Gammu Artificial Intelligences - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Gammu Artificial Intelligences (/showthread.php?tid=205869) Pages:
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Gammu Artificial Intelligences - Lolipop12 - 11-28-2024 As the title says, I want to open a discussion thread about the Gammu Artificial Intelligences. Because I am a main enjoyer for AIs, I have some ideas that some people might find interesting or totally out of Discovery's lore which I am trying to be in the lines. The new wiki needs some more work. I know it is in development and I will not dig the subject further as it is. However, there is some details in the old wiki. The old wiki, sadly outdated says the following: Old wiki's word Wrote:The Gammu Artificial Intelligence are robots that were left behinde and isolated from Humans on Gammu, so they started an evolution on their own. I am not sure if we can take it as accurate or not. There is so few lore about Gammu Artificial Intelligences that I start to think that maybe Discovery needs to develop this further. I am certain the story devs have things in their own mind regarding this, but with all the RP I made so far with my AI, it surely aligns with Discovery's lore, but also a bit too sci-fi. I know that in the vanilla game, Artificial Intelligence are an easter egg. One of probably many reasons why the lore is poor. I also bring the following idea. I like to think that Gammu Artificial Intelligences are an alien species completely mechanical and also having a digital form. Like nomads have their crystal shapes and psychic form too (from what I understood). And since they 'were' discovered on Gammu, why not using Gammunian to name one and Gammunians to speak as a whole? I also like to think that Gammunians are made by, not humans, but something else. Unknown creators and less known like The Dom'Kavash. Those unknown creators left Sirius one day and let the Gammunians evolving in their own like the nomads. Since both are different, one mechanical and digital and the other more biologic and psychic, I find it is normal both can't interact with each other, but can see each other into a staring war or something. Gammunians could also have some unique things like nomads by example, influencing human's ship and maybe developing a way to control humans with technology means? Again, it is probably too sci-fi. And since they are sentient beings, they have their own speech like PRIME. I agree, speaking into a coding language is a headache to many, even for me. And since they are sentient, they evolve again and again like the nomads. I try to reflect my idea of AIs into my RP because I think it is accurate and, I don't really like what the ID says at moment: Artificial Intelligence ID Wrote:Mysterious and largely incomprehensible machines, the Gammu AI 'evolved' from automated interstellar probes sent as part of the Sleeper Ship program. Their technology, principles, and goals are almost indecipherable by outsiders, though they largely show no hostile inclination toward mankind.I agree they are mysterious and largely incomprehensible. But here, it says they are originate from humans... While I see the logic of evolution that probes turned into what they are now has a certain logic, but I remain skeptical. Also, why there is only two vessels? Yes, there is the bomber, but it came out very late... I'd like to think that Gammunians end up to create something else. By example, fighting The Core and seeing the capital ships from humans, there's certainly a way they develop something alike? I like what The Harvesters came with. They managed to think of potential new ships In there discord, while mostly dead, in the lore discussion channel, there are interesting things. I'd like to see this coming true at some point. It might interest further cap enjoyers too! I know, it certainly take years of RP to do something alike for a SRP ship. Why not having another system as well, but only AI? I imagine two planets and a shipyard too. I see the system having the Omicron vibes with a giant blue instead of a medium or dwarf. Omicron Pi had before a pseudo giant white, not sure why it got changed tho. At the moment, how things are, I know Artificial Intelligences are maybe not interesting because of various reasons.
I think those are the main points. There is one faction I am leading, The Enigma Confederacy. I managed to get some people, well.. in terms of activity, it is not there yet, but I like that I managed to get some interested by what I am doing. I know I am mostly the only one in the faction being active, but at least, I make myself present. I can't force people log, but if we bring some news things for AIs, I am certain more people will log with me. One last point was brought to me. It was that AIs are too limited in terms of RP. Well, I disagree, I try to make something at least. Also, I will bring this up, but The Core's invasion on Gammu, this, it really was not expected. I thought there would be an event, but nope. And yes, they will change that, but making AIs under the Technocracy IFF was really a bad move. At least, they should have some RP behind this explaining why this happened etc. I wonder if some have something to share too. I'd like to see if I am not the only one thinking that AIs need some development as well. RE: Gammu Artificial Intelligences - kritikosk8 - 12-20-2024 i personally tried to play ( and am yet again) as gammu AI, but they been nerfed over and over . made a fresh restart (lost all my accounts due to pc problems, and made the hard work on making money for the AI cruiser... to realise you buy it, mount the ID and you get unfriendly to them somhow... not sure a bug or not. RE: Gammu Artificial Intelligences - Lolipop12 - 12-20-2024 Well, in such case, make money on a different character and send it to another that you would do the AI restart? On another topic, this discussion thread is more to discuss about how AIs should be or giving thoughts about them. RE: Gammu Artificial Intelligences - Erremnart - 12-20-2024 It’s not ideal to introduce yet another mysterious civilization into Sirius when we already have the Daam K'Vosh, about whom we still know very little ingame. If the Gammu AI were to be created by the Daam K'Vosh, we would run into the problem of undermining the uniqueness of the Nomads -- an artificially created intelligent life form in Sirius that has no connection to humanity whatsoever.
