[Guide] Shipbuilding - TheKusari - 12-07-2024
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SHIPBUILDING GUIDE
Last Updated 07-12-2024
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Shipbuilding Basics
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.- The Shipyard requires your PoB needs to be at least Core 3.
- The above is the same for making Ship Components.
- Ship Assembly requires your PoB to be Core 4.
- To build certain ships require your PoB to be a specific IFF.
- All components have different faction bonuses.
- Commands to build each ship / component are within their respective spoilers.
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Modular Shipyard
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Code: [recipe]
nickname = module_modular_shipyard
infotext = Modular Shipyard
craft_list = ShipyardComponent
craft_list = ShipyardAssemblyCivilian
craft_list = ShipyardAssemblyFactions1
build_type = Factory
recipe_number = 8
module_class = 2
cooking_rate = 50
reqlevel = 3
consumed = commodity_ship_hull_panels, 7200
consumed = commodity_industrial, 10000
consumed = commodity_energy_field_equip, 10000
consumed = commodity_robotic_hardware, 10000
consumed = commodity_construction_machinery, 10000
consumed = commodity_optronics, 10000
consumed_dynamic_alt = 10000, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_nanocapacitors, 7800
consumed_dynamic_alt = 5200, commodity_gold, commodity_pirate_gold
consumed_dynamic_alt = 5200, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 3000
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Ship Components
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...../craft list shipyardcomponent 1
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Code: [recipe]
nickname = ship_part_avionics
infotext = Avionics Systems
craft_type = ShipyardComponent
shortcut_number = 1
cooking_rate = 200
reqlevel = 3
loop_production = 1
produced_item = commodity_ship_part_avionics, 1
catalyst = commodity_scientists, 100
catalyst = commodity_crew, 200
consumed_dynamic_alt = 100, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_optronics, 100
consumed = commodity_platinum, 100
consumed = commodity_superconductors, 100
;Kusari
affiliation_bonus = co_kt_grp, 0.25 ; Kishiro
affiliation_bonus = co_shi_grp, 0.25 ; Samura
affiliation_bonus = fc_bd_grp, 0.25 ; BD
affiliation_bonus = fc_gc_grp, 0.25 ; GC
affiliation_bonus = fc_h_grp, 0.25 ; Hogosha
;Liberty
affiliation_bonus = co_vr_grp, 0.25 ; Ageira
affiliation_bonus = co_me_grp, 0.25 ; DSE
affiliation_bonus = fc_lh_grp, 0.25 ; LH
affiliation_bonus = fc_lr_grp, 0.25 ; LR
affiliation_bonus = fc_x_grp, 0.25 ; Xeno
;Pan-region
affiliation_bonus = co_bcm_grp, 0.25 ; Bristol
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...../craft list shipyardcomponent 2
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Code: [recipe]
nickname = ship_part_interior
infotext = Interior Systems
craft_type = ShipyardComponent
shortcut_number = 2
cooking_rate = 200
reqlevel = 3
loop_production = 1
produced_item = commodity_ship_part_interior, 1
catalyst = commodity_scientists, 100
catalyst = commodity_crew, 200
consumed = commodity_industrial, 100
consumed = commodity_titanium, 100
consumed = commodity_copper, 100
consumed = commodity_xenobiotic, 100
;Gallia
affiliation_bonus = ga_efl_grp, 0.25 ; EFL
affiliation_bonus = ga_gms_grp, 0.25 ; GMS
affiliation_bonus = fc_maquis_grp, 0.25 ; Maquis
affiliation_bonus = fc_corse_grp, 0.25 ; UC
;Liberty
affiliation_bonus = co_vr_grp, 0.25 ; Ageira
affiliation_bonus = co_me_grp, 0.25 ; DSE
affiliation_bonus = fc_lh_grp, 0.25 ; LH
affiliation_bonus = fc_lr_grp, 0.25 ; LR
affiliation_bonus = fc_x_grp, 0.25 ; Xeno
;Pan-region
affiliation_bonus = fc_rn_grp, 0.25 ; CR
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...../craft list shipyardcomponent 3
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Code: [recipe]
nickname = ship_part_propulsion
infotext = Propulsion Systems
craft_type = ShipyardComponent
