Discovery Gaming Community
Balance - Printable Version

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Balance - Nadir - 04-06-2007

I was asked in the KNF forum by a senior member to make rules about reducing the number of missile turrets available on ships. The same member also suggested people patrol and make contact with enemies in fighters instead of capital ships in order to encourage agressors not to turn up exclusively in battleships, and only break out the heavy stuff when the heavy stuff turns up at our front door. This is my response, for better or worse. I would be interested in what people think about the issue of solving balance problems. I'd like a sober discussion on this so please, no off-the-cuff flaming - I have a few 'brave' and possibly quite unpopular things to say.

Quote:There are quite a lot of balance issues and, agreed, worse is the missile turret ones.

So now people are saying we have to modify the way our characters do things because of yet another game 'bug' (balance issue). I hate that situation. Playing 'fair' invites the argument that no-one should fly ships or fine tune their weapons loadout at all as that could be, and often is, unfair to an opponent. Hey, the only way to ensure battles in FL are fair is to change everything so everyone has one gun type and one ship type available - then it would be purely a test of flying skill. Are we expected to nerf our own load out and nerf our fleet (such as it is) to placate anyone who comes after us?

How would Quake 3 be if you got pissed off at the guy (or girl) who just fragged you just because they had a BFG and you only had a shotgun, then proceeded to insult them because of it?

Unfair situations happen.

It's childish behaviour from losers that is endemic in the Disco community. Loosing is annoying, especially when it seems that the enemy is 'cheating' by having better ships and weapons. But they're not cheating. And it's inevitable.

We don't have enough active members to start playing nice when battleships turn up on our door step and blow stuff up - our 'fleet' has one battleship with one player who's play time is now strictly limmited. We're not encouraging other players to attack us with bigger ships, the game allows that to happen so people will do it anyway.

The game balance of FL is skewed all over the place. A fighter cannot even dent a battleship's shields so if one of us is on and an enemy battleship turns up (I can count three times that happening when I flew just a fighter), we have to go hide until it goes away.

I will NOT mandate artificial un-RP rules to limit ship types or weapons. It would be good if KNF players all had fighter characters and did patrolls in them but I won't mandate it. We have the entire NPC KNF/KNP running around doing that - not that they're much use but that's another issue to do with FL we work around.

Let the flames commence, but if no-one can find a an ineluctable argument in regard to role-play to stop people doing what the FL Disco universe encourages , things will happen as they will. If the whole community falls apart - good! - perhaps that will show Igiss some of the underlying faults in his Mod and allow him to fix them. Let the machine break if it's built with flaws! It's sometime the only way they can be fixed.

If you feel a moral urge to play fair, reduce the number of missile turrets on your ship. If you feel flying cap ships encourages people attacking you to use cap ships (who would choose to attack a House faction in less than the biggest damn ship they could afford?) by all means, fly a fighter.

Remember that it's other players who choose to attack the KNF: we do not attack them. And again, if you're worried that eventually no one will attack us, or the attacks will get out of hand - sorry, it's the unbalanced nature of the game. Give me an strong RP reason to tell people to behave differently and I will, but I won't patch up game problems for Igiss. You can quote me on that.

If anyone goes "missile spamming!" my response is "yes, of course! You have a point?". It's a Kusari invention and it's inevitable for our RP for us to use them. Report personal insults to the server admins with screen shots, or just point out it's not our fault missiles are too useful. Are we playing fair? Not our problem, we're doing what our characters would do.

So, sorry, I'm not going to be making any rules over this - I think you will find what's good for the game in the short term will make it unplayable in the long - I won't interfere with natural evolution. Things need to evolve by themselves if the whole is to be made stronger.



Balance - Igiss - 04-06-2007

Nadir, this community exists for nearly 2 years, and you joined 2,5 months ago. And I suppose you should be more careful with words about the community falling apart.

Balance issues are a problem for every multiplayer game, for every Freelancer mod. This is why balance of many aspects of Discovery is changing from one version to another. You might compare it with patching for commercial multiplayer games. And I'm sure (dunno if others will agree or not, but that's my opinion) that during the recent year we made a lot of progress in terms of balance.

