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reputation relationships between factions - Printable Version

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+--- Thread: reputation relationships between factions (/showthread.php?tid=26464)



reputation relationships between factions - William Frederick Cody - 09-13-2009

I want to change some relations between factions, for example: Freelancers and bountie hunters.

How to change the fact, that everytime when you shoot a bountie hunter, your freelancer rep drops a lil bit?

What tool i have to use for that? Could anybody help?


reputation relationships between factions - Birdtalon - 09-13-2009

Elaborate, are you talking about on the server, or a single player game?


reputation relationships between factions - William Frederick Cody - 09-13-2009

I am talking about a private server


reputation relationships between factions - Guest - 09-13-2009

I havent really bothered with it, but at first glance of the FL Files.

initialworld.ini controls Faction Relationships (My guess, is in the event of NPC Hostilities, this will determine who they attack first. Going from the faction of lowest rep, to the faction of highest rep).

Taking Order for example:
rep = -0.65, fc_n_grp
rep = -0.30, li_n_grp

Order NPCs will attack Nomad NPCs and tagged players before attacking LN NPCs and tagged players if there are Order NPCs, Nomad NPC/Player, and LN NPC/Player in the same area.
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empathy.ini effects the changes in faction reputation whenever a ship is destroyed, mission completed, mission failed, or mission aborted.

event = object_destruction, -X (reputation will drop by X due to destroying a ship of this faction)
event = random_mission_success, X (reputation will increase by X for completing a mission for this faction)
event = random_mission_failure, -X (reputation will drop by X for failing to complete a mission for this faction)
event = random_mission_abortion, -X (reputation will drop by X for aborting a mission for this faction)

empathy_rate = <Faction Internal Nickname>, X (reputation for this faction will increase/decrease by X% of the increase/decrease to the original faction)

LN Example:
group = li_n_grp
event = object_destruction, -0.040000
event = random_mission_success, 0.090000
event = random_mission_failure, -0.080000
event = random_mission_abortion, -0.010000
empathy_rate = li_lsf_grp, 0.300000
empathy_rate = li_p_grp, 0.300000
empathy_rate = fc_x_grp, -0.250000

Completing a mission for the LN will increase LN Rep by 0.09
Reputations for LSF and LPI will increase by 0.027
Reputation for Xenos will decrease by 0.0225

Destroying an LN ship will decrease LN Rep by 0.04
Reputations for LSF and LPI will decrease by 0.012
Reputation for Xenos will increase by 0.01


reputation relationships between factions - Canadianguy - 09-14-2009

If it does create you a problem, just get a bribe from barrier gate station.


reputation relationships between factions - reavengitair - 09-15-2009

Doesn't this allready happen?