shortcut_number = 3
cooking_rate = 250
reqlevel = 3
loop_production = 1
produced_item = commodity_ship_part_propulsion, 1
catalyst = commodity_scientists, 100
catalyst = commodity_crew, 200
consumed = commodity_high_temp_alloys, 100
consumed = commodity_ship_hull_panels, 100
consumed = commodity_engine_components, 100
consumed = commodity_niobium, 100
;Kusari
affiliation_bonus = co_kt_grp, 0.25 ; Kishiro
affiliation_bonus = co_shi_grp, 0.25 ; Samura
affiliation_bonus = fc_bd_grp, 0.25 ; BD
affiliation_bonus = fc_gc_grp, 0.25 ; GC
affiliation_bonus = fc_h_grp, 0.25 ; Hogosha
;Rheinland
affiliation_bonus = co_alg_grp, 0.25 ; ALG
affiliation_bonus = co_khc_grp, 0.25 ; Daumann
affiliation_bonus = co_rs_grp, 0.25 ; Imperial
affiliation_bonus = rh_m_grp, 0.25 ; Kruger
affiliation_bonus = fc_rh_grp, 0.25 ; Hessians
affiliation_bonus = fc_u_grp, 0.25 ; Unioners
;Pan-region
affiliation_bonus = gd_im_grp, 0.25 ; IMG
affiliation_bonus = co_bcm_grp, 0.25 ; Bristol
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...../craft list shipyardcomponent 4
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Code: [recipe]
nickname = ship_part_superstructure
infotext = Superstructure Systems
craft_type = ShipyardComponent
shortcut_number = 4
cooking_rate = 250
reqlevel = 3
loop_production = 1
produced_item = commodity_ship_part_superstructure, 1
catalyst = commodity_scientists, 100
catalyst = commodity_crew, 200
consumed_dynamic_alt = 100, commodity_gold, commodity_pirate_gold
consumed = commodity_ship_hull_panels, 100
consumed = commodity_ablativearmor, 100
consumed = commodity_super_alloys, 100
;Bretonia
affiliation_bonus = br_m_grp, 0.25 ; BMM
affiliation_bonus = co_be_grp, 0.25 ; Bowex
affiliation_bonus = fc_g_grp, 0.25 ; Gaians
affiliation_bonus = fc_m_grp, 0.25 ; Mollys
;Rheinland
affiliation_bonus = co_alg_grp, 0.25 ; ALG
affiliation_bonus = co_khc_grp, 0.25 ; Daumann
affiliation_bonus = co_rs_grp, 0.25 ; Imperial
affiliation_bonus = rh_m_grp, 0.25 ; Kruger
affiliation_bonus = fc_rh_grp, 0.25 ; Hessians
affiliation_bonus = fc_u_grp, 0.25 ; Unioners
;Pan-region
affiliation_bonus = fc_rn_grp, 0.25 ; CR
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...../craft list shipyardcomponent 5
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Code: [recipe]
nickname = ship_part_reactor
infotext = Reactor Systems
craft_type = ShipyardComponent
shortcut_number = 5
cooking_rate = 200
reqlevel = 3
loop_production = 1
produced_item = commodity_ship_part_reactor, 1
catalyst = commodity_scientists, 100
catalyst = commodity_crew, 200
consumed = commodity_energy_field_equip, 100
consumed = commodity_super_alloys, 100
consumed = commodity_niobium, 100
consumed_dynamic_alt = 100, commodity_mox_fuel, commodity_gallic_fuel
;Bretonia
affiliation_bonus = br_m_grp, 0.25 ; BMM
affiliation_bonus = co_be_grp, 0.25 ; Bowex
affiliation_bonus = fc_g_grp, 0.25 ; Gaians
affiliation_bonus = fc_m_grp, 0.25 ; Mollys
;Gallia
affiliation_bonus = ga_efl_grp, 0.25 ; EFL
affiliation_bonus = ga_gms_grp, 0.25 ; GMS
affiliation_bonus = fc_maquis_grp, 0.25 ; Maquis
affiliation_bonus = fc_corse_grp, 0.25 ; UC
;Pan-region
affiliation_bonus = gd_im_grp, 0.25 ; IMG
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...../craft list shipyardcomponent 6
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Code: ;Ship Components - Exotic Systems
[recipe]
nickname = ship_part_exotic
infotext = Exotic Systems
craft_type = ShipyardComponent
shortcut_number = 6
cooking_rate = 200
reqlevel = 3
loop_production = 1
produced_item = commodity_ship_part_exotic, 1
catalyst = commodity_scientists, 100
catalyst = commodity_crew, 200
consumed = commodity_cryocubes, 40
consumed = commodity_high_temp_alloys, 60
consumed = commodity_super_alloys, 60
consumed = commodity_xeno_relics, 40
consumed_dynamic_alt = 40, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_azurite_gas, 60
consumed = commodity_prototype_components, 100
affiliation_bonus = li_lsf_grp, 0.5 ; LSF
affiliation_bonus = ku_koi_grp, 0.5 ; KOI
