[Effects] CNOX transport engine cruise charge is very square - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +---- Thread: [Effects] CNOX transport engine cruise charge is very square (/showthread.php?tid=205697) |
[Effects] CNOX transport engine cruise charge is very square - Petitioner - 11-17-2024 Type: Effects Bug: So I'm not actually sure if this is a bug or just the way the .ale is (in which case a "fix" to this would be more of a dev request), but it doesn't seem intended to me. When you charge cruise with a transport (eg the Aubrac) while having a CNO-X Gallic engine equipped (the old Confederal ones), the edges of the "smoke clouds" generated by the engine are very very visible in a way that doesn't seem to happen with other engines with similarly smoky charge-up VFX. Reproduction Steps:
Additional Information: I know the infocard says that these engines are unreliable, but jeez! Do not repeat this template for unrelated bugs, each needs their own thread. RE: [Effects] CNOX transport engine cruise charge is very square - Lord Caedus - 11-17-2024 This is tangentially related and since I was going to be posting about it anyway I'll do it here. Is there any way we can get the CNOX engines for snubs to have the same effects as the transport/gunboat engines? The larger ship engines have a much better looking effect excluding the issues Petitioner mentioned above and some consistency between the engines would be nice. RE: [Effects] CNOX transport engine cruise charge is very square - Kauket - 11-17-2024 i'm probably gonna burst your world here but if you observe carefully in some effects, you'll notice that. Also the CNOx isn't in additive rendering so it's showing the spritecard like that. Hard to explain, but basically that's what happens when you use 'multiply' in the editor. Transparency sometimes becomes black. |