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[Systems] /restart KuWild does not know where the Hakodate is :/ - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Systems] /restart KuWild does not know where the Hakodate is :/ (/showthread.php?tid=206631) |
[Systems] /restart KuWild does not know where the Hakodate is :/ - Eternal.Journey - 01-25-2025 Type: Systems Bug: /restart KuWild does not know where the Hakodate is :/ Reproduction Steps:
RE: [Systems] /restart KuWild does not know where the Hakodate is :/ - TheKusari - 01-25-2025 nWildKu restart template has been updated. - Battleship Hakodate discovered in Omicron Mu - Unstable Omicron Mu / Tohoku Jump Holes discovered (to make restarting easier to travel from Aonyobo to the Hakodate) Changes are in effect now. |