affiliation_bonus = fc_ouk_grp, 0.5 ; BIS
affiliation_bonus = rh_mnd_grp, 0.5 ; MND
affiliation_bonus = ga_gni_grp, 0.5 ; GNI
affiliation_bonus = fc_core, 0.25 ; Core
affiliation_bonus = fc_or_grp, 0.25 ; Order
affiliation_bonus = fc_technocracy, 0.25 ; Technocracy
affiliation_bonus = fc_c_grp, 0.25 ; Corsairs
affiliation_bonus = fc_ou_grp, 0.25 ; Outcasts
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Buildable Ships
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...../craft list shipyardassemblycivilian 2
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Code: [recipe]
nickname = ship_assembly_medium_miner
infotext = Medium Miner Assembly
craft_type = ShipyardAssemblyCivilian
shortcut_number = 2
cooking_rate = 50
reqlevel = 4
loop_production = 0
produced_item = medium_miner_package, 1
catalyst = commodity_crew, 400
consumed = commodity_ship_part_avionics, 180
consumed = commodity_ship_part_interior, 138
consumed = commodity_ship_part_propulsion, 223
consumed = commodity_ship_part_superstructure, 197
consumed = commodity_ship_part_reactor, 205
catalyst = blueprint_medium_miner, 1
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...../craft list shipyardassemblyfactions1 6
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Code: [recipe]
nickname = ship_assembly_medium_miner_legit
infotext = Medium Miner Assembly [Kishiro / GMG / Samura]
craft_type = ShipyardAssemblyFactions1
shortcut_number = 6
cooking_rate = 50
reqlevel = 4
loop_production = 0
produced_item = medium_miner_package, 1
catalyst = commodity_crew, 400
consumed = commodity_ship_part_avionics, 180
consumed = commodity_ship_part_interior, 138
consumed = commodity_ship_part_propulsion, 223
consumed = commodity_ship_part_superstructure, 197
consumed = commodity_ship_part_reactor, 205
restricted = true
affiliation_bonus = co_kt_grp, 1.0 ; Kishiro
affiliation_bonus = gd_gm_grp, 1.0 ; GMG
affiliation_bonus = co_shi_grp, 1.0 ; Samura
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...../craft list shipyardassemblycivilian 4
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Code: [recipe]
nickname = ship_assembly_dsy_cargobarge_1
infotext = Barge Assembly
craft_type = ShipyardAssemblyCivilian
shortcut_number = 4
cooking_rate = 100
reqlevel = 4
loop_production = 0
produced_item = dsy_cargobarge_1_package, 1
catalyst = commodity_crew, 1000
consumed = commodity_ship_part_avionics, 1867
consumed = commodity_ship_part_interior, 2391
consumed = commodity_ship_part_propulsion, 2317
consumed = commodity_ship_part_superstructure, 1365
consumed = commodity_ship_part_reactor, 1415
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...../craft list shipyardassemblycivilian 1
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Code: [recipe]
nickname = ship_assembly_asteroid_miner
infotext = Asteroid Miner Assembly
craft_type = ShipyardAssemblyCivilian
shortcut_number = 1
cooking_rate = 50
reqlevel = 4
loop_production = 0
produced_item = dsy_miner_package_stripped, 1
catalyst = commodity_crew, 100
consumed = commodity_ship_part_avionics, 4
consumed = commodity_ship_part_interior, 4
consumed = commodity_ship_part_propulsion, 4
consumed = commodity_ship_part_superstructure, 4
consumed = commodity_ship_part_reactor, 4
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...../craft list shipyardassemblycivilian 3
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Code: [recipe]
nickname = ship_assembly_dsy_barge
infotext = Civilian Carrier Assembly
craft_type = ShipyardAssemblyCivilian
shortcut_number = 3
cooking_rate = 100
reqlevel = 4
loop_production = 0
produced_item = dsy_barge_package, 1
catalyst = commodity_crew, 1000
consumed = commodity_ship_part_avionics, 505
consumed = commodity_ship_part_interior, 517
consumed = commodity_ship_part_propulsion, 501
consumed = commodity_ship_part_superstructure, 492
consumed = commodity_ship_part_reactor, 510
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...../craft list shipyardassemblyfactions1 1
