Discovery Gaming Community
aicreate for docking bays as OF perk - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183)
+---- Forum: Discovery Mod Development Requests (https://discoverygc.com/forums/forumdisplay.php?fid=184)
+---- Thread: aicreate for docking bays as OF perk (/showthread.php?tid=205878)

Pages: 1 2


aicreate for docking bays as OF perk - Barrier - 11-28-2024

Thus far, docking bays seem to have been used primarily to restock a snub in a combat scenario. This is a nifty feature, but doesn't feel like the correctly themed usage of the bay. Since the best jump drives can jump loads of ships and batteries aren't too expensive, there's not really a need for people to be docked on a ship.
Also, the other usage of having an escort on hand in your transport sort of fails due to available individuals already flying ahead of or with the convoy. In most cases, people simply aren't available to log an escort, for various reasons. The same point applies to any offensive usage: the snubs are simply there near the carriers, since there's no reason to be inside them.

Instead of finding ways to force players into those bays, why not use an existing mechanic where players can spawn in AI snub friends to confound their enemies? Now you might be thinking to yourself - this is pretty unhinged. And I agree. But there's a good chance the ai pilot will just go off and do its own thing, or just get instantly killed.
The specifics can be balanced - perhaps carrier bays get multiple slots per bay, such that they can spawn up to 16 npcs over a few minutes, while transports only get 1 slot. Loading the slots up could cost as much as any weapon ammo, or as much as a snub itself at the store. I'm sure you can see that the possibilities are many.

Additionally, small numbers of snub npcs don't seem to insanely drag down the server load, though it would remain to be seen how they would affect massive fleet fights. Insane load could also be managed by having the command not work above some threshold that we can detect (load, player count, players on scanners, etc.)


RE: aicreate for docking bays as OF perk - LuckyOne - 11-28-2024

Why only as OF perk? Either give it to everyone or give it to nobody, but make it an expensive thing to craft.

Also, I'd keep the current bays too, separate the new ones into something called Drone Docking bays, and make players decide what they want to use. Perhaps they only have one friend and two docking bay slots, so it might make sense to use both.


RE: aicreate for docking bays as OF perk - Lord Helmchen - 11-28-2024

Sorry, but I don't think this is a Good Idea. Especially if you can't guarantee that the "NPC" that you might want to spawn out of a Dockingbay has a High Chance of being Absolutely Useless. Every Disco Pilot that doesn't sleep at the Cockpit can Deal easily with the Current NPCs. To make this even Remotely Viable you would need to Buff the NPC that are Spawned from a Docking Bay.

Plus if you say you want us to "BUY" the ships that we can "Launch" then how do you want to Incorporate the Higher Price Models of Fighters? Will a Rezu Fighter that costs around 1.2 Million Credits be more Powerful than a Simple Startracker? How would you like to Prevent this from becoming a "Pay to Win" Massacre during PVP? I can already see the Hordes of Players on the Horizon that will Start Riots because you Implement something that Gives Rich Players an Unfair Advantage. I can already see the Protests against the Bott Gankers.

I mean by what you said the Bustard would become a Real Beast that then even Freelancers could fly and Rival House Navys if they buy the most Expensive Fighters and Bombers they can find.

Also if you would have this Feature Only for Official Factions then you would Force any Indie to seek a Faction just to stay even Remotely Compatible in PVP. The Current PVP and PVE Combat System is Geared towards Skill and Tactics and even when it can be hard to Master it doesn't give unfair "Pay to Win" Advantage to those that have the Bigger Credits Wallet.

PS: I see currently way too many problems with such a system that would be a Nightmare to Balance and keep out the Realm of becoming "Pay to Win". I would say the Devs Time is better used when they Balance the Current State of the Game and Try to improve on the base Functions of Disco. What you Propose sounds too much like the Featurecreep that Plaqued Disco During its Development under Chris Roberts.


RE: aicreate for docking bays as OF perk - HUMPHRESS - 11-28-2024

Honestly, the thing is, (as was demonstrated in New London 10 minutes ago) NPCs create a lot of "noise" in a fight that I don't particularly care for
If it was done right, maybe? But it would probably feel pretty jank like most NPC encoutners
I think if there was like a dedicated carrier system, where a ship could still have some form of control over the ships it launched, that might also work.


RE: aicreate for docking bays as OF perk - Lythrilux - 11-28-2024

Swear this was implemented at one point but just caused problems and was removed.


RE: aicreate for docking bays as OF perk - Chenzo- - 11-28-2024

(11-28-2024, 07:08 PM)Barrier Wrote: Thus far, docking bays seem to have been used primarily to restock a snub in a combat scenario. This is a nifty feature, but doesn't feel like the correctly themed usage of the bay. Since the best jump drives can jump loads of ships and batteries aren't too expensive, there's not really a need for people to be docked on a ship.
Also, the other usage of having an escort on hand in your transport sort of fails due to available individuals already flying ahead of or with the convoy. In most cases, people simply aren't available to log an escort, for various reasons. The same point applies to any offensive usage: the snubs are simply there near the carriers, since there's no reason to be inside them.

Instead of finding ways to force players into those bays, why not use an existing mechanic where players can spawn in AI snub friends to confound their enemies? Now you might be thinking to yourself - this is pretty unhinged. And I agree. But there's a good chance the ai pilot will just go off and do its own thing, or just get instantly killed.
The specifics can be balanced - perhaps carrier bays get multiple slots per bay, such that they can spawn up to 16 npcs over a few minutes, while transports only get 1 slot. Loading the slots up could cost as much as any weapon ammo, or as much as a snub itself at the store. I'm sure you can see that the possibilities are many.

Additionally, small numbers of snub npcs don't seem to insanely drag down the server load, though it would remain to be seen how they would affect massive fleet fights. Insane load could also be managed by having the command not work above some threshold that we can detect (load, player count, players on scanners, etc.)

I love the idea as an additional feature, not as a replacement.

In real fight scenario's a bomber having a pitiful 15 missiles to fire at an enemy capital, of which at best three or four hit. Docking on caps is essential. to allow fights to continue, otherwise a snub player may as well just go "Hey, I'm out of missiles which did precisely zero damage, may as well just shoot me dead and we'll be done".


RE: aicreate for docking bays as OF perk - TheSauron - 11-28-2024

(11-28-2024, 11:19 PM)Lythrilux Wrote: Swear this was implemented at one point but just caused problems and was removed.

The only remotely positive thing I remember about carrier drones was when NoMe brought them to a battle in New London, then """accidentally""" set them to shoot up Thund's ass for the entire fight. It was kind of funny.

Oh and if I recall correctly they also nuked the server like every half an hour because something about them broke.


RE: aicreate for docking bays as OF perk - R.P.Curator - 11-28-2024

This feature was available back in 2018-2019.
As a Carrier you had drone bays where you could launch NPC fighters.
I didn't get to use mine, I don't know what became of it.


RE: aicreate for docking bays as OF perk - The_Godslayer - 11-29-2024

Another OF perk my faction would gain exactly 0 use from.


RE: aicreate for docking bays as OF perk - Ashyur - 11-29-2024

so you want to remove all docking bays on the server, most of the official factions won't be having an use for this

instead add it as an additional feature for everyone (not official perk), docking bays could still be used as it is, but it will spawn:
1. few weak npc, that's slow too, can only fire missiles , don't do that much damage compared to battleship missiles
2. npcs that can't move or can't get far from you(if it's possible) which would act as defense platforms, short range meant to deshield caps or fighters (no hull damage )