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FLHook - resolved - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: FLHook - resolved (/showthread.php?tid=29703) |
FLHook - resolved - Not Espi - 11-11-2009 very simple question. where do you extract the flhook files in order to make it work? FLHook - resolved - Boss - 11-11-2009 Freelancer\EXE You can either run FLHookStart or add flhook.dll to dacomsrv.ini Example dacomsrv.ini: @include FL_Dev.ini [DACOM] IgnoreDACOMEnv = true DllPath = .\ [Libraries] readfile.dll engbase.dll x86math.dll rendcomp.dll system.dll Thorn.dll DebugLib.dll rp8.dll shading.dll FLHook.dll [System] DirectX8 MaterialLibrary TextureLibrary [Engine] Animation Hardpoint RenderManager [RenderManager] SphereMesh TriMesh FLHook - resolved - Not Espi - 11-11-2009 also it says in ther eadme that it crashes with flserver 1.0, ive managed to run the 1.1 updater from microsoft but when i look at the 'about' section on flserver, it states version 1.0 so im confused. is there a separate update? FLHook - resolved - Not Espi - 11-11-2009 seems to be working .. ill give it a go ingame. FLHook - resolved - Boss - 11-11-2009 Ignore that. The Readme lies, in this case. Besides the fact that it's running 4.85, not 1.0 >.> FLHook - resolved - Not Espi - 11-11-2009 haha .. thanks. one more thing? where can i get faction and base id's to use in flhook? will flstat have those? edit*** it does, actually. thx for the help. at least we got something to play while the server is down. |