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Eureka! - Printable Version

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Eureka! - worldstrider - 06-28-2009

The Fleet Tender...one stop shopping for weapons.

Often you need guns when ships are upgraded but bases where your rep is high enough or even the gun itself might not be available top you. Often a big issue for a faction or weapons seller. Guns could be mounted so all wouldn't be lost if it was destroyed but more can be carried as cargo as well.

Give it a cargo size of 3600 so freelancers can use it (and other factions with similar restrictions). This way a player can actually make cash trading and the ship will be used and seen.

Hardpoints should be varied to allow carrying all weapon types (key for the ship to act as a weapons transport for a fleet). Some suggestions--certainly open for discussion:
  1. 4 x Class 1-10 fighter guns (I'd suggest two forward and two aft).
  2. 4 x Class 1-7 turrets (two forward and two aft)
  3. 2 x Torpedo Launchers (one forward and one aft)
  4. 2 x Cruise Disruptor Launchers (one forward and one aft)
  5. 2 x Counter Measure Launchers
  6. 2 x Mine Launchers
  7. 3 x Gunboat Turrets (one forward, one amidships and one aft)
  8. 1 x Gunboat Forward Gun (internal)
  9. 2 x Cruiser/Destroyer Turrets (one forward and one aft)
  10. 2 x Battleship Turrets (internal)
A transport shield for defense and a higher speed (a tender often has to catch up to fleet ships). Armor? Make a suggestion but it should be lightly armored (again to keep it from being a capital ship substitute).

All the above can be adapted and modified but power should be about 7,200. That's anough energy to fire up to three small or two of any faction's (except Nomad) gunboat guns or a single cruiser/destroyer gun. Power regeneration can also be adjusted to keep sustained heavy fire from being delivered. basically, shooting the max big guns should drain power quickly and then have a slow recharge after to this doesn't serve as a pure capital ship.

I may have missed something but this would be a good large transport size ship. Some of the guns designated "internal" could be visible but inside a cargo deck type enclosure.

Add-on Trick for this ship:
Make infocards with same text for each but have an alternate version of this ship to act as a "Q-ship" or surprise commerce raider. It would be identical in every way by appearance but have less cargo but more energy/armor so it could fire more guns and take more hits. The infocards would read same--only the purchaser would know which version he had. This would need a little more balance care but it would be fun as an escort to "spring" on a pirate or law enforcement.

I think it would be a good addition to mod. What say you all?


Eureka! - Dusty Lens - 06-28-2009

What.


Eureka! - Bauer - 06-28-2009

I -think- he means a ship that can buy all sorts of guns to sell/transport.

I think it's an... interesting idea.


Eureka! - Jihadjoe - 06-28-2009

No... seriously... What the hell?

I'm in a call with Dusty, and both of us just fell silent. This ship is like Zen. It empties your mind. Through this outlandish contraption I can see no logical use for, I abandoned all hope of any real sanity, and acheived enlightenment through the utter strangeness of this idea.

EDIT: Sorry that was really -really- not productive. Tink, basically, what I'm asking is what's the point of this. Everything you could ever need is in a guard system anyway, or on a freelancer base, or interspace base...

When you need stuff you can just go and buy it now. You don't need elaborate things like this to deal with the problem any more.


Eureka! - Dusty Lens - 06-28-2009

I have actually turned into a being of pure light and energy.


Eureka! - darthbeck - 06-28-2009

just make a normal transport with a small gunboat powercore and 3 gunboat turrets. and then 4 normal transport turrets.

and make it look like the gull.


Eureka! - tazuras - 06-28-2009

*Has lost what little of his mind he had left trying to ponder this*

Owwwww. Mommie it hurts!


Eureka! - worldstrider - 06-28-2009

I'm confused--which of those guys is Tweedle Dee and Which is Tweedle Dum?

Its a ship for a weapons seller that can also carry cargo. It can be used by a player faction to purchase, carry and store guns for multiple types of ship classes.

If you have to run to a system far away for a turret, this ship can get it for you. Need a cruiser turret? It can get it without requiring you to send a CRUISER to buy it. Maybe its a bit over your heads. Navies in real life actually have ships designed to do this very thing. Guess they are drifty too. They don't mount them but they have berths and cradles for them in addtion to their own defensive weapons. By letting some be mounted--the entire cargo isn't lost requiring a reaccumulation of everything aboard.

Junkers for example don't always have a bright green rep and often ferry turrets to and fro to those needing them. I am sure others are often in the same position as well. the ship is also desiigned to let the owner be a little creative so he doesn't end up with a boring ship. Here's an example for the creatively impaired: In the Congress, we supported a variety of ships and armed them usually through Puerto Rico--though we might have ships scattered all over Sirius. A ship like this could buy weapoins in PR, fly to their location and defend iself on the way.

And to be blunt--Jihad Joe and Dusty...you both are being pretty sarcastic and insulting on a semi-regular basis lately. Please keep it to yourself. Sorry I spoiled your Kusari party and made you angry. Now how about snap out of it?


Eureka! - 11of10 - 06-28-2009

Leave it to the Junkers to think up the strange things..

That aside, there is not really many places a Battleship can moor to for maintenance. So, if we're talking BHG, ok. However, Liberty, Rheinland.. I'm not sure they'd need it.. Kusari maybe, with the war and new teritories. Bretonia also not. Maybe, but highly unlikely, Outcasts and Corsairs. Zoners, yes, except their prime weapon is diplomacy. So, ok, you have a gun transport, and it transports guns, and gives them to the battleship/cruiser/whatever. Now, that combat ship needs to moor to some friendly station, in order to mount those guns, that is, perfom maintenance. Both in RP and in game mechanics, it is unlikely, again, save for the BHG.

On the other hand, the Commerce raider is a beautifull idea.

For instance, an uparmored and upgunned and uppowered Shire, with 1000K cargo space?


Eureka! - Zeltak - 06-28-2009

:mellow: