update the freeports ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: update the freeports ? (/showthread.php?tid=33569) |
update the freeports ? - Harcourt.Fenton.Mudd - 01-24-2010 Just a thought...... but shouldnt some of the freeports recive updates ? Examples: Freeport 1, oldest Freeport. Add a few more biodomes. Add another solar pannel ontop of the current biodome. Add a few more modules and generaly make it a little bigger. Freeport Five Add a few modules onto it to generaly make it a tad 'bigger'. Prehaps get a hexagon of solar panels, with a sixth one in the center, attached by an arm and set between the neutron star and the freeport as a 'radiation shield' (IE: a shield designed to asorb hte strongest of the rads) Just a few quick examples, but yeah, all in all just flesh them out a tad more. Not to mention the bars need heavy revising. Actualy, the Bar's need the most work of all, not just because quite a few are copy/past jobs but because doing things like updating the rumors and what not could really enhance RP. |