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The pirate ID has a lawful-repninja... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: The pirate ID has a lawful-repninja... (/showthread.php?tid=34362) |
The pirate ID has a lawful-repninja... - Zeb Harley - 02-06-2010 Maybe the generic trader ID? I thought I better ask before I just buy one to find it out. There was this incident with the pirate-ID when I made a pirate-bomber for training in Conn. That thing is grounded there now. No way I am going through all this rep-fixing again to make it a true Freelancer again. The pirate ID has a lawful-repninja... - Prysin - 02-06-2010 actually... you can fix your reps VERY fast pirate ID - do junker missions against Xenos... this will slowly slowly fix your rep with the LPI/LN enough to get the bribe (very slowly). THEN go kill republican/Daumann transports when the player count is low... MAKE SURE ITS ONE OF THESE... that will raise your Universal Shipping rep slowly take 1 LPI/LN bribe and go to a LPI base (manhatten) or a LN base (West Point) grab a bribe for Universal Shipping and your on the right track The pirate ID has a lawful-repninja... - Dab - 02-06-2010 And when you dock, the Pirate ID re-repninja's you hostile again. Also, people with Pirate IDs are supposed to be hostile to the lawfuls. You're a pirate. There is a reason the rephack exists. The pirate ID has a lawful-repninja... - Zeb Harley - 02-06-2010 Right. So....maybe back to my question? (I am not going to fix that messed up Freelancer-ship in Conn, by the way, it will just stay there) The pirate ID has a lawful-repninja... - Fellow Hoodlum - 02-06-2010 A night for simple answers, no there isn't one a pirate can buy that will instantly change your current board. The pirate ID has a lawful-repninja... - Zeb Harley - 02-06-2010 Okay, it seems I expressed myself misunderstandable. Take my excuses for that. I am thinking about changing my 10 ship's IDs from Freelancer IDs to generic Trader IDs. Will I have to deal with a repninja? I am not doing any kind of headhunting or such, so it would probably just fit my role better. The pirate ID has a lawful-repninja... - Benjamin - 02-06-2010 I remember having to manually make Cryer red to Outcasts so I'm pretty sure it only really works the one way around so far. The pirate ID has a lawful-repninja... - Fellow Hoodlum - 02-06-2010 The independent trader is pretty much the same as a freelancer. Very little will change ... Read the IDs. The pirate ID has a lawful-repninja... - Thurgret - 02-06-2010 I know the Miner ID has a repninja that makes it hostile to Outcasts, and possibly others. Bit of a pain, that. The pirate ID has a lawful-repninja... - Zeb Harley - 02-06-2010 I changed the ID on the first ship and nothing horrible happened after I undocked. The Independend Trader ID really fits better to what I do. I never attack anyone anyway (let Connecticut be an exception). only 9 ships to outfit with new IDs now..... ' Wrote:I know the Miner ID has a repninja that makes it hostile to Outcasts, and possibly others. Bit of a pain, that. The generic Miner ID ? Or the IMG one? |