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[KoF] Roleplay - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: [KoF] Roleplay (/showthread.php?tid=22298) |
[KoF] Roleplay - Chakotay - 06-24-2009 Following the Admin decision to suspend our faction status. We are examining and debating among clan mambers how we could alter our faction status write up, our roleplay or perhaps our ID's Quote:We are formally serving you notice of your status suspension. There are reasons for this as will be outlined below. -point 1 - I will examine and try to improve to meet what the Admin require, any suggestions or feedback would be welcome. -point 2 - We found that our roleplay when we first came to the server a few years ago did not match exactly any of the NPC affiliations. We decided that Universal Shipping was however very close to how we played the game at the time. Trading in Convoys with escort and being anti-pirate and helpful to the Navy and Police factions of all the houses. -point 3 - All [KoF]-Chars should be using Universal Shipping ID and show the same iff on scanners, any that are not I wish to know about, so that I can kick butt and sort out individual pilots. -point 4 - We are a registered Liberty trading company with a private group of Investors and a profit share scheme for all pilots. Our goal is to make profit. Our Faction Status will be examined and Re written hopefully to a standard that Admins are happy with. As to the ownership of Minnesota system. We do NOT own Minnesota, it is my understanding that no faction will be allowed to own all of the Minnesota system. The route from Texas to Quebec must be open to all players and I understood this when plans for Minnesota were submitted. The [KoF] own St Paul base and the Duluth Shipyard only not teh Minnesota system. We welcome all traders and lawful faction affiliated visitors to Minnesota, Pirates are not welcome. [KoF] Roleplay - pchwang - 06-25-2009 I'll be honest... Take a look at the faction statuses and faction proposals of several other factions on the server. Read them through. Notice how every approved faction has: Motives, Goals, and Ideologies. I'm not saying that the KoF does not. But compared to several other trading factions, your current status is nowhere near the level of depth and complexity as the others. Yes, "All about the profit" does work to a level, but when juxtaposed next to something RepEx, Gateway, or the GMG has, it looks like a sorry excuse to trade. No offense intended, just some pointers on the parts that you really need to focus on. [KoF] Roleplay - bluntpencil2001 - 06-25-2009 Also, decide whether you are a military or a corporation. I remember you guys as having a very bad habit of acting like uniformed military when flying civilian colours. In modern times, this would be considered a serious war crime. Here, it is actually against the rules. [KoF] Roleplay - Ogris - 06-25-2009 Personally, i've heard rumours of also some of you going into Gallia, not council, but ROYAL space. And a small incident when one of your traders was also smuggling cardamine. But that really is the only thing i've seen from KoF, apart from the rare passing KoF trader.... [KoF] Roleplay - Donutman - 06-25-2009 Ive been here since Feburary 08, and I still do not have an idea about what the KoF do. I mean, a trading faction named the "King of Fighters"? Sounds more like the name of a Merc group to me. And "all about the profit" seems as good of a roleplay as "i stole it" for a Rogue tagged, LH ID'd Liberty dread. [KoF] Roleplay - sovereign - 06-25-2009 Look at the status posts of comparable factions. Even the smallest ones are those of Samura and BowEx- the former being about three times longer than yours and the latter having unilaterally glowing feedback about their ingame activities (a luxury you do not have, to put it lightly). Background, goals, codes of conduct- these are the things you really need. "All about the profit"... what do you do with the profit? Hold on to it? If you use it to expand, explain how you use it to expand- what plans do you have for the future, what routes do you use, etc. Give people as much information as you can- don't worry about metagaming, just pour out your mind. What do you do? How do you do it? Why do you do it? Those are the questions that should be answered in paragraphs. [KoF] Roleplay - mwerte - 06-25-2009 Reminds me, I need to re-motivate RepEx... [KoF] Roleplay - Ocampo - 06-25-2009 ' Wrote:Personally, i've heard rumours of also some of you going into Gallia, not council, but ROYAL space. And a small incident when one of your traders was also smuggling cardamine. But that really is the only thing i've seen from KoF, apart from the rare passing KoF trader.... In our RP we take "risky" cargo, but I have never saw any of us hauling caradmine. He are hostile to Outcast. [KoF] Roleplay - n00bl3t - 06-25-2009 ' Wrote:Faction Name: King of Fighters Apologies, but according to Igiss you own Minnesota. Quote: [color=#6600CC](I just formatted the information in your faction post. The information is there, all that it needs is a bit of arranging.) [KoF] Roleplay - Cyberanson - 06-25-2009 ' Wrote:We are examining and debating among clan mambers how we could alter our faction status write up, our roleplay or perhaps our ID'sThere is in fact something you could do: Change your tag to [GST and join them instead of debating how you could 'alter' your roleplay. They fit your description and behaviour. Most of the things I am concerned about have already been mentioned by the others, but let me give some statements on the poins. First of all: Quote:After 10 weeks exploring Discovery and learning the rules, systems, trade routes,It is rediculous to start a faction description with a completely ooRP passage. Look at the others and learn how it is made right. Secondly: You are not a clan actually, but a company... at least you want to be called a company, don't you? So stop calling it a 'clan'. The Benitez are the only faction, which 'could' be called a clan respectively family clan. Thirdly: Your name indicates some kind of PvP whoring faction. I do not want to dictate you how to name yourself, but maybe you think about the naming of your faction again. With a name which fits into the canon I guess your chances will be higher to keep your official status. To draw a conclusion: I do not see you faction improving the RP on the server at all, like most of the other factions do. I would really love to see you rethink your group so that we all can profit from in in a RP manner. |