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Wrong scaling - Printable Version

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Wrong scaling - Tomtomrawr - 06-07-2009

Before I start this, I would like to point out that they are probably small because they did not expect people flying them.

Cruisers and Battleships should be huge, huge, HUGE!!

Cruisers should be the size of 20 gunboats and super, super powerful. They should be able to destroy 5 gunboats easily before even getting close to being destroyed.

Battleships should just be god, they should be so expensive that buying them in large quantities is unthinkable. They should be big enough to store 100s of fighters and bombers, and gunboats and cruisers aswell!!

What do you guys think? Maybe for a new space game Cruisers and Battleships should be an unimaginable size, but so expensive getting the money for one yourself is and unthinkable act.


Wrong scaling - Ash - 06-07-2009

I can understand what your getting at here. I think everyone here can marvel at the extreme awe of the size of a badass battleship floating past. But you may want to take the logistics of tradelane transport and jump gate access into consideration.


Wrong scaling - Nightmouse - 06-07-2009

You do know that if caps had an unimaginable size, they'd be unable to even hit regular fighters, don't you?

If they were as big as you say they'd should be, the camera would have to zoom out so far, fighters would be tiny dots on your screen.



Wrong scaling - reavengitair - 06-07-2009

What I reckon should happen with the scaling -

Fighters -10x current size
Gunboats stay current
Cruisers x1.5
Battleships x2
Planets x10...

Something like that.

But yea. battleships? yea, thyre a bit small.


Wrong scaling - tansytansey - 06-07-2009

If you make battleships any bigger, stations and planets will begin to seem underwhelming. Make stations and planets bigger, and the systems will suddenly become tiny and fighters will seem incredibly small. Make systems bigger, and you'll be flying for two hours just to complete a two way trade run.

It's fine the way it is, even if it is a little unrealistic, we're playing a game not a simulator. It's far too much unnecessary work for something that will only cause problems anyway. Gameplay > Aesthetics.


Wrong scaling - Jinx - 06-07-2009

huge is amazing - no doubt.. everyone loves the intro scene in "spaceballs" ( ok, or in starwars a new hope ) when the huge capital warship moves slowly into the screen - almost never ending.

but its funny how reality moves away from that. - the most modern and efficient military things are small. - submarines went from huge fortresses to really small ships - and thats the important thing... of even greater mobility and efficiency.

remote drones of small size, miniaturization everywhere is the key.

battleships in FL / disco are small. - and i don t think they are actually meant to be really huge. - the most modern battleship ( liberty dreadnought or osiris ) are small. - one of the oldest ones ( rheinland battleship ) is a behemoth.

size matters much - if a battleship was really 1000 times larger than a fighter - we couldn t justify it to be taken down by 2 bombers any more at all. - 2 bombers that hit a "weak" spot - yes. but not two bombers that just have to hit a target 10 miles huge.


Wrong scaling - Linkus - 06-07-2009

My simple suggestion for balancing of ships is to point towards EVE.
Everything is useful.

Battleships weren't made to attack sole fighters. Nor should they be able to.

Basically common sense is needed, the current balancing and scaling..has none.

Oh and scaling wise, scale everything down by say 4 times. Scale certain things down less and some not at all etc. There you go, massive universe with little hassle. (And yes, it works)


Wrong scaling - Jinx - 06-07-2009

@Linkus:

no, sadly it does not work.

if you scale every ship down 4 times. - the relative speed of ships suddenly increases - yes... around by 4 times.

so - when the speeds suddenly increase - can you just slow everything down? - no, also not that easily. - slow down the weapons, slow down dodging, slow down impulse and cruise? - slow down even tradelanes maybe.

what about weaponranges? - everything is smaller - weaponranges must also be cut down.

just downscaling messes up with practicly EVERY aspect of the game. it is not easy at all, it is an entirely different game.



Wrong scaling - worldstrider - 06-07-2009

Maybe FLhook can add a magnifying glass feature and when you see a b-ship you can select it and make it bigger. (I crack me up)


Wrong scaling - casero - 06-07-2009

' Wrote:huge is amazing - no doubt.. everyone loves the intro scene in "spaceballs" ( ok, or in starwars a new hope ) when the huge capital warship moves slowly into the screen - almost never ending.

but its funny how reality moves away from that. - the most modern and efficient military things are small. - submarines went from huge fortresses to really small ships - and thats the important thing... of even greater mobility and efficiency.

remote drones of small size, miniaturization everywhere is the key.

battleships in FL / disco are small. - and i don t think they are actually meant to be really huge. - the most modern battleship ( liberty dreadnought or osiris ) are small. - one of the oldest ones ( rheinland battleship ) is a behemoth.

size matters much - if a battleship was really 1000 times larger than a fighter - we couldn t justify it to be taken down by 2 bombers any more at all. - 2 bombers that hit a "weak" spot - yes. but not two bombers that just have to hit a target 10 miles huge.

/signed, well said.