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I got one interesting question - Printable Version

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I got one interesting question - Luis - 01-06-2010

How can I texture on Milkshape? It is giving me this "stretched" texture across the model.

Example:
[Image: BOX.jpg]


How can I wrap it to the entire model or the whole seleted model? (This is the only thing that is stopping on tryig to make submissions - TEXTURING)


I got one interesting question - sean24 - 01-06-2010

Im a super noob at modeling, but Ive found when you want to make the texture look less stretched and make things fit where you want. Go into the 'texture co-ordinate editor' or Ctrl+T in milkshape (I THINK! :unsure:)
Then, on the multi select box thingy, select the object that you have selected. It must be selected I think. Then, scale, move, and whatever to make it look nice.

Scaling will improve it the most.


I got one interesting question - Luis - 01-06-2010

I know how to do that. But, it is only giving good textuing on 2 sides of the model. Then the Top, bottom, bak, front is stretched.


I got one interesting question - Turkish - 01-06-2010

You need to map each face if you want the image to be replicated on each side. I'd suggest you find a better application than Milkshape to work with.




I got one interesting question - Luis - 01-06-2010

' Wrote:You need to map each face if you want the image to be replicated on each side. I'd suggest you find a better application than Milkshape to work with.


I seriously need too. I was thinking on making each face as an object, but i was like - hell no!

Is 3ds MAX or Gmax better on texturing?


I got one interesting question - Turkish - 01-06-2010

3ds Max is way, way, way better for texturing, and overall everything than Milkshape.

Its a comparison of amateur and professional pieces of software.