Why? One reason is because now people are really flying different ships with different setups. There are setups that work better than others, surely; but none gives an unfair advantage over all other options, like it often happens. Also, it's true that fighters have no chance against battleships, but should they have a chance? Guess not; fighters have their own mission and are useful against other ship types.

Nothing is ideal, of course, but I'm working on improving balance. The missile issue is one of the /numerous/ balance issues that will be addressed in the next beta.

To conclude, I won't amend server rules to suit balance problems that don't completely ruin the game. If something does ruin the game, rules might be introduced before the problem is fixed. Factions are free to introduce any rules for their members.


Balance - Nadir - 04-06-2007

' Wrote:Nadir, this community exists for nearly 2 years, and you joined 2,5 months ago. And I suppose you should be more careful with words about the community falling apart.

Balance issues are a problem for every multiplayer game, for every Freelancer mod. This is why balance of many aspects of Discovery is changing from one version to another. You might compare it with patching for commercial multiplayer games. And I'm sure (dunno if others will agree or not, but that's my opinion) that during the recent year we made a lot of progress in terms of balance.

Why? One reason is because now people are really flying different ships with different setups. There are setups that work better than others, surely; but none gives an unfair advantage over all other options, like it often happens. Also, it's true that fighters have no chance against battleships, but should they have a chance? Guess not; fighters have their own mission and are useful against other ship types.

Nothing is ideal, of course, but I'm working on improving balance. The missile issue is one of the /numerous/ balance issues that will be addressed in the next beta.

To conclude, I won't amend server rules to suit balance problems that don't completely ruin the game. If something does ruin the game, rules might be introduced before the problem is fixed. Factions are free to introduce any rules for their members.


Granted, my wording could have been more diplomatic - no element of criticism to anyone is intended for a start, I'm simply stating some principals I believe in which led me to denying the request that we should limmit our missile turrets to 1 and only fly cap ships when enemy units are seen with them (I guess it would have helped if I posted the original message). Of course I don't what the Disco community to collapse - I've spent the past 3 months trying to rebuild a faction and it's still an uphill battle I put many hours a day into. The point is purely principles: I'd prefer the community to collapse or people to get pissed off with me and call me a 'missile spammer' than introduce faction rules that don't make any RP sense just to patch over game problems or placate individuals. I'd prefer to knock over my house than to keep filling in cracks as the foundations subside. My house is fine, the foundations good and there aren't any cracks (well, no big ones anyway) and the Disco community is popular and there's many interesting, vibrant, dedicated people here.

This leads to the point that I won't be making faction rule to make things 'fair' - I won't make KNF members use one weapon and one ship - to use my example of ultimate fairness.


Balance - Nadir - 04-06-2007

Oh and most of the big balance issues stem from FL itself rather than the mod. When a battleship is nearly as wide as a planet you know something was amiss in the original design...:)

Igiss should know how much people including myself am amazed at what he's done.


Balance - Nightfall - 04-06-2007

Well, what I don't like is people using bugs 'because they can'. Base your victories and faction on skill and honor, I will respect that, always.

We had quite a few 'because we can' factions here, three of those in my time. Need I say more?


Balance - Nadir - 04-06-2007

If a faction behaves in ways against the spirit of the game they get what they deserve... by not attracting new players or being forced out by peer pressure. Fair enough.

In this case I don't see the RP (that is, what would I do if I were that person) arguments for missile limitations. It will only piss people off for a short time anyway, as the next beta will improve the situation.

I may have got a bit to enthusiastic about my argument favouring free evolution over protecting people from game issues but several people have been calling for artificial limitations on missiles not to mention calling people who use them various uncomplimentary names and acting like it's dishonourable to use something even though it's perfectly in character.

My VHF was shot down by missile barrages twice in a row secondsafter contacting the same enemy but I didn't insult the people doing it and certainly don't think it's OOC, bad RP or anything like dishonourable conduct... merely a lesson not to fly fighters at capital ships until the balance problem is sorted out.


Balance - Nightfall - 04-06-2007

' Wrote:If a faction behaves in ways against the spirit of the game they get what they deserve... by not attracting new players or being forced out by peer pressure. Fair enough.

In this case I don't see the RP (that is, what would I do if I were that person) arguments for missile limitations. It will only piss people off for a short time anyway, as the next beta will improve the situation.

