ship modding on Discovery 4.85 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: ship modding on Discovery 4.85 (/showthread.php?tid=37458) Pages:
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ship modding on Discovery 4.85 - xaster - 03-29-2010 Dear all , played the Discovery 4.85 in the last weeks a lot and want to ask about the ship stats. I known in Discovery 4.84 all Bombers can carry class10 guns aswell. In 4.85 the most bombers can only use the class6 Bomber guns . :crazy: Is there a possibility to edit the mod files to use the class10 again ? I need a little bit support to mod the game files for my singleplayer game :rtfm: Thx a lot for feedback Xas ship modding on Discovery 4.85 - sean24 - 03-29-2010 Im no modder but editing the ship .ini's to make bombers have class 10 gun hardpoints might work. ship modding on Discovery 4.85 - xaster - 03-30-2010 ' Wrote:Im no modder but editing the ship .ini's to make bombers have class 10 gun hardpoints might work. mmh - i hope there a possibility. Maybe the modders are using a editor for this ? The stange thing is that same Bombers can carry the class 10 guns by default and onther once not. Please help guys bye nuts ship modding on Discovery 4.85 - Sturmwind - 03-30-2010 Actually, bringing back the option for bombers to mount codies would be a good idea on the final term... ship modding on Discovery 4.85 - sovereign - 03-30-2010 ' Wrote:mmh - i hope there a possibility. We basically just use Notepad for.. well, almost everything. I think the file you're looking for is ShipArch.ini, but that's not my area of expertise. The reason for the change was to reduce bomber effectiveness against fighters to the point where it was actually practical to use fighters as parts of mixed groups rather than just waltzing around with 8 bombers murderizing all in your path. It's not a bug, it was intentional- and the new class 6 weapons are actually quite damaging if you can it with them. ship modding on Discovery 4.85 - Alex. - 03-30-2010 Discovery 4.85 had bomber cannons. I think it was either update 1 or update 2 that removed these things. So go and try the 4.85 final release? ship modding on Discovery 4.85 - sovereign - 03-30-2010 Thought it was somewhere in the betas, actually. If you can dig up the older betas you might find it... great idea Alex, I totally forgot about that. ship modding on Discovery 4.85 - MarvinCZ - 03-30-2010 Just make sure you keep it to singleplayer. If you also play on the server, create two copies of Discovery, one without changes and one with the changes. If you accidentally get on the server with the modded version, bad things could happen to your ships. The change is in shiparch.ini (in DATA\SHIPS\): you'll see a line like this in the bomber's section: Code: hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 Code: hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 MAKE SURE YOU WRITE THE SAME HARDPOINTS IN THE COPIED LINE. If you want to change turrets, change the number to 5, not 10. That would be BS turrets, not fighter ones. ship modding on Discovery 4.85 - xaster - 04-15-2010 ' Wrote:Just make sure you keep it to singleplayer. If you also play on the server, create two copies of Discovery, one without changes and one with the changes. If you accidentally get on the server with the modded version, bad things could happen to your ships. thx men, this is working !!!:yahoo: Add lines like this hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 and can use now class 9 & 10 weapons on bombers :cool: ship modding on Discovery 4.85 - xaster - 04-19-2010 Hey folks, i played a lot with the shiparch.ini and had a lot of fun. Now iam looking for a way to add/remove some weapon slots to a ship. The weapon slots are named like "HpMine01 HpTorpedo01 HpTorpedo02 HpTurret01" but there are defined on another place. Are these .cmp .mat files responible for this ? Can someone help me with moding in this things. or is a special editor needed ? |