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More Roleplay Cargo - Printable Version

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More Roleplay Cargo - Akura - 12-20-2009

Glance over this list here:

Quote:rm_heavy_water|Heavy Water
rm_biotoxic_nanobots|Biotoxic Nanobots
rm_secret_industrial_research|Secret Industrial Research
rm_old_fashioned_nuclear_devices|Old Fashioned Nuclear Devices
rm_nerve_toxin|Nerve Toxin
rm_hazardous_single_cell_innoculin|Hazardous Single Cell Innoculin
rm_harvested_human_organs|Harvested Human Organs
rm_experimental_weapon_research|Experimental Weapon Research
rm_military_arms_data|Military Arms Data
rm_infectious_waste|Infectious Waste
rm_carnivorous_insectoids|Carnivorous Insectoids
rm_experimental_ship_research|Experimental Ship Research
rm_biowarfare_ampules|Biowarfare Ampules
rm_classified_battleship_specs|Classified Battleship Specs
rm_secret_files_on_government_officials|Secret Files on Government Officials
rm_classified_artifact_reports|Classified Artifact Reports
rm_unstable_isotopes|Unstable Isotopes
rm_list_of_double_agents|List of Double Agents
rm_classified_defense_plans|Classified Defense Plans
rm_antimatter_bomb_components|Antimatter Bomb Components
rm_escape_pod|Escape Pod
rm_fusion_weapon_components|Fusion Weapon Components
rm_experimental_troop_enhancement_research|Experimental Troop Enhancement Research
rm_classified_alien_research_|Classified Alien Research
rm_hunter-killer_robots|Hunter-Killer Robots
rm_commodity_exchange_access_codes|Commodity Exchange Access Codes
rm_smuggled_military_secrets|Smuggled Military Secrets
rm_classified_base_plans|Classified Base Plans
rm_holoviral_counterfeiting_technology|Counterfeiting Technology
rm_genetically_enhanced_bacteria|Genetically Enhanced Bacteria
rm_biohazardous_material|Biohazardous Material
rm_military_defensive_weakness_profiles|Military Defensive Weakness Profiles
rm_stolen_industrial_secrets|Stolen Industrial Secrets
rm_military_scramble_codes|Military Scramble Codes
rm_stolen_financial_codes|Stolen Financial Codes
rm_station_blueprints|Station Blueprints
rm_neophage_weapons|Neophage Weapons
rm_poisonous_plants|Poisonous Plants
rm_classified_military_research|Classified Military Research
rm_chemical_waste|Chemical Waste
rm_anti-personnel_weapons|Personnel Weapons
rm_military_threat_assessments|Military Threat Assessments
rm_genetically_enhanced_phage|Genetically Enhanced Phage
rm_holstein_sea_serpent_venom|Holstein Sea Serpent Venom
rm_experimental_cloning_materials|Experimental Cloning Materials
rm_list_of_civilians_under_surveillance|List of Civilians Under Surveillance
rm_viroids|Viroids
rm_hidden_base_map|Hidden Base Map
rm_dangerous_alien_artifacts|Dangerous Alien Artifacts
rm_blistering_agents|Blistering Agents
rm_human_bomb_implants|Human Bomb Implants
rm_government_agents_list|Government Agents List
rm_secret_military_codes|Secret Military Codes
rm_mutagens|Mutagens
rm_water_poisoning_supplies|Water Poisoning Supplies
rm_military_troop_assignments|Military Troop Assignments
rm_alias_list|Alias List
rm_government_research_on_jump_holes|Government Research on Jump Holes
rm_list_of_defense_network_backdoors|List of Defense Network Backdoors
rm_quantum_bomb_components|Quantim Bomb Components
rm_classified_artifact_research|Classified Artifact Research
rm_incendiary_planet_bombs|Incendiary Planet Bombs


You may or may not know what these are.

They are mission cargoes, the 'rm' stands for Random Mission, these are the random items you collect, return or destroy on missions.


But, if an admin types this:

".addcargo <name> rm_<missioncargofromabove> 1 0"

One of the above items will be thrown into the inventory of the target name.

Properties of said item:
No icon, 100 Value, Non-stackable, Totally useless besides it's name.



In other words, these items can be spawned, as non-mission cargo.


Roleplay cargo?
Can it be done? Will the server support it?

I mean, someone could put a request in for one of the items above, and if the administration feels it could benefit roleplay, why not give it to players with good reasons to have one?
Conservitively of course.

For example, giving one of the better roleplayed military warships:
"rm_secret_military_codes|Secret Military Codes"

Then unlawfuls have something to gloat about from killing one, and something to report on etc.


To be clear, these items do nothing, they just look fancy.
Useful for RP though.

It means we could have events based one obtaining an item or something.


EDIT: And this stuff is already in the mod, what harm could be done?


More Roleplay Cargo - Tomtomrawr - 12-20-2009

I definately like this idea. Now if a terrorist enters a system, they actually have a role-play weapon that can be used to do massive damage to a planet. There are hundreds of examples that could be thought of right now using that list.

I voted yes on both polls. I love the idea.


More Roleplay Cargo - schlurbi - 12-20-2009

Heh, having a NPC Patrol with an Armoured Transport with something Military instead of a VIP would be awesome.


More Roleplay Cargo - Not Espi - 12-20-2009

you want the admins to give you new stuff via flhook everytime you die?

srsly?


More Roleplay Cargo - Fellow Hoodlum - 12-20-2009

Do you know what ? There is an enormous amount of cargo already in the game which is completely and
utterly under-utilised at the moment. And you want to add a shed load more work ?
When you can get together and organize an event or two, maybe we'll look at it again.

Hood


More Roleplay Cargo - Akura - 12-20-2009

' Wrote:you want the admins to give you new stuff via flhook everytime you die?

srsly?

No, you die, you lose it. Tough luck.

Don't die.


' Wrote:Do you know what ? There is an enormous amount of cargo already in the game which is completely and
utterly under-utilised at the moment. And you want to add a shed load more work ?
When you can get together and organize an event or two, maybe we'll look at it again.

Hood

I guess that's a good start.

You want it? Get to work people.


More Roleplay Cargo - schlurbi - 12-20-2009

Have a Transport full off Nuclear Devices, move into a House System and say you're going to blow up a Planet, but if they start to shoot at you, they'll blow up by themselves and kill everything which is around :3


More Roleplay Cargo - Not Espi - 12-20-2009

' Wrote:No, you die, you lose it. Tough luck.

Don't die.
I guess that's a good start.


you still need to get it. admins will need to do it, one way or another. unless it is sold somewhere.


More Roleplay Cargo - AJBeast - 12-20-2009

Make it drop from high-ranking NPCs?


More Roleplay Cargo - Akura - 12-20-2009

' Wrote:you still need to get it. admins will need to do it, one way or another. unless it is sold somewhere.

Takes seconds to do.