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Outcast Central Intelligence - Marcus Lindberg - 02-24-2010

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<span style="font-size:24pt;line-height:100%]Outcast Central Intelligence

Background Information

For centuries, the Dons had hired rag-tag freelancers and other mercenaries to infiltrate and spy on their age old enemies, the Corsairs as well as other threats. Outcasts themselves were hired by the Dons to keep tabs on the general population thus keeping the grip of power within the Council of Dons hands as they dealt with any dissidents as soon as they were found. However, there was a lack of organization and in some cases the information gathered by the spies were either lost or given to the wrong people.
Shortly after the creation of the Outcast Commonwealth, the demand and necessity of a formalized Outcast intelligence agency was realized. The Council of Ministers drafted a proposal for such an intelligence agency called the “Outcast Central Intelligence (OCI)” and after a short discussion and vote, it was brought into existence.

Funded by the wealth of the entire Maltese Nation, the chosen Director General of the OCI, Natalya Millan began working immediately to organize the numerous spies and other agents the Dons had under their command to create one centralized organization. In the process, Director General Millan conducted an operation within Liberty space to abduct scientists working under the Liberty Security Force and had them make an Artificial Intelligence program called the Intelligence Database Unit (IDU) where information gained by the spies, agents and operatives working under the OCI could be uploaded and downloaded at anytime, anywhere. This solved the main problem that had hindered the inconsistency that plagued Outcast spies for generations.

Director General Millan then began to organize agents and operatives and deploy where they needed to be in order to counter the threats of the Corsairs and the emerging power in the Tau region, the Colonial Republic which had hampered the cardamine and slave trade significantly. Operatives were placed to act as early warning systems, notifying the Maltese Navy when any extensive Corsair or Colonial movement was detected. Operations behind enemy lines and within Corsair territory were also launched to delay or hamper the Corsair or Colonial’s ability to invade Omicron Alpha. In an attempt to hamper the Corsair economy, Director General Millan ordered search and destroy operations against all artifact smuggling vessels.
Director General Millan deemed that coordination between the OCI and other outcast allies was a necessary course of action. She contacted the Transhuman Arm of the Consortium Overwatch as well as the Lane Hackers organizations to gather intelligence on police and naval patrols within each of their respective so that cardamine could be smuggled into the houses more easily as well as arrange the transportation of slaves back to Malta.

With the base of the OCI established, Director General Milan began to gather the necessary intelligence required to further enhance the goals of the Commonwealth, and serve her country.

Objectives of the OCI

  1. Prevent or delay major hostile attacks towards Malta or Outcast territory
  2. Secure safe cardamine and slave smuggling routes to maintain the Maltese Economy in coordination with Outcast allies
  3. Discover Corsair artifact smuggling routes and hamper the Corsair economy by launching search and destroy operations against them
  4. Acquisition of foreign ships, vessels and equipment to further enhance Outcast built ships, vessels and equipment
  5. Launch small raids on hostile territory to damage (or destroy) enemy vessels and stations
  6. Infiltrate Corsair, Colonial and House governments through clandestine means for the purpose of gathering information
  7. Assassination of ship/equipment robbers and dissidents/enemies of the state
Departments
  • The Department of National Security is in charge of fulfilling objective #1. Their main job is to act as an early warning system and work in conjunction with the Maltese Navy, warning them when there is a hostile attack force on its way to Outcast territory and doing everything in their power to delay such attacks.
  • The Department of Clandestine Operations (OFFICIALLY NON EXISTENT) works on objectives #4, 5, 6 and 7 and are in charge of stealing, raiding and infiltrating foreign equipment, targets and stations, infiltration and assassinating individuals who use Outcast technology without approval from the Council of Ministers or steal Outcast technology respectively.
  • The Department of Economic Warfare focuses on objectives #2 and 3. This department works towards gathering information of Corsair artifact smuggling routes and then launches Search and Destroy operations to hamper the enemy’s economy.
Identification
  • Tag: OCI|Firstname.Lastname (Ex: OCI|Natalya.Millan)
  • IFF: Outcast
  • ID: Outcast/Outcast Guard ID
Diplomacy

