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Questions about FL game mechanics. - Printable Version

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Questions about FL game mechanics. - Nikolaus - 07-29-2007

Questions about FL game mechanics.

Problem 1

Is there a way to "script" a base to allow docking only when the player is carrying a certain commodity in his cargo bay?


The reason i am asking this is really simple. It could be a first step to player-owned bases, asteroid bases and why not, planets.
Thus, players could buy at certain places, "deeds" to a base. (really expensive commodity)
Then each system could have added a few empty bases and one small size empty planet.
There is, of course, the problem of base attitude - it would be horrible to purchase a base and then see that it is hostile. Or come home after pissing off some faction, only to discover your base is shooting you.
Perhaps a new "faction" could be created (Home) that will always be set as neutral (enemies-none, allies-none)

Problem 2

When you sell a commodity/piece of equipment to a certain base, it is transferred to the right of the panel, and after taking off and landing again, we see it has been removed, unless the base is actually selling that item.

I was thinking. Perhaps we could turn this in a way to "stockpile" things in player's personal base.
Is it a way to script a base not to remove items that are sold by the player?
Or, perhaps the base could "sell" all types of items and equipment, (this way it will stay there) but can it start at "zero items in stock" - this way preventing the base being really cheesy and having everything for sale as soon as you land.

Problem 3

I realize this may be impossible to make. But it does not hurt asking.

Is it possible to "script" a base to modify the ships it has for sale?
Why am i asking this? Usually i fly a Cruiser, but sometimes I'd like to whip out a fast flier to deal some indiscriminate damage. And then, return to my Cruiser without having to buy it all over again.

So. a player could buy a commodity let's say the "Patriot DIY kit" (same price as the Patriot itself, and taking a LARGE amount of cargo - so the player will have to own at least a Gunship/Large Freighter ship). Upon selling this commodity at home base, it will be removed, and somehow the Patriot made available in the "ships" section.

The home bases will be set to buy/sell stuff at the price of 1$ so it will not require enormous amounts of cash to equip something you left there 2 hours ago.
Of course, you will have to strip the ship before "selling" it to your base, so you will not lose your custom equipped weapons and cargo. And all the new ships for sale will have to be "defaulted" as empty, this way one could prevent making tons of cash by selling one empty cruiser, and then purchasing it with default turrets added.



Ranting

Yes, i know the game engine does not allow this. But i dream one day, Freelancer II will hit the market, and the player could buy a cruiser and be able to also keep a couple of personal fighters docked, and allow hired friends to dock, to repair/restock.
I dream of a Trader owning a dock able Whale-type ship, and having his own mobile business. Jumping from system to system, trading stuff, but also being able to let others dock, and buy/sell stuff to his Whale, at the prices the trader will set.

It would be nice to park your cruiser somewhere, have it behave just like any other cruiser/dreadnought base (i mean letting others dock if you choose so, shooting at hostiles...) while you take your fast and deadly fighter for a spin.

It would be nice to have your cruiser either "park" somewhere or orbit around a planet - thus adding the geeky options :

Park Cruiser - choose
-Geosynchronous orbit
-Geostationary orbit
-Eliptical Orbit
-Stationary - north/south pole
-Guard Docking Rings

Also i would really like to have smart options at :

Cruiser Dock - pay to add
- bar - post your own bounties,
- ship dock - your stored fighters, friends and hired PC,
- equipment trading bay for you and others
- Fighter wings - purchase ships, then assign NPC's to pilot them. Train NPCs from Rookie to Veteran to Ace. Command them to launch and set guard for your Dreadnought, park it then get into your fighter launch to give them a hand.

Whale Trader :
- bar
- smaller ship dock
- equipment trading
- commodity trading

Base :

-everything as the above ones, plus the option to pay to have defensive structures placed around the base.

Planet :

-sky's the limit



Thank you for reading

Signed,

Corsair Commander Nikolaus Tinkerer, Captain of the GVD Amon Goeth - Liberty Dreadnought, Defender of Crete, Nomad Hunter Extraordinaire, FLDiscovery Freak.




