The next Questions.. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: The next Questions.. (/showthread.php?tid=22771) |
The next Questions.. - Pyrokar - 07-04-2009 Ok.. Next Problem. I written more than one Mail to Igiss with a Question. He didn't answered me, so i tell my Question here again. I would like to extend the View Distances of all Objexts in Space. Bases, Planets, Debris, Tradelanes, Gates.. and all that Stuff. I can extend the LODrange of nearly all Things. But i have some Trouble with the Tradelane. I wish to see the Tradelande Rings over the whole System. But whatever i change on the LODrange, the Lanering will only spawn, when i be very near to him. 9K Distance.. I don't know, ho i have to handle this. I copied the LODranges from the Discovery Mod, i tested own ones.. Nothing will change. Trade lane Rings will not be displayed on the complete Sector over a wide Distance. Can someone help me pls? I will get crazy, when i cant handle that soon. Next Question.. I will have some new Textures for the Vanillaships, but i dont have a Programm for it. I heared, that i can use Milkshape for the .mat Libraries, but in the Demoversion, i cant open the Files. What can i do, to make new Textures? And.. gives a FL Mod pack for G-Max? I will build some own Ships for my Mod. Google.de will not give me some Targets for my seach. Again i will be very very thankful for Help! ------------------- Next Question will follow, when i found a reason to ask :D -Pyro EDIT: Why can i not edit the infocards.dll? I changed different Things on the Ships. But wzhen i edit the infocards.dll and save it, the DLL wir perform a fallback. The written Things will not be saved even longer. I don't know why.. I can't find a Problem with the DLL. All other DLL's are still work and changeable. Only that one not. Do someone knows why? The next Questions.. - Jinx - 07-04-2009 i think some distance lod ranges are hardcoded - tradelanes might be some of those.... about the textures - milkshape can do .tga ( targa ) and .dds ( direct x thingy ) - but tga skins will show upside down ingame - so its not advisable to use them if you can convert to dds. version 1.7.0 has no problems to recognize them - but i m not sure if you need a plugin for it. The next Questions.. - Discovery UK - 07-13-2009 I'm using 1.8.4 and it works just fine for TGA's. Also, I think that there is a hex for the max viewing distance in the EXE file, so you might want to check out the list of hex edits by Lancer Solurus at Digital Brilliance. The next Questions.. - Pyrokar - 07-18-2009 Now i token the effect from the discoverymod. Now the game will crash, when i go ingame. I can load the Singleplayer, i can view the Planetscape, but the game will crash when i undock the Planet -_- I cant find a Problem.. I need help!:( EDIT: Starupcrash fixed.. The BS Encounter was corrupt. My Problem still is, that Tradelane rings are not be visible on a wide Distance. I copiet files from other Mods, but nothing will help so really. I didn't know anymore what i can do, do reach my Target. PS: @ Discovery UK Digital Brillance? Do you have a URL;)? I can't find something by google. The next Questions.. - Pyrokar - 07-22-2009 *push* :unsure: |