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Rule 6.7 - Printable Version

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Rule 6.7 - Boss - 11-29-2009

Quote:6.7 Attacking transports, liners or demanding cargo from the same is not allowed for cruisers and battleships.

Exceptions to this rule are:

a) Terrorist, Nomad, Wild, Phantom ID players;
b) LSF or Liberty Navy Guard vessels operating within Zone 21 or Alaska;
c) Order Guard vessels operating within Alaska or Omicron Minor;
d) Blood Dragon Guard vessels within Chugoku;
e) Corsair Guard vessels within Omicron Gamma;
f) Outcast Guard vessels within Omicron Alpha;
g) Guard ID players in their -own- associated Guard system.
h) Special OP players within the guidelines of their approved RP.

Traders whom are attacked in these areas may be pursued and destroyed beyond them.

Keeper ID
AI ID
Special Operative ID

What of those?


Rule 6.7 - teschy - 11-29-2009

' Wrote:Keeper ID
AI ID
Special Operative ID

What of those?

Quote:6.7 Attacking transports, liners or demanding cargo from the same is not allowed for cruisers and battleships.

Exceptions to this rule are:

h) Special OP players within the guidelines of their approved RP.

I don't know about the AI ID though. And they probably meant all Nomad related ID's.. keeper, wilde, nomad w/e.


Rule 6.7 - Boss - 11-29-2009

Ah, didn't see h)

Still though, my two biggest concerns right now are AI and Keeper ID.


Rule 6.7 - Barrier - 11-29-2009

My thoughts would be that Keeper ID is practically the same as a Guard ID. So if someone decides to pay their homeworld a visit, that person will be terminated.

AI ID, on the other hand, shouldn't be able to do that unless it has some kind of special RP.



Rule 6.7 - Boss - 11-29-2009

' Wrote:My thoughts would be that Keeper ID is practically the same as a Guard ID. So if someone decides to pay their homeworld a visit, that person will be terminated.

AI ID, on the other hand, shouldn't be able to do that unless it has some kind of special RP.

I was more of the thought the Keeper ID is akin to a Nomad ID.

I still want to be sure via an Admin's POV though.


Rule 6.7 - Fellow Hoodlum - 11-29-2009

The Nomads and the Wild have only one official faction each. Take those IDs as the same.
Special Operations ID is bound by the parameters of roleplay under which it was granted.
The AI ID does not appear anywhere on the exceptions list.

Hoodlum


Rule 6.7 - Harcourt.Fenton.Mudd - 11-30-2009

What about zoners/zonerguard in freeport no fire zones ?

Asking because, especily in penn a lot more transports are being used for piracy, which can easily lead to conflict with the no fire zone.


Rule 6.7 - Fellow Hoodlum - 11-30-2009

Freeport No Fire Zones are roleplay only as far as we are concerned. They do not, and cannot affect server
rules. Guard system only, is the exception.

Hoodlum


Rule 6.7 - Boss - 11-30-2009

Thanks for the info, Hood.


Rule 6.7 - DarthCloakedGuy - 11-30-2009

' Wrote:Asking because, especily in penn a lot more transports are being used for piracy, which can easily lead to conflict with the no fire zone.
Call out the bombers for that.