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Annoying Problem w/ Modding - Printable Version

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Annoying Problem w/ Modding - Camtheman Of Freelancer4Ever - 11-27-2009

Well, Ive added another ship from a long dead mod, so I can play with it in the campaign. However, when I go to the ship dealer, I crash to desktop. In addition, when I click the info query button while im on manahattan I CTD. When I go into Freelancer companion and check the ships on manhattan, they're all there and the ship I put it says "object unknown" On Datastorm, the ship doesnt show up at all. Any Ideas on how to fix this?


Annoying Problem w/ Modding - Alex. - 11-27-2009

How many ships are sold at that base?
There's a limitation of 3.


Annoying Problem w/ Modding - Camtheman Of Freelancer4Ever - 11-27-2009

Lol, I know thats not the problem. Freelancer Explorer is the program I use. I didnt transfer the ship's infocard, thats FAR beyond my understanding. I doubt thats the problem though, ill just get those IDS? errors. No infocard doesnt warrant a CTD.


Annoying Problem w/ Modding - Alex. - 11-27-2009

Microsoft made this game.
Firing a weapon in game once caused me a CTD.
Only other thing I can think of is FLExplorer making bad INI files, you sure it did them correctly?


Annoying Problem w/ Modding - Camtheman Of Freelancer4Ever - 11-27-2009

I copied and pasted the relevant sections from the old mods ini files to the ones from the SDK in my mod... I doubt I missed anything because I searched the ships name and copied all relevant sections from the ini files that came up.


Annoying Problem w/ Modding - Cannon - 11-27-2009

Modding can be difficult. FLExplorer causes many subtle bugs. Generally you have to do thing by hand.

Find FLErrorChecker and FLScan run these. They'll probably show you the problem(s).


Annoying Problem w/ Modding - Camtheman Of Freelancer4Ever - 11-27-2009

Well, ive googled, and came up with "seriouszone forums" with links to download locations on lancers reactor, but they're 404 not found errors... Ugh.


Annoying Problem w/ Modding - Camtheman Of Freelancer4Ever - 11-29-2009

Sorry for the double post. I got flscan and Now im even more confused. I thought I was doing it right but I guess not. What files are neccesary to copy from the old mod to mine? I do have the sdk thing unzipped in (mymod/data)

Shiparch? Cockpit files? What?

EDIT: I copied the ShipArch, Goods and all the ships .mat s3d ect files to their respective locations on my mod, created folders to match their paths, ect. Now when i run FL with mymod activated it doesnt even pass the flash screen before CTD'ing.


Annoying Problem w/ Modding - Seth Karlo - 11-29-2009

Quote:EDIT: I copied the ShipArch, Goods and all the ships .mat s3d ect files

You're using .3ds files? That's your problem. They need to be .cmp


Annoying Problem w/ Modding - Cannon - 11-29-2009

' Wrote:You're using .3ds files? That's your problem. They need to be .cmp

Head to http://www.the-starport.net most tools are available or linked to from this site. It also has a bunch of tutorials.