood Dragons
- GC
- DSE
- Hogosha
- Rogues
- Ageira
- Xenos
- Bristol
|
Interior Systems | - 100 Industrial Materials
- 100 Titanium
- 100 Copper
- 100 Xenobiotic Filters
| @75% discount- Corse
- EFL
- GMS
- Lane Hackers
- Maquis
- Ageira
- Xenos
- Rogues
- DSE
- Crayter Republic
|
Propulsion Systems | - 100 High Temperature Alloy
- 100 Hull Panels
- 100 Engine Components
- 100 Niobium
| @75% discount- ALG Waste Disposal
- Kishiro
- Samura
- Blood Dragons
- Imperial Shipping
- Kruger Minerals
- GC
- Hogosha
- Daumann Heavy Construction
- Red Hessians
- Unioners
- IMG
- Bristol
|
Superstructure Systems | - 100 Hull Panels
- 100 Ablative Armor Plating
- 100 Super Alloy
- 100 Gold -OR- Wildcat Gold
| @75% discount- BMM
- Daumann Heavy Construction
- BOWEX
- Kruger Minerals
- Imperial Shipping
- Crayter Republic
- Gaians
- Mollys
- ALG Waste Disposal
- Red Hessians
- Unioners
|
Reactor Systems | - 100 Energy Field Equipment
- 100 Super Alloy
- 100 Niobium
- 100 MOX
| @75% discount- Maquis
- BMM
- BOWEX
- Gaians
- Mollys
- Corse
- EFL
- GMS
- IMG
|
Exotic Systems | - 40 Cryocubes
- 60 High Temperature Alloy
- 40 Xeno Relics
- 60 Azurite Gas
- 100 Prototype Components
- 40 Quantum Multiplexors OR Bio-Neural Processors
| @50% discount- LSF (best faction don't @ me)
- MND
- KOI
- BIS
@75% discount- Technocracy
- Core
- Order
- Corsairs
|
There is no discount on the required systems for shipyard production.
Hegemon Miner | - 4 Avionics Systems
- 4 Interior Systems
- 4 Propulsion Systems
- 4 Superstructure Systems
- 4 Reactor Systems
- Workforce: 100 Crew
|
Medium Miner | - 180 Avionics Systems
- 138 Interior Systems
- 223 Propulsion Systems
- 197 Superstructure Systems
- 205 Reactor Systems
- Workforce: 400 Crew
- Catalyst: Archon Design Schematics (blueprint_medium_miner sold on Newport and Noshima for 500k each)
|
"Bustard" Civilian Carrier | - 505 Avionics Systems
- 517 Interior Systems
- 501 Propulsion Systems
- 492 Superstructure Systems
- 510 Reactor Systems
- Workforce: 1000 Crew
|
Barge | - 1867 Avionics Systems
- 2391 Interior Systems
- 2317 Propulsion Systems
- 1365 Superstructure Systems
- 1415 Reactor Systems
- Workforce: 1000 Crew
|
"Longhorn" Liberty Frigate
Restricted to: DSE, Ageira, Liberty Navy | - 103 Avionics Systems
- 132 Interior Systems
- 102 Propulsion Systems
- 128 Superstructure Systems
- 78 Reactor Systems
- Workforce: 400 Crew
|
"Bulwark" Bristol Explorer
Restricted to: Bristol | - 154 Avionics Systems
- 198 Interior Systems
- 153 Propulsion Systems
- 191 Superstructure Systems
- 117 Reactor Systems
- Workforce: 400 Crew
|
"Ikazuchi" Kusari Destroyer Prototype
Restricted to: Kishiro, Samura, KNF | - 214 Avionics Systems
- 176 Interior Systems
- 170 Propulsion Systems
- 128 Superstructure Systems
- 217 Reactor Systems
- 159 Exotic Systems
- Workforce: 600 Crew
|
"Ahketaten" Lolberty Battlecruiser
Restricted to: DSE, Ageira, Liberty Navy | - 343 Avionics Systems
- 213 Interior Systems
- 426 Propulsion Systems
- 340 Superstructure Systems
- 433 Reactor Systems
- 317 Exotic Systems
- Workforce: 1000 Crew
|
"Consul" Corsair Command Battlecruiser
Restricted to: Corsairs | - 343 Avionics Systems
- 439 Interior Systems
- 426 Propulsion Systems
- 255 Superstructure Systems
- 346 Reactor Systems
- 317 Exotic Systems
- Workforce: 1000 Crew
|
RE: Modular Shipyard Information - TheKusari - 11-08-2024
And here I was thinking how to get the PoB Guide updated.
Much appreciated.
RE: Modular Shipyard Information - Nika - 11-08-2024
Based and welcome, thank you.
RE: Modular Shipyard Information - Skorak - 11-08-2024
Cool Stuff! maybe add the factions that can build each ship?
RE: Modular Shipyard Information - Kauket - 11-08-2024
You're missing out something very important.
Which is that the Shipyard Module requires Core 3 to be built
;Shipyard Assembly and Component Manufacturing
[recipe]
nickname = module_modular_shipyard
infotext = Modular Shipyard
craft_list = ShipyardComponent
craft_list = ShipyardAssembly
build_type = Factory
recipe_number = 8
module_class = 2
cooking_rate = 50
reqlevel = 3
consumed = commodity_ship_hull_panels, 7200
consumed = commodity_industrial, 10000
consumed = commodity_energy_field_equip, 10000
consumed = commodity_robotic_hardware, 10000
consumed = commodity_construction_machinery, 10000
consumed = commodity_optronics, 10000
consumed_dynamic_alt = 10000, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_nanocapacitors, 7800
consumed_dynamic_alt = 5200, commodity_gold, commodity_pirate_gold
consumed_dynamic_alt = 5200, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 3000
You also need to be Core 4 to build the ships. Certain factions can only make certain ships too.
[recipe]
nickname = ship_assembly_co_battlecruiser_heavy
infotext = Corsair Command Battlecruiser Assembly
craft_type = ShipyardAssembly
shortcut_number = 6
cooking_rate = 100
reqlevel = 4
loop_production = 0
produced_item = co_battlecruiser_heavy_package, 1
catalyst = commodity_crew, 1000
consumed = commodity_ship_part_avionics, 343
consumed = commodity_ship_part_interior, 439
consumed = commodity_ship_part_propulsion, 426
consumed = commodity_ship_part_superstructure, 255
consumed = commodity_ship_part_reactor, 346
consumed = commodity_ship_part_exotic, 317
restricted = true
affiliation_bonus = fc_c_grp, 1.0 ; Corsairs
RE: Modular Shipyard Information - Xenon - 11-08-2024
That is nice work there! , thanks
It would be amazing if you also add which factions are able to do the ship assembly
RE: Modular Shipyard Information - Gabriel Angelos - 11-08-2024
Thanks a lot ..
RE: Modular Shipyard Information - Lord Helmchen - 11-08-2024
Thx for the Info. Ahm how does that Kusari Cruiser Look like?
Ps; will there be a way to test them in Single Player?
RE: Modular Shipyard Information - Sombs - 11-08-2024
Pretty cool thread! Thanks for your efforts!
RE: Modular Shipyard Information - TheDoctorXI - 11-08-2024
(11-08-2024, 08:05 PM)Lord Helmchen Wrote: Thx for the Info. Ahm how does that Kusari Cruiser Look like?
Ps; will there be a way to test them in Single Player?
In SP, you can go to Bastille and purchase from Battleship Cambrai.
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