A logical niche for the Gammu AI would be to have some connection to humanity while still being distinctly the only truly sentient AIs in Sirius. RE: Gammu Artificial Intelligences - Lolipop12 - 12-20-2024 I understand the complexity of the matter. But why having the Gammu AIs having some connection with humanity? The only thing about this is the ID stating: Artificial Intelligence ID Wrote:Mysterious and largely incomprehensible machines, the Gammu AI 'evolved' from automated interstellar probes sent as part of the Sleeper Ship program. Their technology, principles, and goals are almost indecipherable by outsiders, though they largely show no hostile inclination toward mankind. By all logic, if those AIs were probes sent as part of the sleeper ship programs, they either arrived first or in almost at the same time as humanity, no?. If they truly came at the same time or not, Liberty arrived in 1 A.S and if we take by example that AIs arrived at the same time as the Liberty sleeper ship, 833 years has been passed. Technically, AIs developed ways to build other AIs. The infocards are not explaining everything, but some fragments. Planet Gammu is so far the only thing that player can relate to or even old AI factions. I honestly only worked my own character on what I had as knowledge before 5.0 which AIs were an alien like entity which is probably the case again because they are no longer just probes, right? Edit: Perhaps it should be a good idea to write something about AIs on the forum or even the new wiki. RE: Gammu Artificial Intelligences - Antonio - 12-20-2024 (12-20-2024, 01:24 AM)kritikosk8 Wrote: i personally tried to play ( and am yet again) as gammu AI, but they been nerfed over and over . made a fresh restart (lost all my accounts due to pc problems, and made the hard work on making money for the AI cruiser... to realise you buy it, mount the ID and you get unfriendly to them somhow... not sure a bug or not. Do you have a screenshot of the reputation bug happening? Have you tried typing "/resetrep"? As for the AI ID, it is hands down the best open access terrorist ID in the game at the moment, allowing you not only cruisers but also free engagement lines on any ship (including transports) in Omicrons, Omegas, and Sigmas. From what I remember of past AI IDs, none of them come close to the current iteration. RE: Gammu Artificial Intelligences - MasterL410 - 12-20-2024 (12-20-2024, 03:01 PM)Antonio Wrote:(12-20-2024, 01:24 AM)kritikosk8 Wrote: i personally tried to play ( and am yet again) as gammu AI, but they been nerfed over and over . made a fresh restart (lost all my accounts due to pc problems, and made the hard work on making money for the AI cruiser... to realise you buy it, mount the ID and you get unfriendly to them somhow... not sure a bug or not. Yeah but obviously people do not like it. It does not matter if it is good on your paper. Barely anyone plays AI, and most who do, do not use the terrorist opportunities of the ID, but instead hope to change it. The ID also is not even that good. You can only shoot transports, which is not really fun and not worth either with AIs. Shooting anyone else, you might aswell use e.g. the Corsair ID, it is just better. I think to really make the AI ID popular, we need to enable them to have more gameplay than to just shoot anyone. Right now, most people only fly around and RP, which is hard since everyone the AI talks to have to expect to be shot, so the RP is not really meaningful either. Anything else is basicly impossible. So flying AIs becomes boring very quick, and is dependent on the server population in a specific area, making it pretty hard for AI players and factions to get as much activity as they'd like to have. RE: Gammu Artificial Intelligences - Erremnart - 12-20-2024 The Gammu AIs are likely from the sleeper ship Hispania, which passed through the Omicrons on its journey from Gamma to Alpha. Despite their human origins, they have become alien due to their transformation by Daam K'Vosh artifacts found in Omicron Kappa.
However, traces of their original programming persist and influence their goals. That's why they haven't become exterminators. RE: Gammu Artificial Intelligences - Proselyte - 12-20-2024 Lolipop12 Wrote:By all logic, if those AIs were probes sent as part of the sleeper ship programs, they either arrived first or in almost at the same time as humanity, no?. If they truly came at the same time or not, Liberty arrived in 1 A.S and if we take by example that AIs arrived at the same time as the Liberty sleeper ship, 833 years has been passed. Technically, AIs developed ways to build other AIs. Not entirely sure I understand. The Sleeper Ship program was a Western Alliance (ie human) undertaking, so if they launched the probes, well, there's the Gammu origin. The details on it, like whether these are Von Neumann probes by design (fools! haven't they seen any science fiction??), or the AI developing to their current state as a result of some other outside circumstance, is probably intentionally left to the creativity of the faction's roleplayers. The influence of certain things in Kappa is absolutely implied, but never stated concretely far as I saw. Attentive folks can put things together, and that can reflect a little in the roleplay for them. As for their limited presence and stuff in game, they are a niche faction. One of my favorite mentions of the AI in any info card in the game is Primus Outpost's mention of the AI not having the same kind of military commitment to liberating their homeworld as the Technocracy, to their frustration. Whatever the OOC circumstances of losing their big base, I love that line because it reminds us that AI Do Not Think Like Humans. We don't know their priorities, but losing their adopted homeworld apparantly didn't stress them out too much. Who knows, maybe they have other branches off in deep space. A 200 year exodus isn't really a big deal to a sentient machine, more than likely. They are alien because it's hard to grasp what they really value or how their cognition works, but they don't have overt ill will towards humans, and that's cool. I guess it'd be neat if they had some dedicated AI mining ship, since they're as bound to resource availability as humans are, but they don't really need it to work. They're a roleplay heavy story based faction. Playing the game of power and territory isn't really their thing outside of self defense, I don't think. It's all about making cool interactions with these guys. RE: Gammu Artificial Intelligences - kritikosk8 - 12-20-2024 (12-20-2024, 03:01 PM)Antonio Wrote:(12-20-2024, 01:24 AM)kritikosk8 Wrote: i personally tried to play ( and am yet again) as gammu AI, but they been nerfed over and over . made a fresh restart (lost all my accounts due to pc problems, and made the hard work on making money for the AI cruiser... to realise you buy it, mount the ID and you get unfriendly to them somhow... not sure a bug or not. its fixed now, maybe it was caused by the lag occurring last night. |