Allies:
  • Shadow Outcast Brigade/Blue Lotus Syndicate {SOB} [BLS]
  • 101 Ghosts of Razgriz 101st
  • Lane Hackers LH
  • Vagrant Raiders VR
  • Liberty Rogues LR
Friendly:
  • Golden Chrysanthemums [GC]
  • Phantom Empire
  • HellFire Legion [HF]
  • Mandalorian Mercenaries MM~
  • Consortium
Neutral:
  • Everyone else
Unfriendly:
  • Rheinland Federal Police RFP|
  • Rheinland Military [RM]
  • RepEx Shipping (RepEx|)
  • Nature's Last Hope [NLH]
  • Artisan Farmers Alliance [AFA]
  • Alster Union AU|
  • Gateway Interstellar Gateway),
  • Independent Miner's Guild IMG|
  • Landwirtrechtbewegung LWB|
Hostile:
  • Kusari Naval Forces [KNF]
  • The Order| Liberty Navy [LN
  • Liberty Security Force =LSF=
  • Liberty Police, Inc. [LPI]
  • Xeno Alliance XA-
  • Sirius Coalition Revolutionary Army SCRA|
  • Gas Miner's Guild GMG)
  • Harvesters
  • Red Hessian Army
State of War:
  • Colonial Remnant =CR=
  • The Brotherhood [TBH]
  • Benitez Family
  • The Black Sails |Sails
Zone of Influence

In general, OCI agents may go anywhere where there is an Outcast presence except for House space. House space can only be accessed if the Director General authorizes Department of National Security operatives to deploy there for the purpose of countering hostile attacks and/or invasions. Omicron Gamma is only accessible if the Director General authorizes a Clandestine Operation there.

Authorized Spacecraft
  • Border Worlds Series X “Dagger” Light Fighter
  • Border Worlds Series CX “Scimitar” Light Fighter
  • Border Worlds Series Y “Stiletto” Heavy Fighter
  • Border Worlds Series QX “Switchblade” Heavy Fighter
  • Border Worlds Series Z “Sabre” Very Heavy Fighter
  • Border Worlds Series ZX “Falcata” Bomber
  • CTE-1500 “Hawk” Light Fighter
  • CLI-11000 “Arrow” Light Interceptor
  • CTE-3000 “Falcon” Light Fighter
  • CTE-4000 “Griffin” Light Fighter
  • CTE-6000 “Eagle” Very Heavy Fighter
  • CTE-19000 “Roc” Bomber
  • “Moldy Crow” Heavy Fighter
  • WAR-4B “Waran” Bomber
  • X11 Deep Space/Atmospheric Civilian Freighter (for usage in electronic warfare)
Authorized Weaponry
  • Outcast Weapons
  • Explosive Ordnance
  • Mines
  • Supernova Antimatter Cannons
  • Mini Razors
  • Civilian Shieldbusters
Ranking Structure

Director General of the OCI:

The Director General manages the daily affairs of the OCI and liaises with the Council of Ministers within the Outcast Commonwealth Government. All operations conducted by OCI must first be approved by the Director General of the OCI before they are executed except the Department of National Security.

Department Director General:

Each Department Director General manages his or her own department and organizes operations to work towards completing their department’s goals and objectives. Any time an operation is devised, it must first be approved by the Director General of OCI herself before it is carried out. Only the Department of National Security is exempt from this requirement.

Field Coordinator:

Field Coordinators usually execute operations when either of the Director Generals is not present. Their objectives depend on which department they are a part of.

Junior Field Coordinator:

An experienced Operative, Junior Coordinators are considered “trainee” Field Coordinators and are put under the mentorship of a fully fledged Field Coordinator and are begin their training in leadership skills, whilst on active service.

Class A Operative:

Class A Operatives are experienced and trusted operatives within the ranks of the OCI. They are given knowledge of the Department of Clandestine Operations and are allowed to be recruited into this department, but are watched at all times to make sure they do not release classified information about this department to the Maltese public.

Class B Operative:

An Operative who has successfully undergone the minimum training required and is the bulk of the OCI. They are given a choice to join either the Department of National Security or the Department of Economic Warfare.

Class C Operative:

Class C Operatives are the lowest ranking operatives with the OCI ranking structure. They are considered trainees and do not have the option of joining any department until they complete the minimum requirements to be promoted to a Class B Operative.

Active Staff
Director General of the OCI Natalya Millan (Marcus Lindberg)

Department Director General of the Department of National Security Leonardo Vinci (Curt Remmert)

Department Director General of the Department of Economic Warfare Sandro Moretti (TomTom/The Sandvich Thief)

Department Director General of the Department of Clandestine Operations Isabella Balthazar (Argonaut)

Field Coordinator Ramon Balthazar (Argonaut)



Outcast Central Intelligence - Marcus Lindberg - 02-25-2010

- Added in explosive ordnances since I realised we didn't cover missiles and ammunition based torpedoes.

- Added in the X-Shuttle as a long range scanning ship. I would've added in the civilian freighter and the Anki but those were sold in locations Outcasts units weren't allowed to dock.

