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ID effects on vanilla mechanics - Printable Version

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ID effects on vanilla mechanics - Seriphyn - 02-17-2007

I was thinking about if its possible to change the in-space designation ("To Freelancer Alpha dash one") to something of the faction you are in? So if you have an IMG ID it would be "This is Police Zeta 6 to IMG alpha dash one".

Also, is it possible to change uniforms depending on the ID? Not as a biggie as the previous one but hey ho.



ID effects on vanilla mechanics - Qunitinius~Verginix - 02-17-2007

I think this one has been discussed before, I was the one who brought it up. I do beileve that the answere was that it could not be done, just one of those tings stuck in the coding that was impossible to take out. I thnk thouigh, that it would add ALOT to the game, if it could be done.

Verginix Out


ID effects on vanilla mechanics - sushi - 02-17-2007

One day, source code for Freelancer may be released... then all such dreams could come true.:)


ID effects on vanilla mechanics - Seriphyn - 02-17-2007

' Wrote:One day, source code for Freelancer may be released... then all such dreams could come true.:)

....*drools*


ID effects on vanilla mechanics - endlessvoid - 02-17-2007

' Wrote:One day, source code for Freelancer may be released... then all such dreams could come true.:)

no offence... but Microsoft... and Open Source? :lol:


ID effects on vanilla mechanics - sushi - 02-17-2007

Releasing the source code is NOT necessarily the same thing as making it "open source." Licensing issues are different, and they could also choose to only release part of the source.

Believe it or not, this happens, especially for games. Even from Microsoft.:)


ID effects on vanilla mechanics - Genma - 02-20-2007

Man I wish I knew Bill, so I could talk him into mkaing Freelancer 2 and/or releasing the source code.