Developing the Sirius 250 A.S. Mod - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Developing the Sirius 250 A.S. Mod (/showthread.php?tid=37600) |
Developing the Sirius 250 A.S. Mod - Tenacity - 03-31-2010 Introduction
Welcome to the development of the Sirius 250 A.S. Freelancer Mod. Whether you're interested in helping with development or just pitching in ideas hoping for the chance to play the mod when it's finished, you can find information on what is planned and what has been finished here. This is an ambitious project, and I realize that most, if not all, of this community's developers are currently involved in making the next version of the Discovery mod, but if you know how to mod Freelancer and have been unable to get in on Discovery's dev team, you're welcome to lend your assistance here. The Sirius 250 A.S. mod strives to re-create an accurate-to-discovery-history version of freelancer which takes place in the year 250 A.S. (After Settlement of Planet Manhattan by the Liberty Sleeper Ship). During this time period, many of the technologies, luxuries, and spacecraft that we have in the Discovery Mod today did not exist, or were in much more 'primitive' states. Setting the mod in these early years not only allows us to expand and detail Discovery's history, but also allows us to experience both roleplay and combat on an entirely new - and different - level than what we're used to. Jump gates were only just being developed, trade lanes did not exist, space was a much 'bigger' place, and exploration of the outskirts of house space were only just beginning. Follow this thread for updates on progress and add any ideas you might have for the mod's development. A list of developers working on this will be added as people sign up. Content to be included for version 1.0
Due to the amount of modding needed, the current plan is to only include Liberty with the first version of the mod, and once it's being tested on a live server, we will move to the other houses and add them over time. Liberty was the first house to settle and begin exploration, it was the starting point for jumpgate and cruise technology, and it had the greatest number of active factions during this time period. Rheinland will be the second house included, with Kusari being third. Bretonia did not develop a great deal until much later, so it is debatable whether or not it will be included at all, at least not until the timeline moves forward with subsequent versions. Liberty Checklist (WIP)
Systems New York Texas California Colorado Alaska Factions Liberty Navy Order of Cincinnatus Interspace Commerce Valhalla Research Monument Construction Predecessor to the Xenos - Name Undecided Predecessor to the Rogues - Name Undecided Ships Liberty Naval Fighter Order of Cincinnatus Fighter Interspace Commerce Freighter Valhalla Research Freighter Predecessor to the Gull-Class Transport Monument Space Construction Vehicle Valhalla Exploration Ship Pilgrim-Class Deep Space Transport Mining Freighter Mining Combat Freighter (for xeno predecessors) Pirate Fighter Pirate Combat Freighter Weapons Liberty Velocity Chaingun (ballistic weapon - lawful) Mass Driver (ballistic weapon - unlawful) Railgun (ballistic weapon - neutral) Liberty Laser Cannon (energy weapon - lawful) Lathe Beam (energy weapon - unlawful) Javelin Rocket Launcher Seeker Missile Launcher Transport Laser Turret Transport Railgun Equipment Information -Shields may or may not be included, but if they are they will most likely be reserved for transports only- -Countermeasures will probably be replaced with Chaff/Flares- -Cruise Disruptors do not exist yet, but cruise engines will be limited to short bursts- More information including specific faction and equipment info will be posted at a later date. Developers Involved in the Sirius 250 A.S. Mod
Tenacity - Organization and Background Writing Mouth Shot - Models and Texturing Sprolf - Liberty History & Faction Assistance Kazinsal - Infocards/Ini coding Developing the Sirius 250 A.S. Mod - Thexare - 03-31-2010 ' Wrote:Equipment InformationConsidering that in vanilla, transports and caps were considered too large for shields, I would think this should be reversed. Especially considering how far back we're going. Developing the Sirius 250 A.S. Mod - Tenacity - 03-31-2010 ' Wrote:Considering that in vanilla, transports and caps were considered too large for shields, I would think this should be reversed. Especially considering how far back we're going. Good point, that was brought up on skype as well. Shields might not even be included. There are plans for emphasis on collision damage and ballistic weapons, which would 'feel' a bit more lethal/realistic if there werent shields protecting your ship. Developing the Sirius 250 A.S. Mod - Bobthemanofsteel - 03-31-2010 This sounds mightily awesome, and I'd love to help out. Problem being, I'm not sure how :\ I have very little in the way of FL modding skills D: Developing the Sirius 250 A.S. Mod - Wolfs Ghost - 03-31-2010 I don't have modding skills but I would love to help with the information in Bretonia. EDIT: Whenever we introduce Bretonia. (Wasn't reading all the way) Developing the Sirius 250 A.S. Mod - Linkus - 03-31-2010 I can do the system work and whatever else really. Developing the Sirius 250 A.S. Mod - Galm-1 - 03-31-2010 I can't mod or i'd love to help. My question (Don't scold me if this was answered somewhere else, it's been a while and I just got back) but i'm taking it as, this is the next mod idea? I'm just wondering what's going to happen to all of this, that we have now. Or is this going to be a separate mod/server? If we are runnning it as a main server thing, I think it'd be great to have updates (When you start Freelancer) Often, as often as you could. To make it feel like the worlds developing as you go... Developing the Sirius 250 A.S. Mod - Bobthemanofsteel - 03-31-2010 It's being Developed sepreately to the Discovery Mod, by different Developers. So essentially, it'll be a new mod, using the Disco universe (Being Essentially Vanilla FL). Developing the Sirius 250 A.S. Mod - Galm-1 - 03-31-2010 ' Wrote:It's being Developed sepreately to the Discovery Mod, by different Developers. Cool. Although that makes me sad, because the population of the server is more then likely to be very low at most times then... We need more Freelancers!!! Developing the Sirius 250 A.S. Mod - Luis - 03-31-2010 WHAT/WHO we will need is people/players who are interested in this project; coders, modelers (knows: texturing, hardpointing, and hitboxing), Excellent Writers, and etc, etc... We will need all the help on whoever has/have a clue on how to mod. -Luis |