We might organize an event where we steal a Grizzly freighter from LPI since that freighter was made for surveillance and such.

Can I please have come comments on this? Kthnxbai.


Outcast Central Intelligence - Tovig - 02-25-2010

The LSF of the Outcasts, nice. I'm interested, Burgy.


Outcast Central Intelligence - Tomtomrawr - 02-25-2010

' Wrote:Department Director General of the Department of Economic Warfare (TomTom, is still deciding character name)
I'll give you a name when I get home. Anyway, as Kelt said, the LSF of the Outcasts.

Also, can the RFP be added under unfriendly please? We and the Outcasts are still negotiating, so we're not hostile, but we're not neutral either.


Outcast Central Intelligence - Sprolf - 02-25-2010

As of late... or not so late... the Mollies are neutral with the Outcasts, as opposed to the "friendly" or "allied" of past days. This is because we're trending toward sensible RP and moving away from the mess that the Union of Gold made. (Group of terrorists fighting for freedom... allying with a pirate faction that deals in drugs and slaves. ... Doesn't make sense.)


Outcast Central Intelligence - ... kur nubėgo? - 02-25-2010

101st doesn't takes care your stated goals? .. well just intrested, could you state the diffrences?




Outcast Central Intelligence - Marcus Lindberg - 02-25-2010

Ok, diplomacy has been fixed. I Originally put RFP| as neutral since Thexare was initiated in diplomacy with you guys and thought it would be best to keep neutral. But I changed it at your request. Same with the Mollies.

101st is focused more on the conventional side of the conflict. They'll defend Malta, and attack Crete conventionally. We do the same thing but unconventionally, one of the main reasons we don't use any capital ships at all. We'll have a few 'scouts' stations at Eta and Theta who'll basically report in and notify any MNS vessels or other outcasts if they see Corsairs in large numbers moving into attack Malta. At the same time, we'll delay the enemy attack while the rest of the OC forces regroup at Malta for defense. Once they tell us were ready, we'll retreat (or hold out till OC reinforcements reach us). Were basically kind of like an early warning system. I know the 101st Border Patrol deals with stopping the artifact trade, we may coordinate with them and assist. At the same time we may conduct 'Search & Destroy' operations where we go around Sirius looking for these artifact traders and stopping them. Basically, from time to time, we'll have larger ZOI's. I do want most of the 'Search and destroy' operations to be like an event because I've personally never seen too many artifact traders. Hopefully that might change if we organize this as an event of sorts. We might also be working with mirage squadron as well, as our goals are quite similar.

Our main difference however would be the spying. In RP we'll utilize freelancers and mercenaries to get good with not just the corsairs but other outcast enemies and perhaps even bribing members within factions that are hostile/unfriendly to the Outcast government. The reason we're going to use FL's and Merc's is coz' I don't think an Outcast who would need cardamine would successfully be able to infiltrate an organization that doesn't need it. Basically I'm trying to expand upon the goals that 101st has already has, as well as adding some new ones (like the spying, ship stealing, infiltrating and early warning system) which will be our focus and core.


Outcast Central Intelligence - Grimly - 02-25-2010

[troll] Outcasts are intelligent ? [/troll]

Quote:We'll have a few 'scouts' stations at Eta and <strike>Theta</strike>
:nono:

Quote:At the same time we may conduct 'Search & Destroy' operations where we go around Sirius looking for these artifact traders and stopping them
Pirates on my way ? yay !

Quote:Our main difference however would be the spying. In RP we'll utilize freelancers and mercenaries to get good with not just the corsairs but other outcast enemies and perhaps even bribing members within factions that are hostile/unfriendly to the Outcast government. The reason we're going to use FL's and Merc's is coz' I don't think an Outcast who would need cardamine would successfully be able to infiltrate an organization that doesn't need it. Basically I'm trying to expand upon the goals that 101st has already has, as well as adding some new ones (like the spying, ship stealing, infiltrating and early warning system) which will be our focus and core.

One more reason to make ALL my characters hostile to freelancers.


Outcast Central Intelligence - Marcus Lindberg - 02-26-2010

Okay we'll stay out of Theta:).

As for the hiring and bribing of freelancers and others, we'll basically talk to other faction leaders about it before we actually go ahead and infiltrate an organization. Its meant for RP, we won't -actually- try to infiltrate them and such. You can still go ahead and make you're character hostile to FL's though, gives us more allies:).


Outcast Central Intelligence - DarthCurl - 02-26-2010

I did propose a similiar faction idea few weeks ago ...