Discovery Gaming Community
update the freeports ? - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: update the freeports ? (/showthread.php?tid=33569)



update the freeports ? - Harcourt.Fenton.Mudd - 01-24-2010

Just a thought...... but shouldnt some of the freeports recive updates ?


Examples:

Freeport 1, oldest Freeport.

Add a few more biodomes.

Add another solar pannel ontop of the current biodome.

Add a few more modules and generaly make it a little bigger.


Freeport Five

Add a few modules onto it to generaly make it a tad 'bigger'.

Prehaps get a hexagon of solar panels, with a sixth one in the center, attached by an arm and set between the neutron star and the freeport as a 'radiation shield' (IE: a shield designed to asorb hte strongest of the rads)


Just a few quick examples, but yeah, all in all just flesh them out a tad more. Not to mention the bars need heavy revising.



Actualy, the Bar's need the most work of all, not just because quite a few are copy/past jobs but because doing things like updating the rumors and what not could really enhance RP.