SP issue - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: SP issue (/showthread.php?tid=2948) |
SP issue - GBBlackKnight - 05-25-2007 I just installed Freelancer for the first time in a few years and wanted to see what the best new mods are out there. Discovery seems to fit that need. Anyways, I installed Freelance, the FLMM, then installed the Discovery mod and activated it with no issues at all. Game runs perfectly fine. However, when I upgrade to my first new ship in SP, the Patriot, I don't appear to have tractor beams anymore. I have travelled to several planets and stations, to see if anyone sold them (thinking it might be a seperate component to install), but none are available. I can't complete the 'capture Ashcroft' mission early on in the game without a tractor beam on my craft. Is there a place to buy one, or is SP not completely working with this mod, or is it just a flaw with that ship only in the mod? SP issue - thekillerppodl - 05-25-2007 buy a IDI it replaces the tractor beam for use in multiplayer all ID's haev the tractor so the one you buy doesn't matter SP issue - GBBlackKnight - 05-25-2007 OIC - thanks for the info... SP issue - Gazoo - 05-25-2007 You can buy freelancer id for 500 credits till you get more cash When you buy a new ship be sure to transfer id to new ship or u lose it and have to buy new. I made this mistake a couple times till I finally got it into my head(as big as it is) |