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Spawnlag - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Spawnlag (/showthread.php?tid=37932) |
Spawnlag - EisenSeele - 04-05-2010 Err... I'm using an HP Pavilion dv7 laptop with an ATI Mobility Radeon HD 4650 graphics card, Intel Core 2 Q9000 quad core CPU, six gigs of ram, on a 64 bit copy of windows 7. I'm running Freelancer with the discovery mod and nothing else - in windowed mode at the highest settings + 1024x768 @ 32 resolution with nothing else in the background (save for OS related processes and other essential processes). That being said, Freelancer freezes for about two tenths of a second every time a carrier patrol spawns... My recently deceased laptop... which was a Lenovo y530 running an Intel Core 2 Duo @ 2.16 GHz x2 with Intel GMA 4500 and 4 gigs of ram did not do this under the same conditions :/ Is there any fix to this? I've re-installed Freelancer + Disco, my Gfx drivers, and DirectX10... and checked my registry, eliminated all but the core system processes, and sacrificed several small animals to several different elder gods, and this problem still persists -__- Spawnlag - Cannon - 04-05-2010 Run freelancer from a ram disk. I expect this'll make it much better. Spawnlag - schlurbi - 04-05-2010 Everyone has that, doubt that it is able to be fix'd. Wut Cannon? Spawnlag - Cawdor - 04-05-2010 As far as I know, that's an engine-problem. It doesn't pre-load anything but the general system structure. All other models are only loaded on sight. So a spawning Cap patrol with fighters and stuff gives my 4850 those "two tenths of a second" as well. I'm afraid there is no way to fix this without the sourcecode. Spawnlag - EisenSeele - 04-05-2010 ' Wrote:Run freelancer from a ram disk. I expect this'll make it much better. ' Wrote:Everyone has that, doubt that it is able to be fix'd. Wut Cannon? ' Wrote:As far as I know, that's an engine-problem. It doesn't pre-load anything but the general system structure. All other models are only loaded on sight. So a spawning Cap patrol with fighters and stuff gives my 4850 those "two tenths of a second" as well. Err... it didn't do this on my late, less capable, laptop... god rest it's mechanical soul. It's re-assuring that others have this issue, so a problem on my end is less likely. Thanks for the feedback:D Guess i'm out several squirrels and a pissed off neighbor :/ Spawnlag - tazuras - 04-05-2010 ' Wrote:Run freelancer from a ram disk. I expect this'll make it much better.Yes, do elaborate plz. Spawnlag - Kazinsal - 04-05-2010 Intriguing, Cannon, that we should run freelancer from something that disappears when we shut down the computer... We don't all have oodles of RAM to spare, either, so that's a minor problemo. Spawnlag - Springy - 04-05-2010 I actually like this as it signals that something is about to happen Plus those 2 seconds ain't so bad - It's not like every ship is spawned 2 seconds Spawnlag - Snoozzzer - 04-05-2010 I'm running freelancer on a similarly high spec-ed desktop, and get the same type of blip when the battle-groups are spawning. It's an unintended feature for pirates and the like, so we've a warning to . . run. Spawnlag - Ogris - 04-05-2010 *Browsing the internet on xfire* *game lags, close xfire, shoot lane* Ohai there I love it, it's a bit of a cheap copout, but it's an unintentionally useful feature. |