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Super NPC assassin mission suggestion - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Super NPC assassin mission suggestion (/showthread.php?tid=22190) Pages:
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Super NPC assassin mission suggestion - Fletcher - 06-22-2009 Version 1.1 This is a suggestion that has formed mainly from this topic: Here. I shall attempt to give you an explanation of this idea, and hopefully describe the pro's and con's of this type of mission implement.
That is the current draft for this suggestion. I would hope this'll lead to CODE's being removed from wrecks since to me in RP, they can't 'regenerate' over the last 17 years, but banter about that in the thread above. I hope that this will make mission that much more enjoyable, thrilling for fighters, and can improve teamwork for a high payout and the chance for CODE's that can sell quite well on the market. If some believe that the super-NPC/Ace is overpowered above, I argue its no different than a usual player vessel these days, or a Freelancer/Wilde NPC. You're free to add your features and removal of features from this idea, but I and a few others believe that this is an all right idea. I personally (biased) think that this is a great idea since missions these days as far as I know are used by bored fighters and reputation fixers who don't or can't use bribes. Lets make mission with assassin super fighters! We already have assassin missions, we just need to up the ante!:yahoo: Super NPC assassin mission suggestion - Birdtalon - 06-22-2009 Totally agree with you. Missions need to be more challenging. Make these sorts of missions, but with high level caps too. EDIT: Chance for codes needs to be very low though to prevent farming Super NPC assassin mission suggestion - Fletcher - 06-22-2009 ' Wrote:Totally agree with you.Hmm, high level capitals too or separate? That would be a lot more challenging, also some missions already have capitals as targets, but only in the Edge Worlds. What loot would you suggest for the capitals in question? Capital weapons? Lots of credit cards? EDIT: The drop rate for weapons is low enough as it is, to me every 20 Nomad ship I kill near Toledo, I get one Nomad Cannon. I suggest increasing the drop chance to not make the CODE value completely sky-rocket and frustrate players. Super NPC assassin mission suggestion - Lenny Bruce - 06-22-2009 ' Wrote:EDIT: Chance for codes needs to be very low though to prevent farming Or make many defective. Other mods I've seen have the Junkers sell "used, slightly damaged" equipment. Some of the harvested Codies could have those reduced specs (30% less damage, range and / or refire). To make some worse "lemons", higher energy consumption too. Super NPC assassin mission suggestion - Magoo! - 06-22-2009 *whisper* Its "Assassin"... Just a heads up. Anyways! I like this idea alot, but then again, I hate arms dealers since they've increased the prices by 14 mill over the last year and a half, but thats another story entirely! *grumble* Needa get a real freakin' source of income... Anywho, I say make the Code drops equal or even less than the Nomad Cannons. For one, the Nomad Cannons are illegal... Everywhere and pretty much useless if you plan to fly near any populated system and two, Codes need to be rare. I mean, I used to be able to buy a Jade for 2 mill, now its up to 16. Thats sky-rocketed enough to deter me already, so I really could care less if they deem it necessary to further the bum-rapage of prices. But eh, my opinion is decreased in weight since I am clearly biased on the subject. Adieu. Super NPC assassin mission suggestion - Birdtalon - 06-22-2009 ' Wrote:Hmm, high level capitals too or separate? That would be a lot more challenging, also some missions already have capitals as targets, but only in the Edge Worlds. Personally i want the mission system to be completely re-done. I really hate it when I want to fight capital ship NPCS and all i get is fighters from a 900k mission. We should be told what sort of ships to expect. I mean surely mission control has some idea of what ships to expect before sendind an LF against 5 destroyers. And that 'too many players accessing mission board is really annoying' EDIT: Fletcher just get Order guard rep and go and buy Nomad Cannons, they are only like 220,000 each Super NPC assassin mission suggestion - Fletcher - 06-22-2009 ' Wrote:*whisper* Its "Assassin"... Just a heads up.Curse you Magoo!! Error corrected.;) The prices are pretty horrific from what I hear, if I buy two of these CODENAME weapons at that price, I'd be broke, I'm no trader, nor do I partake in the use of CODENAME weapons thank God. I used the Nomad Cannons as an example, I only picked them up in early 4.84 then got rid of them after a RP re-think. The prices are horrible yes... but thats their RP, and its up to you who buys them/#. Super NPC assassin mission suggestion - CCI45-px/Probe149 - 06-22-2009 I likes. However, should we make every codie lootable (except this uber shieldbuster of course), or just a few ones? Super NPC assassin mission suggestion - reavengitair - 06-22-2009 Thank god. Some profitable missions. Super NPC assassin mission suggestion - CCI45-px/Probe149 - 06-22-2009 Well, although i like this idea, i fear the codies beeing spammed after some time after they got implemented. And although that, still likes. |