I may have got a bit to enthusiastic about my argument favouring free evolution over protecting people from game issues but several people have been calling for artificial limitations on missiles not to mention calling people who use them various uncomplimentary names and acting like it's dishonourable to use something even though it's perfectly in character.

My VHF was shot down by missile barrages twice in a row secondsafter contacting the same enemy but I didn't insult the people doing it and certainly don't think it's OOC, bad RP or anything like dishonourable conduct... merely a lesson not to fly fighters at capital ships until the balance problem is sorted out.
I know what you mean by calling people uncomplimentary names, I was there on one occasion and I warned the ones using them. You're right about that but you have to let the one that looses to feel a little bad, after all they lost. I don't tend to call people names when I loose and also don't like to be called names when I win.

True one fighter isn't supposed to be able to do anything on it's own except annoy a battleship. But a group of fighters should be able to do something... and so on, not to repeat what should hurt what. But, using RP as an excuse... let me ask you a question: Suppose Igiss makes the Kraken 2 do 80000 hull damage and 40000 shield damage, fire 4.00 and use 0 energy and projectile speed of 1500m/s (I wish!:lol:) and I come with 3 of my GoR to Kusari and start killing everything in sight in a matter of seconds and say 'It's RP Outcasts have such a weapon! I CAN use it, I won't impose unRP limitations to my faction'. How would you feel?

I rest my case!


Balance - caylith - 04-06-2007

You make good arguements and you have good points. Contradicting points but good ones nonetheless...

Now, i'm sure you've read my posts about the missiles and such. Are you grouping me in with the ones moaning, complaining and insulting in system chat? I hope not since I haven't done that. A single fighter shouldn't be able to hurt a battleship...that's only common sense.

Now a fighter should have a good fight against a gunboat...to at least be able to take the shield down (right now that doesn't even happen) It should be extremely hard to kill the GB and, if victorious, the victory would be that much sweeter for the fighter pilot. I do think that a wing of fighters whould have some chance..but no chance against the KNF missile gunboats.

I only have fighters, that's all I fly, they're what I enjoy flying. I can't go anywhere in game these days without encountering capital ships. Shall I stop playing, as you say the fighters should...until it's fixed? It will not be fixed, players are still going to use the biggest and baddest ships they can get their hands on.

When the GoR and Phantoms go 'hunting' (the 2 characters I use most) we bring a well rounded battlegroup in. Not a fleet of capital ships! And I am, as always, the fighter support. I can't go in any longer to these fights since there are no targets for me to fight...no fighters to take down. And I can't do anything to the missile boats either. That is ALL there is lately. When I don't last long enough to launch the first countermeasure when coming out of cruise....that sucks big time. I don't have enough CM's to last the first couple of volleys coming from your gunboat pilots.

I'm not saying to get rid of them by any means. What I am saying is that it's not fun being blown up, repeatedly and then being called names in system chat and hearing "Phantoms suck! We killed a Phantom!" Nor do I like hearing "You're a coward, Phantom! You don't want to fight us cause you're a chickenSh*t Phantom!" No, i'm a lone raven claw and i'm trying to make it to a base to do missions (cause that's all I can do anymore) and I have 4 people flying capital ships in the system wanting me to fight them for their sole purpose of bragging rights.

There are others out there like me, who only fly fighters and are sad that we can't do anything. We've talked about it, it sucks.


Balance - Dab - 04-06-2007

Nadir, you say your not encouraging people to come after you in BSs, but thats exactly what the KNF is doing. Every time fighters show up you don't go hop in your own to duel. More than half your members traded in their only fighters for gunboats, and then put as many missiles on them as could be. True, your changing your ships to deal with what you face more often, but when you go to the extent where your using ships and equipment that DO need balanced (Miner with GB weaps in Honshu anyone?) than thats what is making people mad. Misfit is using 5 missile turrets and simply spamming fighters non stop 'just because he can.'

This isn't about losing, but about people abusing things that need balanced. You know when the Viper became near-invincible, people started using it because they KNEW it was half-impossible to kill without spamming torpedoes. Then there were the other players who (some even had the ship) refused to fly them until the version came out to fix them. These players were not mad about losing. They were made that a bunch of noobs just went out and grabbed the best and buggiest fighter they could because they knew they would win almost any fight against another fighter.