Final words
I would like to extend my warmest greetings and my biggest thanks to the FREELANCER DISCOVERY TEAM. I have been a gamer for more than 10 years now, and i can't say I've seen a better game than FL Discovery. You guys made FL into a masterpiece that has never left my hard drive. I own everything that can be owned in the game, i think i have discovered every system and still, i play and kill and trade and never stop enjoying.
I am not making this up... i feel tears of joy and can't stop myself from going OMG OMG OMG ! every time i pass capital ships. I park the Amon Goeth near other destroyers, or form (F4) with capital ships on patrol in some systems, and just let them fly around as the world's greatest screensaver.

I love space flight games, and I've seen and played quite a few. They all focus on fast acting fighters, which is not a bad thing i like to fly them in dangerous dogfights. But in my heart there is nothing better than slowly
cruising, at the helm of over a million tons of unstoppable firepower and heavy armor plating.

I know that deep down, most of the gamers feel they would make great mages, dangerous necromancers, fearsome pilots or lighting fast drivers if the real world would allow it.

Myself, I am a Capital Ship Commander at heart. And the guys who released FL Discovery made it possible.



Questions about FL game mechanics. - Hylden - 07-29-2007

If it'd be possible, I'd like to see it through... and the turrets to fire automatically after enemies... it's damn hard to control/shoot/dodge with a capital ship. That would be a great improvement, aswell as what you proposed... dunno if it's possible though...:(


Questions about FL game mechanics. - Denelo - 07-29-2007

None of that, including Hylden's post, is possible. However, welcome to discovery Nikolaus. See sig for list of characters and PM/contact me in-game me if you have any questions. :)


Questions about FL game mechanics. - Victor - 07-29-2007

Most of these ideas (if not all of them) would be impossible (if what I've learned from my own is really true), but these ideas are great !!

Just think how the RP itself would change ingame...:mellow:... it would be like playing a whole new game...




Questions about FL game mechanics. - Fellow Hoodlum - 07-29-2007

Nickolaus, that'll be Eve then ... And as for Freelancer 2 now, we know it'll only be for Vista and X-Box, if it
ever got made. Dream on my friends ...

Hoodlum


Questions about FL game mechanics. - Denelo - 07-29-2007

' Wrote:Nickolaus, that'll be Eve then ... And as for Freelancer 2 now, we know it'll only be for Vista and X-Box, if it
ever got made. Dream on my friends ...

Hoodlum

Actually, you're wrong there. Only of those that EVE does is let you dock on big ships.. and even then, that's just the massive, multi-trillion Titans that you can dock on. And only the biggest alliances can afford those, and still only 1 or 2...


Questions about FL game mechanics. - Eppy - 07-29-2007

Bah; EVE is waaaay too much work and waiting for single players or even groups; and let's face it, if anybody actually gets a Titan every smaller ship in the area's just going to try to vaporize it again (and most likely succeed-If anybody says Size Matters Not I'll kill them). I like EVE's control interface, though...

Sounds like you need Openlancer, friend. It's a fan-made game based upon Freelancer right now. Completion date...


Questions about FL game mechanics. - MrSns - 07-29-2007

This game owns EVE
Ok guys if u wan see a really intractive Space game than check this out:)
http://www.youtube.com/watch?v=DCzDKj3hjOE

And u can billd your own citys on planets manualy dock or do outo pilote and dock on other ppls battleships get out walk around bild your own bace station its so amazeing.. and im only scratching the surface there is emence potentional out there. there is sooo much u can do.

cant wate for the full virson to be releaced. Atm its just a PvP prototype, but i think the creator is trying to keep it as free as posabal:)


Questions about FL game mechanics. - Equinox - 07-29-2007

I think another server (hanburg city) has managed to make it possable for players to dock and resporn from player ships, useing FL hook.

Taken from there front page.

Quote:Mobile Respawn Points
Clan Battleships can now be used as mobile respawn points.
You have to be in the same group as the battleship. Then you have to target the battleship and type "/dock". If you undock from a base in the same system as the battleship, you will now spawn at the battleship.

Another good thing thay introduced is a repair gun, so if your mates got some hull damage your friend can fire the gun at you and repair it lol.


Questions about FL game mechanics. - MrSns - 07-29-2007

Wow that sounds awsome:)