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Capital ship issues - Printable Version

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+--- Thread: Capital ship issues (/showthread.php?tid=3481)



Capital ship issues - Eloim - 08-03-2007

Right now i have a char with a GB, a rheinland GB, im a Merc, and friendly with rheinland (the other char i have is a trader in a Big One u know).

1 i wish to know if i can buy a cruiser or in the future a BS, without problems. if there is somekind of limit buying ships related to faction that will help too.

2 before i made this post i was looking for Capital ship rules but i didnt find a thing, if you can post a link that will help alot.

3 i was reading the rules again some mins ago and i wish to know if the engine kill ban is still on, im a bit confused with that, as i was testing tactics (alone) some days ago about engine kill with my GB (and maybe in the future with other capital ships).

This is important as the engine kill can be used not so to boost speed in capital ship combat, but to allow firing while running away (u know u run away fire to lower enemy shields and then make a normal attack or speed boost attack we can still do that with GBs).




Capital ship issues - Eloim - 08-04-2007

Sry if im a bit idiot asking i know this kind of post come and go, like a constant headache.

1 i really dont know the rules about faction/capital ship. but i think

if you are house police or military you use house capital ships, if you are corsair you use corsair capial ships, for corporation IDs you use the capital ship of the house of origin (example you are daufman miners you use rheinland capital ships).

The problem comes with middle IDs like merc one (i have that ID in my combat char), i have a rheinland gunboat now (we dont have bounty hunter GB), i want to buy a destroyer or cruiser now but i dont know if i have problems buying house ones (im friend of corsairs side most of the time and enemy of outcast side most of the time).

2

links i found this one as post related to capital ships

http://discoverygc.com/forums/index.php?showtopic=5734

3

normal engine kill, i used some but i had few combats (twice only), this normal engine kill i think its fair, vectoring thrust its something you can do in space (even in real life ex harriers)

cruise engine kill, i used it in my first combat, im not good at it its hard to master, both sides used it, and i think its wrong the cruise in theory needs a constant energy output, i know inertia but i think the cruise its different than a normal engine kill (in the first combat against kathattic no1 killed the other but i was loosing but not killed as we were interrupted by others).

so i will try not to use the cruise engine kill only normal one and afterburners

=========

In my second combat vitrotan was killed (they made a sandwich), so i ran away, but they chased me (was a 2 vs 2 combat all with GBs), its good i didnt used the "run shield" thing, i told them to stop as the server was going to restart (maintenance restart you know), but they didnt stop so i did the ****ing F1 (Grrrrr i dont like that), to prevent file corruption.

===========

i know ppl is very reluctant to use reps in combat but i think the game had them for something, i know that makes the combat longer but a longer combat makes ppl to do mistakes tactical ones.

tactical combat in figthers or capital ships its more than only precission or a good eye.

==========

some ppl are angry about the use of cruise to run away but Cds are for something.


any help would be appreciated.




Capital ship issues - Knucklehead - 08-04-2007

' Wrote:Sry if im a bit idiot asking i know this kind of post come and go, like a constant headache.

1 i really dont know the rules about faction/capital ship. but i think

if you are house police or military you use house capital ships, if you are corsair you use corsair capial ships, for corporation IDs you use the capital ship of the house of origin (example you are daufman miners you use rheinland capital ships).

The problem comes with middle IDs like merc one (i have that ID in my combat char), i have a rheinland gunboat now (we dont have bounty hunter GB), i want to buy a destroyer or cruiser now but i dont know if i have problems buying house ones (im friend of corsairs side most of the time and enemy of outcast side most of the time).

