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ALG and Toxic Waste Recovery - Printable Version

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ALG and Toxic Waste Recovery - NonSequitor - 04-04-2010

I'm thinking of making an ALG character.

Leeds is the mining region for toxic waste.

Since I have yet to actually see any ALG characters mining the stuff, I assume the selling price for TW is abysmal.

Any ALG players out there with some insight?


ALG and Toxic Waste Recovery - Dusty Lens - 04-04-2010

Sucks right now.

Hopefully the changes to make it better will be in .86

Standby to standby


ALG and Toxic Waste Recovery - 11of10 - 04-04-2010

I used to do some scrap mining in New Berlin with some friends. If you do, take the Behemoth. It brings you 15 million credits for a full hold, you dig it fast, and the ALG mover has a blind spot right in front of it, where it cannot hit any scrap. Irritating.


ALG and Toxic Waste Recovery - NonSequitor - 04-04-2010

Thanks for the insight guys.

I made the character and will eventually try out the Golem. If the blind spot isn't too bad, I can live with it.

Right now there's only one place that buys scrap for about 3200 - in Shikoku. Not bad, but I think more legal buying outposts would be in order.

The drop rate in NB is good. After shooting chunks o' niobium for a month, it's a welcome change.

Toxic waste prices are kind of poopy. Here's to hoping for some positive changes in this regard in 4.86.


ALG and Toxic Waste Recovery - Xoria - 04-05-2010

' Wrote:Toxic waste prices are kind of poopy. Here's to hoping for some positive changes in this regard in 4.86.
That is a change you can believe in, and I even broke my almighty "no 2 stop trade loops" rule to create a new commodity for the trip back in every case. Wait, did I say "every case"? I think I did.



ALG and Toxic Waste Recovery - Guest - 04-05-2010

' Wrote:That is a change you can believe in, and I even broke my almighty "no 2 stop trade loops" rule to create a new commodity for the trip back in every case. Wait, did I say "every case"? I think I did.

Cryptic message... Isn't so cryptic.