Rule 6.7 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Rule 6.7 (/showthread.php?tid=30351) Pages:
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Rule 6.7 - Boss - 11-29-2009 Quote:6.7 Attacking transports, liners or demanding cargo from the same is not allowed for cruisers and battleships. Keeper ID AI ID Special Operative ID What of those? Rule 6.7 - teschy - 11-29-2009 ' Wrote:Keeper ID Quote:6.7 Attacking transports, liners or demanding cargo from the same is not allowed for cruisers and battleships. I don't know about the AI ID though. And they probably meant all Nomad related ID's.. keeper, wilde, nomad w/e. Rule 6.7 - Boss - 11-29-2009 Ah, didn't see h) Still though, my two biggest concerns right now are AI and Keeper ID. Rule 6.7 - Barrier - 11-29-2009 My thoughts would be that Keeper ID is practically the same as a Guard ID. So if someone decides to pay their homeworld a visit, that person will be terminated. AI ID, on the other hand, shouldn't be able to do that unless it has some kind of special RP. Rule 6.7 - Boss - 11-29-2009 ' Wrote:My thoughts would be that Keeper ID is practically the same as a Guard ID. So if someone decides to pay their homeworld a visit, that person will be terminated. I was more of the thought the Keeper ID is akin to a Nomad ID. I still want to be sure via an Admin's POV though. Rule 6.7 - Fellow Hoodlum - 11-29-2009 The Nomads and the Wild have only one official faction each. Take those IDs as the same. Special Operations ID is bound by the parameters of roleplay under which it was granted. The AI ID does not appear anywhere on the exceptions list. Hoodlum Rule 6.7 - Harcourt.Fenton.Mudd - 11-30-2009 What about zoners/zonerguard in freeport no fire zones ? Asking because, especily in penn a lot more transports are being used for piracy, which can easily lead to conflict with the no fire zone. Rule 6.7 - Fellow Hoodlum - 11-30-2009 Freeport No Fire Zones are roleplay only as far as we are concerned. They do not, and cannot affect server rules. Guard system only, is the exception. Hoodlum Rule 6.7 - Boss - 11-30-2009 Thanks for the info, Hood. Rule 6.7 - DarthCloakedGuy - 11-30-2009 ' Wrote:Asking because, especily in penn a lot more transports are being used for piracy, which can easily lead to conflict with the no fire zone.Call out the bombers for that. |