The Role-play Pickle - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The Role-play Pickle (/showthread.php?tid=2311) |
The Role-play Pickle - Firebird - 01-31-2007 The RP pickle: Static versus Dynamic Something to consider, we have our role-play stories and faction interactions which result in dynamic relationships between the factions. Then we have the static world of freelancer where the relationships between the NPC factions are fixed. Which do we want to use though dynamic or static? I'll use SF/AW relation as an example. SF - Bretonia Armed Forces AW - Zoners NPC - relation is neutral Faction - relation is hostile How'd this come to be? Well, it resulted from interactions of factions (dynamic changes). Were any of the interactions against RP, some could argue yes, some could argue no, that would really depend on point of view (the fun and annoying part of RP). The point is though it happened and the faction rep differs from the NPC rep. Now the question I put to you is which would be against RP: for SF and AW to return to neutral despite the factions' interactions, or for the difference in reps to remain? I believe some could argue either way. Figured I'd throw this out and see what people think with all the "that's against RP" discussions.:crazy: Another question, with that rep response would a zoner alligned player (non-AW) be able to shoot the SF, an SF player shoot a zoner alligned or an AW shoot a BAF? My thought and suspect most would say no, but feel free to discuss. Keep the discussions to opinions rather than flamming. If you disagree with someone say it as such rather than "No your wrong" or "that's not right". The Role-play Pickle - BestFlyerHere - 01-31-2007 I think that this is completely RP, as AW are not solely Zoners, more like closely attached. The main reason that AW is hostile is because of HF, supporting us, their allies. I don't know about you guys, but I think faction RPs are above NPC ones. Just my 2 cents. The Role-play Pickle - mohr - 01-31-2007 Hmmm, this is interesting. Well, coming from someone not in a faction, the way I see it is that the player factions and the NPC factions are linked, yet seperate. The player factions rep is initially based on the NPC rep, and the NPC rep gives guidelines and limitations to the player factions. This is a bit vague, but the reason it is vague is so the RPing actually effects the state of the game (not the NPC state mind you). The relations between factions WILL change based on RPing. The NPC relations I feel is a launching point for the RP of a faction. I do understand, however, people can state this very reason as to why they have a Corsair tagged charector in a Rheinland Battleship. So this is a big messy pickle, and I don't know what the correct solution is. And the issue with independant players and factions wanting to RP charectors that do not fit into one of the NPC factions is another problem. Is it out of RP to have a BHG charector who is neutral with the Outcasts b/c he was an Outcast before and has good RP to back up the move into the BHG? I just don't know. Mohr The Role-play Pickle - Dab - 02-01-2007 It should differ determined on how the faction is in relation to their NPC host. AW is only in an allied-state with Zoners. Where as SF is an integrated part of the BAF. SA is a part of the Liberty Navy. RM is.. RM. However, Helghasts are basically allies of the Junkers. Not a part of them. Those that are a part of a NPC faction, should follow that faction's reputations until another faction does something to change it. For example, if RM shoots SF, SF shouldn't be forced to remain neutral until the BAF is hostile to RM. But RM shouldn't attack SF without their own reason. Be that attacks on their allies or something. If SF and RM go to war, RM should shoot BAF as well, and SF should shoot RM (NPCs) as well. Now if AW and SF go to war, AW should be hostile with both SF and BAF, and any BAF-tagged players, while SF is hostile to AW, and AW only. Not any Zoner-tagged players, or Zoner NPCs. Its sort of a mix between the two 'static' and 'dynamic.' The Role-play Pickle - TankTarget - 02-01-2007 Exactly people go "FOUL HF can't have that fighter 'cause their Lane Hackers" HF is not a part of the Lane Hackers they're allies because in the upcoming battle in my RP the Lane Hackers save Drake Thastus...blahblahblah I think every faction leader needs to have been here a month...have a full RP story for how the faction came to be and a perfect description of their political standpoint with other factions/NPCs. The Role-play Pickle - JonatanRaven - 02-01-2007 I agree with Dab here, player factions should follow their NPC equivalent as far as possible if they're a part of it. Factions that are not part of a NPC faction but merely allies can make their own rep. But this relationship MUST be clearly stated in the faction manifest. Of course the dynamic part should be the most important. I don't know Igiss' take on this, but if the relationship between factions on the server changes drastically, then the NPC relations should be changed as well. This could work the other way around as well. That would work best if Igiss' gives the faction leaders directives on how to act acording to his master plan. Those rules would of course be the holy commandments of the server. Seeing as he is the gamemaster, that wouldn't be too much to ask of the players. The Role-play Pickle - Fellow Hoodlum - 02-01-2007 Guys, much as we all love Disco here. The dynamics can not be changed to suit us only, as the Phantoms found out. The mod goes to alot of other servers where our factions have little or no relevance. We must try to make our factions work within the existing parameters of Freelancer. Harder, but possible. Roleplay as much as we can, but lets keep it real ... Hoodlum The Role-play Pickle - JonatanRaven - 02-01-2007 That's why I think it would work better if faction leaders got directives on how to act instead of the factions roaming totally free. The Role-play Pickle - TankTarget - 02-01-2007 But Raven some mercenary factions out there just fly around freely looking for work and waiting to be hired by faction forces and whatnot. But I agree with the sentiment we should act like the NPC faction we side with IF said faction is a part of the NPC group. And faction leaders should give directives on how to act when in gameplay to their people. For example the Phantoms are the absolute best example of this they have orders to be fully RP and defeat lawfuls and pave the way for their victory. Their RP is very consistent and they should server as an example of how to manage one's faction. The Role-play Pickle - JonatanRaven - 02-01-2007 ... |