Discovery 4.83 Final Release - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery 4.83 Final Release (/showthread.php?tid=2826) |
Discovery 4.83 Final Release - Igiss - 05-08-2007 Discovery 4.83 Final Release The long-awaited final release of Discovery 4.83 is now available! This release will now be installed on both RP and PvP official server. I'll submit the file to TLR and to ModDB if no serious errors will be found in this release. >> Discovery 4.83 continues the best traditions of its predecessors with lots of new features to enjoy, including 10 new ships (5 of them are Discovery-exclusive models created by Legeonation, Vaporlynx, and Doom), 4 new and 8 updated systems (many of them clan systems by Dab and Nightfall), dozens of new weapons for fighters and capital ships, armor upgrades for capital ships, new equipment and commodities. Three new factions became part of Discovery with the new release; NPC freelancers can now be seen in many regions of Sirius. Like before, storyline singleplayer is fully supported, and Open SP can be enabled in mod options. See complete changelog in the mod's Readme file and below in this post. Download Links http://discoverygc.com/files/Discovery483.zip.flmod Precise file size: 37313193 bytes What's New in 4.83 - 10 new ships: Arrow by Vaporlynx Collector (CSV II) by Doom Decurion (Advanced Legionnaire) Dragon Gunboat by Vaporlynx Griffin (Advanced Hawk) Huntress Cruiser Hyena (advanced Bloodhound) Kusari Cruise Liner Stinger by Legeonation Tiger Shark by Legeonation - 4 new systems: Dundee (Bretonia) Omega-52 (Omega space) Omega-55 (Omega space) Omicron-64 (Omicron space) - 8 updated systems: Connecticut (Arena system) Omicron-74 (Zoner system) by Dab Omicron-82 (Phantom system) by Nightfall Omicron-85 (Outcast system) by Nightfall Omicron-100 (The Order system) by Nightfall Tau-63 (Blood Dragon system) by Nightfall Vespucci (Lane Hacker system) by Dab Virginia (Liberty Navy system) by Dab - 18 new stations in both new and updated systems listed above. - New objects (planets, asteroid fields, wrecks) added to many of the previously empty systems and guard systems. - 3 new factions: Freelancers, The Wild, and Phantoms. - Players are visible for other players from longer distance (15K). - View distance for player and NPC fighters and freighters increased. - All shipyards now sell capital ships, along with shields, weapons, and equipment for capital ships. - 12 new level 9 weapons available for fighters. All pirate factions now have their own level 9 weaponry. List of weapons: Heavy Flashpoint (new version), Barrager Mk V, Protector Mk IV, Suncannon D, Fury 5, Destroyer, Hellflurry Mk IV, Trefoil, Luger Type D, Gaia's Angel, Black Widow (new version), Vulture 4. - 7 new missile turrets for capital ships added. - Power and energy efficiency of all capital ship turrets rebalanced; missile turret refire rate halved. - High-level fighter guns and turrets rebalanced, prices changed. - Turret number for some of the largest battleships increased from 14 to 16. - 7 new armor upgrades for capital ships added. - Fighter turret levels range from 1 to 5 now (original levels were divided by two, so level 10 is now level 5, level 7 is level 4 etc). This was necessary to distinguish between larger and smaller turrets. - Maneuverability of all gunboats reduced. Balance for all capital ships enhanced. - Countermeasure dropper hardpoints added to capital ships of all classes, both new and original, including the liners. - The original Starflier added for sale at Pittsburgh. - Solaris became a level 10 codename available only from wrecks. Two new codenames added. - New thruster for capital ships added. - Explosions of capital ships look more impressive. - Sounds enabled for Liner, Prison Liner and several other engines. - Relations between factions updated. - Nomads are now visible on the faction reputation list. - Descriptions for many factions updated; new allies, enemies listed. - Mission level increased for House battleships and certain stations. - Power of turrets increased for stationary battleships of all Houses. - Armor and codename weapons now require cargo space to carry (weapons don't take up cargo space when mounted). - Base price for many original commodities increased to make trade routes more profitable. Many trade routes changed. - Spaceship Crew commodity added. Server rules for RP and PvP official 24/7 servers available as commodities. - Special admin commodities available: Warning Notification and Fine Notification. - New ID types added: Military ID, Pirate ID, Trader ID, Terrorist ID, Phantom ID, and others. ID prices now differ. - Mineable asteroids drop more loot (fix based on mineable field list by Sid). - New mod option: view distance selection. Available choices: Medium (Discovery default), Low (Freelancer original), High. - War between Bretonia and Kusari continues; more news about ongoing events available. - Many other changes related to weapon and ship balance, system layout, equipment stats, and more. - Fixed few bugs remaining from 4.82, corrected infocard errors. What's New in 4.83 Final - Updated Discovery system map (discoverymap.gif). - Added more news about the war between Kusari and Bretonia. - Rebalanced trade routes: new profitable routes added, some of the older routes made less profitable. - Added gun hardpoint, changed hardpoint locations for Collector. - Increased power rating of Battlecruisers. - Fixed view distance, maneuverability of the Arrow. - More fixes and minor tweaks. Feedback This thread is locked. Bugs and issues should be reported to following topics: General Bugs Balance Issues Use this topic to post suggestions and ideas: Ideas & Feature Requests |