2

links i found this one as post related to capital ships

http://discoverygc.com/forums/index.php?showtopic=5734

3

normal engine kill, i used some but i had few combats (twice only), this normal engine kill i think its fair, vectoring thrust its something you can do in space (even in real life ex harriers)

cruise engine kill, i used it in my first combat, im not good at it its hard to master, both sides used it, and i think its wrong the cruise in theory needs a constant energy output, i know inertia but i think the cruise its different than a normal engine kill (in the first combat against kathattic no1 killed the other but i was loosing but not killed as we were interrupted by others).

so i will try not to use the cruise engine kill only normal one and afterburners

=========

In my second combat vitrotan was killed (they made a sandwich), so i ran away, but they chased me (was a 2 vs 2 combat all with GBs), its good i didnt used the "run shield" thing, i told them to stop as the server was going to restart (maintenance restart you know), but they didnt stop so i did the ****ing F1 (Grrrrr i dont like that), to prevent file corruption.

===========

i know ppl is very reluctant to use reps in combat but i think the game had them for something, i know that makes the combat longer but a longer combat makes ppl to do mistakes tactical ones.

tactical combat in figthers or capital ships its more than only precission or a good eye.

==========

some ppl are angry about the use of cruise to run away but Cds are for something.
any help would be appreciated.
Here's my understanding of these matters.

1: As far as capital ship choices go, anything that your ID and RP allow should be fine. Which means most trade corporations wouldn't be using capital ships at all. As for the independant ID's, if it fits with your RP, it's fair game. For example, someone with a generic Pirate or Terrorist ID shouldn't be using a house or bounty hunter capital ship, and someone with a generic Military ID probably shouldn't be using a pirate capital ship. For that matter, if your chosen faction is at war with another group, you probably shouldn't fly ships from that other group (eg. Corsairs and Outcasts, Bretonia and Kusari)

Most of the corporations stick with the civilian ships, as they are more appropriate for the nature of a corporation. Besides, that's how most of the NPC corporation ships are set up.

2 and 3: This particular topic has been debated ad nauseum for quite some time now. The general concensus is that battles will last too long if people run and come back with their shields recharged. Let's face it, no one wants to spend an hour trying to take out one other player simply because they keep coming back to the battle with their shields back to full. At least with bots and bats, the player dishing out the damage can keep doing so when the shield comes back up.

As far as engaging the cruise engines, if you're trying to flee the battle, go ahead and use them. Just don't come back when the other guy's back is turned. If they chase you and manage to catch you, go ahead and fight some more, but otherwise, stay out of the battle.

If a ship has thrusters, feel free to kill the engines while you use them. Just remember that bigger ships don't get the full boost from them. You'll notice that the Battleships don't have a spot for thrusters, so there is no way to use this tactic effectively. For that matter, it's rarely useful in any ship.

As for making tactical mistakes, that happens no matter how long the battle is. We're only human, after all.


Capital ship issues - Eloim - 08-05-2007

thx man i had a GB when i first wrote some days ago today i bought a huntress cruiser, but its too wide and big so i will try another ship, a cruiser one.

i asked about capital related to Id cos i didnt wanted problems, i saw in the last days RM for example asking a pirate for having a Rheinland GB.

for points 2 and 3 i agree with you about shield running and cruise engine kill.

big part of the problems about cap ships its easy, the game was not designed for the use of cap ships, for example in X2 and i think X3 u have software to use the turrets, and crew, in discovery at the end you use most of the time the cap ships like fighters, aiming the front to the enemy.

and well in real life that is not the use (since ships stop using ramming some centuries ago), since XVI century more or less most part of the engagements are side ones, to use side guns in this way.

trireme

http://en.wikipedia.org/wiki/Trireme

http://upload.wikimedia.org/wikipedia/en/b...me_Olympias.jpg

iowa BB firing photo

http://en.wikipedia.org/wiki/Image:Uss_iowa_bb-61_pr.jpg

good photo..thx for the help


Capital ship issues - Snip3rNife - 08-05-2007

Hmm. So I can't have an Order VHF on my Mercenary then, right?

Note to self: Get a new ship.


Capital ship issues - Knucklehead - 08-05-2007

' Wrote:Hmm. So I can't have an Order VHF on my Mercenary then, right?

Note to self: Get a new ship.
I don't know about that. If you're actually part of the BHG, then it might be a good idea. If you're just an independant Merc, there's no reason the Order would have a problem with you, in my eyes. I mean, for a while, my independant merc was flying a Talon.