reputation relationships between factions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: reputation relationships between factions (/showthread.php?tid=26464) |
reputation relationships between factions - William Frederick Cody - 09-13-2009 I want to change some relations between factions, for example: Freelancers and bountie hunters. How to change the fact, that everytime when you shoot a bountie hunter, your freelancer rep drops a lil bit? What tool i have to use for that? Could anybody help? reputation relationships between factions - Birdtalon - 09-13-2009 Elaborate, are you talking about on the server, or a single player game? reputation relationships between factions - William Frederick Cody - 09-13-2009 I am talking about a private server reputation relationships between factions - Guest - 09-13-2009 I havent really bothered with it, but at first glance of the FL Files. initialworld.ini controls Faction Relationships (My guess, is in the event of NPC Hostilities, this will determine who they attack first. Going from the faction of lowest rep, to the faction of highest rep). Taking Order for example: rep = -0.65, fc_n_grp rep = -0.30, li_n_grp Order NPCs will attack Nomad NPCs and tagged players before attacking LN NPCs and tagged players if there are Order NPCs, Nomad NPC/Player, and LN NPC/Player in the same area. ---------------------------------------------------------------- empathy.ini effects the changes in faction reputation whenever a ship is destroyed, mission completed, mission failed, or mission aborted. event = object_destruction, -X (reputation will drop by X due to destroying a ship of this faction) event = random_mission_success, X (reputation will increase by X for completing a mission for this faction) event = random_mission_failure, -X (reputation will drop by X for failing to complete a mission for this faction) event = random_mission_abortion, -X (reputation will drop by X for aborting a mission for this faction) empathy_rate = <Faction Internal Nickname>, X (reputation for this faction will increase/decrease by X% of the increase/decrease to the original faction) LN Example: group = li_n_grp event = object_destruction, -0.040000 event = random_mission_success, 0.090000 event = random_mission_failure, -0.080000 event = random_mission_abortion, -0.010000 empathy_rate = li_lsf_grp, 0.300000 empathy_rate = li_p_grp, 0.300000 empathy_rate = fc_x_grp, -0.250000 Completing a mission for the LN will increase LN Rep by 0.09 Reputations for LSF and LPI will increase by 0.027 Reputation for Xenos will decrease by 0.0225 Destroying an LN ship will decrease LN Rep by 0.04 Reputations for LSF and LPI will decrease by 0.012 Reputation for Xenos will increase by 0.01 reputation relationships between factions - Canadianguy - 09-14-2009 If it does create you a problem, just get a bribe from barrier gate station. reputation relationships between factions - reavengitair - 09-15-2009 Doesn't this allready happen? |