Thats the problem with spamming with 5 missile turrets. You don't want to encourage them from bringing battleships, but spamming missiles IS going to do that. I planned to make a Blood Dragon fighter so I wouldn't always have to use my cruiser, except against cruisers. Now I HAVE to use that cruiser whenever I enter Kusari because all I expect is being spammed. Its ruining the game for everyone. Adjusting your loadout to your enemy is one thing, using an unbalanced one just so you can win is something completely different. It IS unfair and it should be fixed. Not because it beats other loadouts, but because it shouldn't be able to kill a fighter in 5 seconds, gunboat or not. True, a cruiser can hurt the GB more now without getting as much damage, but what cruiser can effectively hit a GB in the first place? My Talarca is a light cruiser, meaning less armor and more agility, and I still have a hard time. If the GB is attacked by a larger ship it can just cut and run until enemy is out of CDs.

This is an uber-loadout used by those interested in just winning, as is the missile spamming 'tactic' and needs to be balanced with everything else in the game. Its still going to be a very effective fighter killer loadout, but it should NOT be this good. Thats all there is to it, and you can either accept it or deny it, its your opinion, but what is a fact is it IS unfair to anyone in a fighter. True, upon seeing a GB a fighter should run or get some backup, but with this missile spamming loadout a fighter is dead upon sight.

If this continues unbalanced (which it won't) fighters, the thing FL was made to use, will be useless and never touched. You'll see capships, capships, and more capships. Then GBs will die off as their are no fighters to use. Then it will either be tons of BSs or BSs and cruisers. Maybe with fighters coming back.

The fact is we don't want cycles, we want everything to be used equally and for everything to be able to survive a fight fairly. Already I've seen the numbers of fighters reduced in such a way its sad because all SF, SA, or KNF does is missile spam. I have a great respect for RM because of the way they fight and not use unbalanced or out-of-RP equipment. The fact that they do not go out in tons of RH GBs and missile spams earns them a great deal of my respect. They have more fighters than anything else, unique among the player house factions. They are not interested in winning so much as they are in having fun and the other players having fun. SA, SF, KNF, you three factions are only interested in winning (or in SA's case, making sure they 'appear' to win no matter the cost, as is obvious from their 'buggy' battle reports.) and that fact becomes evident in the ships your use and/or the equipment and tactics. You aren't interested in other people's fun, but only your own, and more importantly (for you), winning.


Balance - Kane - 04-06-2007

Might I make a small point here?

You people are forgetting a very simple fact; missiles as they are do -nothing- against captial ships. Gunboats and up, missiles are useless. So when the KNF gunboats come up against another gunboat outfitted with energy weapons they're going to die, watching their missile spam whither against the shields of the enemy. Wait untill someone brings in those nasty little Corsair gunboats, or even the Rouge gunboat. Find good GB pilots, and then start hunting down other GBs. If the loadout of the boats in question dosen't change rather abruptly after that, then (no offence intended to anyone) those people who don't change are rather stupid.

The KNF found a tactic that worked. They changed, but others have yet to change. When the agressors finaly change, they'll change as well. It's a cycle. On planet Earth, the Battleship was king for the longest time. Now, it's all about air power, the fighter. Once we get into space and develop shields, the battleship (Or Dreadnaught, or Super Dreadnaught (Of which I want one)) will once again become king. Then weapons will change, and fighters will threaten that position again, and on and on. It's a cycle. I remember hearing storied of times when people could mount Liberty Forward guns on their fighters -as- guns. Anything bigger then a fighter would have been obsolete if that had been alowed. It wasn't long ago that battleships -could- be taken down by a fighter pilot. A, as in singular. It's a rotation, and it keeps on turning.

Don't moan all day over here. Go find people with gunboats or cruisers. Wait for the KNF to show up in their gunboats, then show them what an energy armament can do.

If, by the way, any of you KNF people would like to find out what an energy armament can do, we could arrange a duel. Feuer, my Rheinland GB is up in Honshu, if I remember. He has mostly energy weapons, with only two missiles to help catch those twichy fighters.