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Discovery Mod: Balance Issues - Printable Version

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Discovery Mod: Balance Issues - Igiss - 03-09-2007

Balance Issues

This is the new official thread for reporting all balance-related bugs and posting suggestions and ideas related to the balance of Discovery mod. Since balance is our highest priority, you are most welcome to share your thoughts.

Balance Issues thread covers following subjects:
- Balance of ships;
- Balance of weapons;
- Balance of equipment.

This thread will be regularly cleared of the issues that were already fixed or ideas that were declined or implemented. If you don't find your post and consider it important, don't hezitate to re-post.


Discovery Mod: Balance Issues - Blodo - 11-10-2009

Thread cleaned from all outdated posts. Post your new balance issues here.


Discovery Mod: Balance Issues - Lunaphase - 11-21-2009

GRN vhf is outturned by council bomber. um, what?!

in all of the combat i have witnessed, the Basilisk outturns the GRN vhf by about 10%. Can we up the turn on the vhf at least a little? as is its got about the manuverability as a Roc bomber.


Discovery Mod: Balance Issues - Wood - 11-24-2009

' Wrote:GRN vhf is outturned by council bomber. um, what?!

in all of the combat i have witnessed, the Basilisk outturns the GRN vhf by about 10%. Can we up the turn on the vhf at least a little? as is its got about the manuverability as a Roc bomber.

The Lynx is a heavy VHF. It has armour and a powerplant that far surpasses any other fighter in Gallia. The Basilisk, on the other hand, is a light Bomber, used in hit and run attacks.

GRN fighter pilots have a choice. Either use the more agile Serval, or the heavily armoured and powerful Lynx. I don't see a problem.


Discovery Mod: Balance Issues - Lunaphase - 11-28-2009

Waiiit... you dont see a problem with a BOMBER outturning a fighter. um... what? and for the record, the HF is a brick as well.


Discovery Mod: Balance Issues - Harcourt.Fenton.Mudd - 01-21-2010

Issue: SNAC can hit at 3k if the situation is right.. Solaris turrets have half that range on the big ships.

Interm solution: Increase max solaris range, but lower speed, at least on the BS.




Discovery Mod: Balance Issues - Taneru - 01-21-2010

Solaris turrets are not the only Battleship turrets out there.

Pretty much every battleship turret type except for Solaris and Secondaries have around 3K range, or more.

Also Battleship Missiles.



Discovery Mod: Balance Issues - Harcourt.Fenton.Mudd - 01-21-2010

' Wrote:Solaris turrets are not the only Battleship turrets out there.

Pretty much every battleship turret type except for Solaris and Secondaries have around 3K range, or more.

Also Battleship Missiles.


1- Cruiser/BS Torpedos are very easily evaded/outran

2- Guns other than solaris are easily evaded, especily at range.


Discovery Mod: Balance Issues - mjolnir - 01-21-2010

BS can strafe/evade SN shots

Small BS can do this to shots fired from 800meters
Medium (Bret + Ln Dread) something like 1k
The biggest heavy ones (Zoner Jug. RH BS) at some 1.8k




Discovery Mod: Balance Issues - Harcourt.Fenton.Mudd - 01-23-2010

' Wrote:BS can strafe/evade SN shots

Small BS can do this to shots fired from 800meters
Medium (Bret + Ln Dread) something like 1k
The biggest heavy ones (Zoner Jug. RH BS) at some 1.8k


Not easily however.

Plus according to the stats on the wiki BS Solaris has 1,099m range.

A bomber at thrust can cross that 200 meters and get inside the no-evasive-possible limit very fast

The biggest ones a bomber can fire nearly 1k outside of Solaris range.

Admitedly BSs are SUPPOSED to be hard to evade with, but this gives bombers a massive advantage, since unless piloted poorley they are hard to hit. (based on experince even GB sized ships can evade a BS for a while in a skirmish)