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Missiles for fun and pew pew effects - Printable Version

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+---- Thread: Missiles for fun and pew pew effects (/showthread.php?tid=20650)



Missiles for fun and pew pew effects - Guest - 05-18-2009

So what exactly causes the server lag? Ammount of weapon projectiles as such or the projectile effect itself?


My idea is, for nice cinema effects, design specile missile batteries for gunships.

Refire rate of 8.00
Range of much
Turn speed of much
and the speed of even more much...

but zero damage...


I wished to mod my server to make a few movies like this, like an assault on a base, for example, but i simply need to learn how it works, freelancer is not a game i have taken apart, like, say, Crashday or Unreal or such, so i wished to ask the pros.


Missiles for fun and pew pew effects - tansytansey - 05-18-2009

It's easy stuff Sindy, I could probably walk you through it (although I haven't tinkered with the ini files for ages, I'm probably rusty). Though, is this a suggestion for Disco or just for something you'd like to mod on your own server? Cause if its' the latter, wrong forum D:


Missiles for fun and pew pew effects - pipsqueak - 05-18-2009

you mean like this?

http://www.youtube.com/watch?v=ZXD4N_Mi1iE


Missiles for fun and pew pew effects - MarvinCZ - 05-18-2009

While missile effects don't lag the server, they lag the client. Even the current effects lag clients occasionally in a missile spam. I don't think it's suitable for the RP sever.


Missiles for fun and pew pew effects - reavengitair - 05-18-2009

Nice idea but..

If you want missilespams, at least give them SOME damage. maybe 1/8 the damage of the weakest weapon of it's class? And then make countermeasures alot stronger.


Missiles for fun and pew pew effects - Bogenschutz - 05-18-2009

I'd rather see current missiles consuming less energy or dealing more damage. Also, they should look bigger.