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Code: [recipe]
nickname = ship_assembly_li_frigate
infotext = Liberty Heavy Frigate Assembly
craft_type = ShipyardAssemblyFactions1
shortcut_number = 1
cooking_rate = 50
reqlevel = 4
loop_production = 0
produced_item = li_frigate_package, 1
catalyst = commodity_crew, 400
consumed = commodity_ship_part_avionics, 103
consumed = commodity_ship_part_interior, 132
consumed = commodity_ship_part_propulsion, 102
consumed = commodity_ship_part_superstructure, 128
consumed = commodity_ship_part_reactor, 78
restricted = true
affiliation_bonus = co_me_grp, 1.0 ; DSE
affiliation_bonus = co_vr_grp, 1.0 ; Ageira
affiliation_bonus = li_n_grp, 1.0 ; LN
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...../craft list shipyardassemblyfactions1 2
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Code: [recipe]
nickname = ship_assembly_bristol_transport
infotext = Bristol Heavy Explorer Assembly
craft_type = ShipyardAssemblyFactions1
shortcut_number = 2
cooking_rate = 50
reqlevel = 4
loop_production = 0
produced_item = bristol_transport_package, 1
catalyst = commodity_crew, 400
consumed = commodity_ship_part_avionics, 154
consumed = commodity_ship_part_interior, 198
consumed = commodity_ship_part_propulsion, 153
consumed = commodity_ship_part_superstructure, 191
consumed = commodity_ship_part_reactor, 117
restricted = true
affiliation_bonus = co_bcm_grp, 1.0 ; Bristol
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...../craft list shipyardassemblyfactions1 3
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Code: [recipe]
nickname = ship_assembly_ku_destroyer02
infotext = Kusari Destroyer Prototype Assembly
craft_type = ShipyardAssemblyFactions1
shortcut_number = 3
cooking_rate = 50
reqlevel = 4
loop_production = 0
produced_item = ku_destroyer02_package, 1
catalyst = commodity_crew, 600
consumed = commodity_ship_part_avionics, 214
consumed = commodity_ship_part_interior, 176
consumed = commodity_ship_part_propulsion, 170
consumed = commodity_ship_part_superstructure, 128
consumed = commodity_ship_part_reactor, 217
consumed = commodity_ship_part_exotic, 159
restricted = true
affiliation_bonus = ku_n_grp, 1.0 ; KNF
affiliation_bonus = co_kt_grp, 1.0 ; Kishiro
affiliation_bonus = co_shi_grp, 1.0 ; Samura
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...../craft list shipyardassemblyfactions1 4
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Code: [recipe]
nickname = ship_assembly_li_dreadnought_hybrid
infotext = Liberty Advanced Battlecruiser Assembly
craft_type = ShipyardAssemblyFactions1
shortcut_number = 4
cooking_rate = 100
reqlevel = 4
loop_production = 0
produced_item = li_dreadnought_hybrid_package, 1
catalyst = commodity_crew, 1000
consumed = commodity_ship_part_avionics, 343
consumed = commodity_ship_part_interior, 213
consumed = commodity_ship_part_propulsion, 426
consumed = commodity_ship_part_superstructure, 340
consumed = commodity_ship_part_reactor, 433
consumed = commodity_ship_part_exotic, 317
restricted = true
affiliation_bonus = li_n_grp, 1.0 ; LN
affiliation_bonus = co_me_grp, 1.0 ; DSE
affiliation_bonus = co_vr_grp, 1.0 ; Ageira
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...../craft list shipyardassemblyfactions1 5
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Code: [recipe]
nickname = ship_assembly_co_battlecruiser_heavy
infotext = Corsair Command Battlecruiser Assembly
craft_type = ShipyardAssemblyFactions1
shortcut_number = 5
cooking_rate = 100
reqlevel = 4
loop_production = 0
produced_item = co_battlecruiser_heavy_package, 1
catalyst = commodity_crew, 1000
consumed = commodity_ship_part_avionics, 343
consumed = commodity_ship_part_interior, 439
consumed = commodity_ship_part_propulsion, 426
consumed = commodity_ship_part_superstructure, 255
consumed = commodity_ship_part_reactor, 346
consumed = commodity_ship_part_exotic, 317
restricted = true
affiliation_bonus = fc_c_grp, 1.0 ; Corsairs
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